You can’t just say “I’m right because I say I’m right.” Also, I’m not lying to you. I’m breaking down the system as I see it in front of me.
Look… The business model has always been as follows:
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Single player content, which is not live service and does not require active support, is sold at an upfront cost of $60. This includes the ability to use the multiplayer content offline. So yes, if you want to run around on empty maps and play with yourself, you can dress in whatever cosmetics you want.
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Multiplayer content, which is a live service and requires excessive ongoing development and support, is sold at a subscription cost of $60 per year. This pays for both online multiplayer gameplay, and also cosmetics. I repeat, online cosmetics are paid for by this $60 subscription fee. And also let us remember, that in order to play the multiplayer game, you were forced to continue paying the subscription, regardless of whether you used all of the content or all of the cosmetics. You were essentially paying a subscription fee for a few things that you do use, and a lot of things that you never use.
Every game, from Halo CE to Halo 5 has been two separate games, with two separate payment models, packaged together. You pay $60 for all of the offline content, and then an additional recurring $60 subscription for the online multiplayer content.
Halo Infinite is doing something different. It is moving away from the $60 subscription model. The $60 up front cost is still enough to pay for single player content. This is why the single player Halo Infinite campaign was able to be released for the same up front cost as normal.
The multiplayer portion, however, has been made FREE. The subscription cost has been done away with. The only thing now that you pay for is cosmetics. Which, don’t forget, were paid in the past, just under the guise of the $60 subscription fee. Now, you can access the multiplayer gameplay for FREE, and you don’t have to pay a subscription for cosmetics, but you are given the option to pay only as much as you want to as a one time payment to access only the cosmetics that you want to use. This is a significantly better payment system. The large majority of people will pay less money than they ever did to play Halo multiplayer, complete with cosmetics, than they did over time playing previous Halo titles. And they will only be paying money for cosmetics that they actually use, rather than being stuck in a subscription fee paying for cosmetics that they never use.
People don’t seem to understand just how much money we were wasting paying for subscriptions. The value was just not there for the customer. With the F2P model, we have much more granular control over how much we spend, and we get much more value for our money. And let me remind you again, for the millionth time, that all of the gameplay content, including future DLC, is COMPLETELY FREE. Which it never was before. This is better.
That being said. I agree that there are still some issues to hammer out. I agree that base armors and base colors should be included. I should be able to pick a base armor and make it blue, or green, or pink. And the devs are working on this. They are working toward making the cosmetic system better. Just give it some time.