Halo Infinite Cast of Characters

Is there any hints or teases we’ve seen towards who the cast of characters we may have in Inifinite might be? I think it would be silly to introduce Locke in H5 only to phase him out in the following game. The same goes for the rest of Fireteam Osiris as well as Blue Team. On the other hand, I’ve heard that the Halo Wars 2 story is meant to be directly linked to the Infinite story. Does this mean that there is a possibility of Jerome and Alice being included in the story as well? I think having a broader cast of soldiers fighting alongside the chief would be such an exciting concept considering. Much in the way that Reach had more main characters in the story without sacrificing the focus of playing as one spartan.

I wouldn’t be surprised if we don’t see any of Osiris besides maybe Locke. We know Buck now leads a reformed Alpha 9 so there’s a chance of him not appearing and if he does he wouldn’t be with Osiris and they could’ve easily just killed off Vale and Tanaka off screen if there’s a time jump (which there mostly likely is). If Locke returns I can see him maybe sacrificing himself to try to redeem his character andIf Vale and Tanka were killed off, I honestly wouldn’t care. As for blue team I think they’ll be in the game not with squad mechanics (hopefully). As for the Halo Wars 2 crew, I think it’s very possible to seem them meet with chief everyone on the Infinity (which would be such an awesome moment). Just imagine chief roaming around the Halo just to stumble upon Anders.

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> I wouldn’t be surprised if we don’t see any of Osiris besides maybe Locke. We know Buck now leads a reformed Alpha 9 so there’s a chance of him not appearing and if he does he wouldn’t be with Osiris and they could’ve easily just killed off Vale and Tanaka off screen if there’s a time jump (which there mostly likely is). If Locke returns I can see him maybe sacrificing himself to try to redeem his character andIf Vale and Tanka were killed off, I honestly wouldn’t care. As for blue team I think they’ll be in the game not with squad mechanics (hopefully). As for the Halo Wars 2 crew, I think it’s very possible to seem them meet with chief everyone on the Infinity (which would be such an awesome moment). Just imagine chief roaming around the Halo just to stumble upon Anders.

I hope they don’t get rid of all of Osiris. It’s nice actually getting to see other spartans in the games. And I for one really enjoyed Locke so I’m definitely hoping he’ll become a key player in the story. Maybe working with Chief much in the way Johnson or Arbiter had in the past. But I could see why 343 might axe Vale or Tanaka. Blue team being a strong support in battles would also be really cool, but I agree with getting rid of the team commands. Or at least making them self-sufficient enough to not solely rely on commands to do anything. I just think it would be a waste to give up on all these established characters without really fleshing them out first.

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> I wouldn’t be surprised if we don’t see any of Osiris besides maybe Locke. We know Buck now leads a reformed Alpha 9 so there’s a chance of him not appearing and if he does he wouldn’t be with Osiris and they could’ve easily just killed off Vale and Tanaka off screen if there’s a time jump (which there mostly likely is). If Locke returns I can see him maybe sacrificing himself to try to redeem his character andIf Vale and Tanka were killed off, I honestly wouldn’t care. As for blue team I think they’ll be in the game not with squad mechanics (hopefully). As for the Halo Wars 2 crew, I think it’s very possible to seem them meet with chief everyone on the Infinity (which would be such an awesome moment). Just imagine chief roaming around the Halo just to stumble upon Anders.

I don’t see what Locke needs redeeming for. His actions weren’t wrong in Halo 5 and without him then Master Chief would be in Cortana’s clutches with no way to escape. If we’re talking character issues, then I think actually fleshing out his character a bit more would be an infinitely better use of him than killing him. 343 needs to stop killing characters they don’t know what to do with and/or tossing them into the expanded universe as a form of “story jail.”

Fans asking for characters to be killed off because they don’t like them is also a habit I’d like to see broken. Things like that is likely how we got Halo 5 in the first place.

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> > 2533274932512744;2:
> > I wouldn’t be surprised if we don’t see any of Osiris besides maybe Locke. We know Buck now leads a reformed Alpha 9 so there’s a chance of him not appearing and if he does he wouldn’t be with Osiris and they could’ve easily just killed off Vale and Tanaka off screen if there’s a time jump (which there mostly likely is). If Locke returns I can see him maybe sacrificing himself to try to redeem his character andIf Vale and Tanka were killed off, I honestly wouldn’t care. As for blue team I think they’ll be in the game not with squad mechanics (hopefully). As for the Halo Wars 2 crew, I think it’s very possible to seem them meet with chief everyone on the Infinity (which would be such an awesome moment). Just imagine chief roaming around the Halo just to stumble upon Anders.
>
> I hope they don’t get rid of all of Osiris. It’s nice actually getting to see other spartans in the games. And I for one really enjoyed Locke so I’m definitely hoping he’ll become a key player in the story. Maybe working with Chief much in the way Johnson or Arbiter had in the past. But I could see why 343 might axe Vale or Tanaka. Blue team being a strong support in battles would also be really cool, but I agree with getting rid of the team commands. Or at least making them self-sufficient enough to not solely rely on commands to do anything. I just think it would be a waste to give up on all these established characters without really fleshing them out first.

Or make it like halo 3 where if you play 2 player one is chief and another is a random member of blue team.So they’re there, but it’s not a focal point like halo 5 was

I hope to see Osiris again, but this time written by a lead who knows what he/she is doing. I think Osiris’s backstories and all are pretty cool, but they never got a chance to shine in Guardians since the game’s story was told so poorly.

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> I hope to see Osiris again, but this time written by a lead who knows what he/she is doing. I think Osiris’s backstories and all are pretty cool, but they never got a chance to shine in Guardians since the game’s story was told so poorly.

I always find Halo to be plagued with campaigns that are too short. I think if Halo 5 added a few more hours to the length of the story they could have told the story so much better. But when all the Halo games can be run through in a matter of hours, they seem to lose out on some degree of storytelling. I found Halo 5 to be extremely short, even with fully viewing the cutscenes. I would totally be okay with a game that requires a 10 hour minimum to playthrough.

No idea about characters like Osiris team but 343i did say that there would be no new characters. However I don’t know what they mean by “new”. Do they mean no brand new characters as in characters that were created just for Infinite or do they mean none as in no characters that we’ve seen in other games/other media like HW2 characters?

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> > 2533274824050480;6:
> > I hope to see Osiris again, but this time written by a lead who knows what he/she is doing. I think Osiris’s backstories and all are pretty cool, but they never got a chance to shine in Guardians since the game’s story was told so poorly.
>
> I always find Halo to be plagued with campaigns that are too short. I think if Halo 5 added a few more hours to the length of the story they could have told the story so much better. But when all the Halo games can be run through in a matter of hours, they seem to lose out on some degree of storytelling. I found Halo 5 to be extremely short, even with fully viewing the cutscenes. I would totally be okay with a game that requires a 10 hour minimum to playthrough.

Yeah, I think 5 was definitely the shortest of the bunch. Single player games, unlike what some companies would have you believe, are still beloved by many, so a long campaign would be perfect. And with the graphics we saw in the demo, who wouldn’t want to spend more time in campaign?

it’s not that i don’t like the characters on an individual basis, but I hope we never see any of the squad ai stuff in Infinite. That really ruined halo 5’s campaign for me. I want to follow the master chief. If he runs into other spartans great, but Halo imo has always thrived and been better when you are stuck on your own trying to figure things out. well I say on your own, but having cortana too. The constructs are pretty cool and make halo somewhat unique.

I’d guess Locke would make a cameo but won’t be an integral part of the story. I hope they keep blue team and actually flush them out this time around plus Lasky and Halsey are pretty much givens.

Personally I’m hoping with the hinted at time jump plus Cortana being in control, they cut back on the amount of characters. I’d actually be good with Cortana having killed off most of the Spartan IV’s too. I preferred it when the Spartans were rare commodities and felt like humanities last hope as opposed to their main fighting force.

I’d like to see locke as a secondary character that fights along side you on a mission or two, similar to how arbiter was used in halo 3. that said, I’d also like arby to show up. as for hw2 being connected, I feel like the closest we’re getting to that would be if anders and the ring she came on were found and the ark conflict is visited by the main story in the following game, maybe after a halo wars 3. unless infinite is either really long, really rushed, or they just wanted to desperately attach the stories that quickly.

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> No idea about characters like Osiris team but 343i sud say that there would be no new characters. However I don’t know what they mean by “new”. Do they mean no brand new characters as in characters that were created just for Infinite or do they mean none as in no characters that we’ve seen in other games/other media like HW2 characters?

I’m hoping they mean brand new. Since I’d love to see them touch on some of the lore from the books.

Don’t think all of Osiris will be brought back,but I’d like it if Locke makes a return and plays an meaningful,secondary role in the story.

I expect Blue and Arbiter to be involved.It would be sweet if Red team and the Banished were involved too.

Red Team + Blue Team = Ultimate dream cast.

It’s very possible the HW2 characters will cross paths with the main guys and I am just hoping we get exactly that in the campaign.

Fireteam Osiris’ business with the rest of the main cast has been concluded as of the end of H5, so it makes sense for them to not be major players in the next game’s campaign. That said, I think they would be excellent in a spinoff title or a Spartan Ops style campaign expansion. As for Red Team, their story is pretty well set within the HW-realm of games. So I can’t see them making a major appearance in H6 either. If anything, the next game needs to tighten its focus to a smaller cast that have an important connection to the Chief (who, for better or worse, will apparently be the focus of H6).

Enter Kelly-087, Fred-104, and Linda-058.

Now I won’t deny that H5 didn’t do Blue Team justice. But to be fair H5 didn’t do ANY of the characters in it right - Chief included. The entire inception and execution of the Guardians & “the created” was horrible in H5 too. Does that mean they should just disappear without a trace in the next game? Of course not. That is not how good storytelling works - which does indeed apply to video games like Halo that have ongoing storylines.

It isn’t that the characters on Blue Team are bad; the books, comics, animated shorts, etc. all prove otherwise. It was H5’s bad writing and bad plot that made everything associated with it turn out a mess. So rather than punish Blue Team for no good reason and regress everything that has been set-up even more than H5 already regressed what was done by H4, the vastly more logical approach is simply for 343i to correct their mistakes and do better than before with ‘Halo: Infinite’. And doing better does not mean just ignoring things, or cutting out entirely what you messed up the first time - it means taking what you have established and improving it.

A bunch of obscure lore references are not required to better develop Blue Team in H6 either. No more than a detailed explanation of what happened at the Battle of Reach and who Capt. Keyes is was needed in ‘Halo: CE’ for characters in that game to be liked. It didn’t take much at all aside from some good characterization in one game to make Sgt. Johnson a sudden favorite among fans (which happened in H2 btw, after he was merely a throwaway presence in CE). It all just comes down to quality writing. And if ‘The Avengers’ movie can do this with so many characters in a little over 2 hours, a Halo game absolutely can do it in a 5+ hour campaign with ambient dialogue plus over an hour of cutscenes.

343i could make ‘Halo: Infinite’ the absolute best Halo game campaign story ever by doubling down on the Chief and using Blue Team as a major vector of his growth and development while also doing them justice as characters. Kelly, Fred, and Linda are now very much a part of the game-side of the Halo series, on top of being key players in the EU and fundamental to the Chief’s overall story for the past 17 years. And one poor execution of something in one game - be it a character, a mechanic, etc. - when the concept is sound is no reason at all to just scrap it entirely.

Everything 343i said during the run-up to ‘Halo 5’ proves they know full-well the narrative value that comes with keeping these four characters together. And now is the time to ante-up. Especially if the next game is going to be some kind of a “soft reboot”. There’s no better opportunity to reintroduce the Chief as the leader of the Spartan-IIs and reestablish his relationship with his best friends. They have so much history and potential as interesting characters, the writers just need to use it.

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The entirety of The Chief’s history and personality is literally built on the importance of teamwork and the camaraderie established between himself and his fellow Spartan-IIs. And Halo’s Extended Universe has been around and been canon just as long as the games and is just as important (if not more so) to the building of the Halo franchise as a whole.

The Chief never was a “loner” in any sense of the word. And he’s certainly never thought of himself that way either. One of the Chief’s defining traits is that he is a Spartan-II team leader. In fact the only true “lone wolf” Spartan-II, is Linda, Blue Team’s sniper.

No Halo game has ever been a true “solo” experience anyway. Every single Halo title has had the player fighting alongside friendly NPCs for extended periods of time at some point in the campaign. ‘Halo 3: ODST’ has you playing with NPC squadmates for at least half the game. And ‘Halo: Reach’ also has you playing alongside a squad of Spartans during the majority of the game. ‘Halo 5’ reuniting the Chief with his team and introducing a cast of friendly NPCs that can actually be controlled is simply a natural evolution of these ideas. Not to mention it adds depth to the story and allows for a more immersive co-op experience. Though it is worth noting that in ‘Halo 5’ you can literally just ignore them and the game plays no different than any past Halo game anyway. The squad AI is also tooled so that they won’t do all the work for the player. So yes, you still get to take charge of saving the day. Though at least with having the Chief alongside his teammates means something to the narrative.

Kelly, Fred, and Linda have been integral to the Chief’s story since the very beginning and have a very legitimate reason and purpose to be/stay by his side at this point in time and be involved in the narrative. Removing them from having a presence in the campaign makes no sense. They deserve to be there.

Blue Team adds a necessary character element to the narrative, and they introduce something new to the sandbox for those of us that do like to use the squad commands. So if you’re super intent on fulfilling some kind of loner-power-fantasy, then just don’t use the mechanics and mute the dialogue. It’s that easy. There’s still no reason to just take them out of future games now, when all the ways they were introduced in ‘Halo 5’ can be improved upon so that it would make things better for everyone.

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