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> Battle Royale could definitely work and be successful, it would just need to be a spin-off and its mechanics reworked from the ground up. It doesn’t need to be squeezed into Infinite. For example, they could scrap the shield system altogether and bring back health packs and stamina, and rework the weapons so they’re all projectile-based. Possibilities are endless when working with spin-offs, because they don’t have to adhere to the core gameplay of the main titles.
so what you’re saying is that they need to take away everything that makes it Halo in order for it to work? You basically just said that they should take away the shield system, change the weapons, and “rework mechanics from the ground up.”
At what moment in this game mode would it feel like you’re playing Halo and not just some other Battle Royale game? You wouldn’t.
As the Battle Royale genre is right now, the main competitors are Fortnite, PUBG, and Blackout mode in COD. The most unique one is Fortnite only because of the building, other than that all the cute powerups and so forth are just as generic and un-impactful as the frying pan in PUBG. And Blackout is basically a more polished and AAA version of PUBG, but both have the same goal with the same approach of “realism style shooter.”
Halo, in this case, would have nothing new to offer the Battle Royale genre. Unless someone gets super creative to the point where someone like me who hates the mode would actually enjoy it, it would just be a waste of time and resources at the end of the day. Once people get their hands on a Halo Battle Royale, they’ll realize why it’s designed primarily for Arena playlists. Wandering around for 10 plus minutes just to find another spartan to fight? Why not just play FFA? You’ll get way more experience and fun because you’ll be constantly fighting to be in the top spot, only the game doesn’t give a severe punishment of being out of the game just for dying once.
Fun fact: I actually sat on my friends couch with a timer while he was playing a round of Fortnite. I recorded the amount of time he was actually fighting another person and how much time he was just walking around gathering things or just trying to find someone to fight. It was like 15 minutes of non-combat compared to 2 or 3 minutes of actually engaging with another player.
Many people argue that Halo 5 doesn’t feel like Halo because of the ground pound, spartan charge and boosting. I disagree. It takes a lot more than that for it to “not feel like Halo.” Halo 5 still has the weapons balanced in the same way, everyone starts with the same weapons, and the time to kill is still far longer than most other shooters in comparison, even more than some other Halo games. Battle Royale, like I stated in my OP, strips away the primary things that make Halo multiplayer fun.