Hey everyone, first time beta tester here so not sure if this is expected or not. With the audio set to bitstream out and Dolby Atmos for home theatre in the console settings, there is significant latency between the visual effect on screen and the sound. When changed to stereo audio in the console settings this latency is reduced by over 50% but not eliminated. My question is whether this is common in a beta test or if this is hardware related. For reference, this is with an LG C1 OLED and a LG SP9YA soundbar. The xbox series x is connected directly to the TV and the soundbar is as well via the eARC port. Both using HDMI 2.1 cables. Even by turning off Dolby vision and limiting the game to 60 fps the latency doesn’t improve. This leads me to believe that this is not related to a bandwidth bottleneck.
Known issue with LG TVs they refuse to acknowledge. See my testing and replies over here, https://www.reddit.com/r/LGOLED/comments/rnd63k/lg_oled_lg_soundbar_xbox_oneseries_dolby_atmos/
If you plug Xbox into soundbar it will fix it but you lose VRR, ALLM, etc.
Look up HDFury VRRoom. I personally have it, had it on pre order since they announced it last year so I actually saved 100 bucks… It will solve all your problems. I personally use it so I can use my optical mixamp with my Series X and still get full HDMI 2.1 support. It’s expensive, but there’s nothing else out there like it.
It’s affecting pretty much all games - it’s not specific to Infinite. It’s also not just happening with LG TVs. Same issue with my Yamaha Soundbar and Samsung TV. By now I wonder if HDMI ARC will ever work properly.
HDFury VRRoom is your answer.