Halo Infinite Emblems are ridonkulous

Is it just me, or are the emblems in this gane a little ridiculous. I don’t mind the variety of them (I’d prefer to customize mine the way I want though), but having an emblem for a Spartan, then for guns, then for vehicles is a bit much. Especially when bundles have all the emblems together for all three.

I would like to see emblems just be unlocked per profile. None of that for weapons and vehicles nonsense. If I have the armor emblem, it should also just be applicable to guns and transport.

One last thing… Why are emblems not shown on the shoulders anymore? The change isn’t a huge deal, but if the emblem only ever shows up on the chest, then what’s the point in putting an emblem on your Spartan if a chest accessory is just going to cover that up. Seems like an oversight to me. Have an option for emblems on the shoulders please, and maybe even on prosthesis.

That is all for now. Thank you.

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343i need content to sell and for the Battlepass, but making multiple copies of emblems for armour, weapons and vehicles they can stretch out the content.

It’s quite a common practice in F2P games.

The main reason emblems go on the chest, is because it doesn’t require them to put individual emblem placements for each and every shoulder attachment in the game. Instead an emblem just goes in a static spot on the core itself, so they only need to decide where it attaches on something new each time they release a core.

I’m pretty confident this is why they did it in Reach too. Reach had like 20 shoulder types, so it was easier on them dedicating one unchanging spot on the armor to it than it was giving every shoulder piece in the game a unique emblem location.

That means emblems serves as just padding. They can make actual content without padding out the game. This whole team is capable of it, and they have a huge source of inspiration in the older games, comics, books, etc.

F2P (even though it’s just an excuse) doesn’t mean they have to pad it out. It’s a marketing strategy to justify making weird and predatory decisions. Just because someone else does it doesn’t mean it is okay or acceptable.

Plain and simple, these decisions were made far before the game was released, and it was released F2P (even though no one asked for it) just so they can do these strategies. MS and 343i are both complicit.

Ontop of it the “F2P” game they released is full of problems, and bugs. If you’re going to release a game and expect people to pay for it, then you better damn be sure it functions. Don’t get me wrong, bugs here and there are to be expected (hello classic gaming, and Bethesda) but there are way more than I would expect from a Halo game.

The shop is a mess, I can’t even play BTB without soft locking my game, the F2P game doesn’t always track your challenge progress even if you were supposed to complete it, and the XP Boosts don’t work either.

The ONLY reason H:I was made a “F2P” game, was BECAUSE they wanted to extract money from the community. The very same community that backed them when Bungie left (and they’re not doing so hot anymore either). I do not mind a content store, even in a regular game. I just find this sort of predation to be distasteful.

Halo Infinite can still be a F2P game (it’s not like they’ll change thier mind about it), but it could be the golden standard of F2P games. Offering content in game and through thier content shop; and by content I mean something of actual substance, not the repetative emblems (and shoulders lets be honest) and vapid boosts and swaps in the BP.

I criticize it because I want it to be better. Not because I don’t have anything better to do, or I just want to complain. And if F2P games are going to play dirty, consumers have to call it out or it won’t get better. Infact, accepting it how it is and saying others do it is a good way to make it worse, because you know they’ll keep pushing boundaries.

The game already has a $60 for the campaign. It’s not like they aren’t making money from that either.

I’d go all day with things I’d like to see changed (for the better of everyone mind you), but now is not the time for that. Anyway I see your point but I also disagree with it. For now that is all…

Thank you.

Except armor coatings are a thing. They have to take thier time designing patterns and color placement. If they really don’t want to do the work for every emblem placement, they can just as easily let the player do it. Let them position it however they like and they don’t have to worry about placement.

I see and understand where you are getting at, but at the same time if you want to show off an emblem, then you can’t be using a chest piece that covers it (which a lot do). Comes back to “what is the point of an emblem if I can’t display it?”

Coatings are just a paint by numbers system. Every surface in the entire game (not just stuff we can personally coat) is designed with a the system. Coatings are color palettes that apply specific colors and textures to the matching sections of these surfaces. So all they do is set up the armor one time with sections marked with a number, and the coatings take care of the rest.

One thing I’m looking forward to in Forge is that we will likely have a huge set of coatings available that we can apply to any object we create. This will let us do cool things like make our fusion coils completely unique, and make rocks and trees that have crazy colors and unnatural textures so you could have, like a statue of a tree instead of a tree itself, or make it look digital like it’s part of a simulation, possibly even holographic.

But yeah, the coatings themselves are what are designed to create a specific outcome, not the armor.