Halo infinite : CUSTOMIZATION BUILT ON A LIE

I didn’t read your thesis defending 343s lack of customization. I don’t need to either to simply say WRONG

Also why is it that people keep thinking companies are competing with each other they don’t care about the other company or what the other companies doing their main goal is to make money they don’t care about whose game is doing better just as long as their game is making a sufficient enough amount of money

No you don’t I suppose, but then I don’t learn how I’m wrong and can’t adjust my viewpoint around it.

It’s a real shame honestly. Being treated like someone can’t change their mindset really just aims to vilify the opposing side. I’m not treating you like the villain, why must you treat me like one?

If you’re defending the store then I don’t need 12 paragraphs explaining why, if you think that you’re correct then that is something you have to solve yourself

Well in that case OP doesn’t need 84+ points to discuss why the store is bad. That just seems excessive compared to 12 paragraphs.

Maybe because the number of paragraphs aren’t what’s important, but the content of those paragraphs which is.

Which is what I did. But if you say I’m wrong, that’s up to you to discuss with me how I might be wrong. Besides that, I’m gonna let you in on a little secret you missed because you didn’t read the post before commenting: How can I be wrong when you don’t even realize I’m not even defending the store?

This right here I like, GTA route, I mean it works and where people can say but that is only for GTAOnline “, well that still can work and pull in numbers financially and player wise…

You definitely did defend the store. You brought up unnecessary points about the cost of infinite yet didn’t factor in where the money went lol. How did infinite cost 400 million more than reach yet has so much less content? It’s stupid to make a free game and simply expect whales to fork over money for the creators to add content that should have been in the game day one that past games also had. OP had many points you could skim though and be like “yeah that’s true good point” while yours was just multiple paragraphs explaining how it makes sense to nickel and dime customers since the game costs 500 million to make (which begs the question, where did the effort go) the campaign is good, graphics are good, multiplayer is good. None of these are 500 million good.

Should fans just be expected to fund the game since they went all out with promotional material, advertising, the hcs tournaments? That’s not our fault they spent 500 million to make a game with less than substantially less content than games from decade ago

This, This I like… It doesnt contradict itself, doesnt make one look like a hypocrite, it shows that one recognizes how things could be done differently, but regardless still works.


But for some clarification, I put the points there for those who are more detailed oriented and for those who don’t really know how the multiplayer customization system works… In general, most people see it and understand it, but on the other hand when making a long post, its good to break sentences apart ; So it doesnt appear compressed / hard to read. There are a lot of variables too it, but I find that how Im posting does make it easier to read and help explain the pro’s and con’s.

That and if 343 Industries is reading the post and the community’s feedback and perception of there product, it does help them.


Reading through everyones replies is helping find the similarities and respect the differences of everyones opinions, which long term is really really helpful.
If my post comes off offensive, then I’d like people to constructively point it out so that I may make it more less offensive.
If I overlook something or may have left something out, I’d like it if people pointed it out so that I can correct myself ; Same if I get something wrong.

Alot of post being made in regards to Infinites current build aren’t really complaints, but issues that could easily be handled, openly talking about it isn’t complaining, it’s discussing among each other. It becomes complaining the moment an individual chooses to view someone as if they are complaining.

Feedback is feedback though and you have to respect that.

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I definitely didn’t, at least not in this context.

You should be able to quote me where I threw my support behind it if I did.

Because in my point it wasn’t necessary to discuss how the money was spent, just that it was. The point was about overall budgets and reconciling those budgets now versus how they used to be reconciled.

Nobody talks about how the $100mil was spent on Reach, just that it’s how much the development cost and Bungie was expected to develop a title that would turn a profit. It’s the same thing for Infinite, $500mil was spent on developing this title, it doesn’t feel like that but it doesn’t change the fact 343 has an agenda to turn a profit.

Personally I don’t really care how it’s done or even if they’re even able to do it. That’s not my business and if 343 can’t climb that debt mountain they racked up, it’s not my problem lol.

If it works, it’s a pretty smooth move actually. In a roundabout way, this is how banks and interest operate.

But when it doesn’t work, everyone gets the shaft. Games get shoved out the door In unfinished states and then the burden is shoved onto the players to fund the rest. And that’s not good for anyone’s bottom line.

Currently I’d imagine it’s towing the line somewhere between successful business endeavor and controversy printing press.

And I decided to focus on the closing paragraph which tied those points together, and provided solutions from OP’s/player’s perspective, which doesn’t take into account how those systems would impact 343’s bottom line which is a side that people like to ignore or avoid.

Despite all our feelings on the matter, it doesn’t change the fact that 343’s gotta make money on this. And my post covers how traditional methods of sales will no longer work (at least with this $500mil elephant in the room iteration of Halo). 343 does have dues, and they have to pay them back in some way, which means players are going to get the shaft in some way. That shaft can be alleviated, and I have a feeling it will.

The store is currently the monetization method, but that doesn’t mean the store can’t change, or that the monetization method can’t change either. Bungie has revamped Destiny/Destiny 2 sales methods multiple times over, and it’s, erm, decent right now as it stands. 343 commented that they don’t like the direction it’s going in, which is a good sign for players.

No it’s not. And absolutely that burden should not be thrown at the player. 343 dug a deep hole and now they gotta dig themselves out of it, which can be done with encouragable players, worthwhile products and good pricing.

What was meant to be an impressive number championing the development of a game is now a huge red flag to Microsoft and investors.

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My entire point of that post was that traditional game sales approaches are not compatible with this title. What allowed Halo Reach and Halo MCC to succeed commercially/critically respectively is not able to be done in Halo Infinite due to the debt mountain 343 has built itself and that will influence the way the development of this title continues in some fashion whether we the players like it or not.

I wasn’t defending the store, I was explaining the store and how it relates to the why they open invitation F2P model was utilized. For 343’s sake monetization is going to stay in this title to some degree in some shape or form, but my personal take is that it could be so much better for players.

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I don’t think it’s just that. I mean, they could have kept selling new map packs in past game, but at a certain point interest in buying things died, because newer games can’t out that stole the thunder. Honestly, is Halo infinite not going to seen dated in 5 years, let alone 10? You really think some cat ears are gonna keep people playing? You can still play Halo 3 online, but people typically don’t outside of a customs browser in the MCC, and a big part of why is because the game is dated. And honestly, I’m okay with that. Games get old, new ones come out, people play those new games. That’s how it’s been, and I don’t have a problem. And I don’t think going free to play will change that. Do you have a single example of a Free to Play Shooter receiving content for 10 years?

I’m not sure even where to start with this response. It’s just nonsensical vitriol.

First, I guess, moving from subscription to F2P has nothing to do with “catering to a few gamers”. F2P brings in a wider audience. It allows people to play the game for free, throwing money in here or there as they like, and most importantly, keeps money coming in to pay for server costs, upkeep costs, and development costs. The long short of it is that subscription costs keep people out of the game. Which is bad for the longevity of the game.

Also, there is no content blocked. Free players have full access to the game and all future DLC. They are not “blocked behind a massive paywall” as you say. Cosmetics are monetized, yes, and there are some adjustments that need to be made to that system, but that doesn’t take anything away from the gameplay. It is a completely optional portion of the game.

I’m tired of the “there is no reason to play the game” crowd. I play the game because I like the game. If you don’t like the game, don’t play. I love playing Halo, so I’m going to play Halo. And I’ll continue playing Halo as long as it’s supported. Not sure what the issue is.

Yes, I believe cat ears will keep the game alive. I just played a couple of games and every game had somebody wearing them. If they can keep that up then they may meet their 10 year plan.

Roblox has been around for a while :rofl:

Was you’re main point about not owning something?

I didn’t reply to that comment because I’m fine with not owning a bunch of 1’s and 0’s. I believe analog is more sought after. While the Xbox 360 was getting red rings of death the Super Nintendo was still kicking -Yoink!- and taking names.

You’re not addressing the game feeling dated and new games coming out.

Calling Roblox an FPS is a bit disingenuous. It’s more like a game with a bunch of subgames and user created content, some of those subgames being FPS games. Also, it mostly targets young children, which isn’t the same type of audience as Halo.

Well you did say name a f2p game that’s lasted 10 years. You didn’t say it had to be an fps. I believe Roblox has an fps mode.

Hey let’s not jinx it. Halo went from rated M to T. If that’s what’s going to help them make that 10 year goal then they might drop it all the way down to E :joy:

I did say shooter. Which I don’t really think Roblox is.

And maybe that would help it last that long. But honestly, I don’t want it to. I think games get dated. I think consoles come out that support more features and better graphics, and new features are discovered/developed. If we don’t have a new Halo game in 10 years time I’ll be a little disappointed. Even though I think Infinite is great ATM.

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All I have to say is…

Super Nintendo is the greatest consoles ever. Never needs updates, games don’t crash, don’t need WiFi, and it still works. The damn thing will out live us all. To me something like that never gets old. Quality over a quantity of updates :cry:

But I see what you’re saying, I don’t have a tube tv anymore. Games have to upgrade with the technology around them.

For example, I have an Xbox one original. I give it two years until they say I need an upgrade to receive new infinite updates. I’m glad infinite runs great on my Xbox but like you said things become outdated.

But to me, if I need a new Xbox because for a new infinite update then that just shows me that it’s going somewhere and it’s not the same as it launched. Infinite may not be called halo 6, 7, or 8 but I sure hope it feels like it through updates in the coming years.

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A promise they ( i343 ) made before the public barely had any grip of the gameplay.

Not an issue which should be shoveled upon the players to handle.
It’s not the players’ fault for overblown budgets, and neither should the players be responsible for bailing them out.

Every other title released with Campaign plus MP. Just because MS wants to chase new players has nothing to do with the ones that have been playing for 20 years. It’s honestly a crap take to tell 20 year fans to deal with it because its “free.” They didn’t even provide a price to have the classic experience. I know there’s people here that would’ve rather just paid 90 USD for a complete package and not feel nickel and dimed for just playing.

They already decided they’d rather exploit mentally compromised people then make and sell an honest product. That’s scummy no matter which bucket you fall into.

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I would rather pay for the multiplayer than spend 100’s for the next 10 years

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