Halo Infinite Endless Campaign and Campaign PVE Game Ideas

Theses Ideas are for both Campaign and Campaign PVE.Note: The Multiplayer Story Events should be moved To the Campaign PVE and uses these events types bellow .

•Base Construction Mechanic

Constructing Buildings should use a prerequisite missions/side missions building system so the game doesn’t have a insta build feeling, let’s the player go other things while the building is being constructed.

Core Buildings: UNSC Firebase,Station, Fortress Time:2 main Missions or 3 Side Missions.

Socket Buildings Time:1 Main Missions or 2 Side Missions Note: use events instead of missions for PVE.

Turrets Time: within the player session but made to be balanced for game flow.

•Base Defense Events

A Jump Point Icon will appear allowing the player to load to and defend the base/fob. were the player can build the appropriate torrents and order a vehicle and weapons and setup the base guard Allies.then there will be a timer for the player and Allies to survive till UNSC reinforcements arrive to repeal the invasion.

•Invasion Events

Player uses certain UNSC Compositions to attack Enemy Strong Holds and accomplish tasks under a timer.once the timer hits the enemy will send reinforcements.

•Forerunner Intrusion Events

Player will have brake into Forerunner sites fighting sentinels and enforcers. To get Objectives complete using ” The Weapon A.I“.

•Random Unit Battle Events

the system will pick parts of the map at random,to place different size battles.

A jump to icon will appear allowing the player to jump to the event.with the system generating enemy units at random.

•Random Area In world Battles Events

the system will pick parts of the map at random,to place different size battles.

A jump to icon will appear allowing the player to jump to the event.Note:UNSC will counter the Banished/Covenant using its counterparts.

•Battle Event Unit Composition Structure

Note: Other Enemy Factions will follow a similar structure

-Banished-

-light ground attack force

: Choppers and or Ghosts with drop ship/drop pod infantry.

-Medium ground attack force

: Choppers and or ghosts,Wraiths with drop ship/drop pod infantry.

-Medium artillery attack force

: Choppers and or ghosts,Wraiths,Blisterbacks with drop ship/drop pod infantry.

-Heavy ground attack force

: Choppers and or ghosts,Wraiths,Marauders,Reavers,with drop ship/drop pod infantry.

-Heavy ground assault force

: Choppers and or ghosts,Wraiths,Marauders,Reavers,Blisterbacks,Locusts,Scarab with drop ship/drop pod infantry.

-Scarab Attack Force

: Locusts,Scarab, with drop ship/drop pod infantry

-Heavy Scarab Attack Force

: Scarabs,Locusts,Choppers and or ghosts,Wraiths,Blisterbacks with drop ship/drop pod infantry

  • Kraken Assault Force

: 1 Kraken, Scarabs,Locusts, Choppers and or ghosts,Wraiths,Marauder,Reaver,Blisterbacks

with drop ship/drop pod infantry.

-Banished Air Units

  • Light Air Lance

: Banshees,Phantoms

-Medium Air Lance

: Banshees,Phantoms, Seraphs

-Heavy Air Lance

:Banshees,Phantoms, Seraphs,Gun Boat Phantoms,Vampires,Shrouds

-Lich Air Assault Lance

:1-2 Lichs Banshees,Phantoms, Seraphs,Gun Boat Phantoms,Vampires,Shrouds

-Banished Space Units

Will be the same as the Air Units but will play into space objectives with larger ships (carriers,destroyers,cruisers) example: mission Long Night of Solace from Halo Reach.

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