I really want to like Halo: Infinite, but…
There’s so many rage-inducing design decisions that have turned me away, only days into playing:
• Console players forced to play with PC players… AND with different input types?! Yikes. Halo is primarily a reactions / gun skill based game - a M&K has a HUGE advantage over a controller when in the hands of a skilled player (quicker and more accurate aiming and turn rate). Let’s not mention even mention the better frame rates and widescreen monitors / larger FOV. Oh, and hackers? Thanks for sharing the problem with console players when they don’t have any of their own.
• The net code / servers are awful - I’m constantly running on 20 ms ping, and am consistently having (a) enemies die around 0.5 seconds after finishing a clip on them, (b) double melees registering as hits on screen and the enemy in question not dying (no, they don’t have overshield), (c) energy sword hits registering on enemies and then not dying, and (d) I’m one-hit dying to a gravity hammer miles away from me, but when it’s the other way around, the dude carries on running around like I hit him with a pillow.
• Spawns in 4v4 are AWFUL. The amount of times I’ve died to an enemy, sometimes multiple enemies, spawning either behind me, or in my FOV - steps away from me - is actually insane.
• Reactionary / situational awareness is so poor in this game. You can barely hear footsteps, and when you do - it’s often too late. The radar range is so small, your Spartan could hold his arm out and his hand would be out of range. Look, I get part of the skill of Halo is “learning spawns” etc., but that negates mechanical skill and pushes it to just “memorising”.
It’s certainly not just me complaining about this on console; the majority of players I’ve spoken to echo the same issues. I’m probably one of the few who will put the effort into coming on the official forums to give actual feedback on this though.