Halo Infinite Campaign Was Mediocre (7/10)

There were 3 main issues I had with the campaign:

  1. The open world doesn’t add much value. Of course in the beginning I loved it, then after I finished the game I realized how little there is to do in the open world. Capture a FOB, rescue a squad, kill targets, or take out a base. After a few hours of play, it all got repetitive. It lacks things that most open world games have, it lacks urgency. It lacks changes in the biome, all parts of the map look pretty much the same. Enemies don’t even vary that much.

  2. Half of the story missions seem like “filler” missions. Running through the forerunner structures killing waves of enemies repeatedly with no creative touch to it. Its almost possible to remove those missions completely and still have a decent story. None of those missions were memorable for me.

  3. There is a lack of characters or human dialogue. Felt kinda incomplete and lonely no having some human of high rank to talk to about certain things. Its just you, the Weapon, and the pilot who is scared of everything. The humans/marines in this game feel like sidekicks. I was fighting the battle alone and the rest of the UNSC just gave up and were just there. Maybe I’m missing something. Just felt like humans/UNSC did not care whether I was saving them or not because they never showed up to help or had any memorable characters.

Halo Infinites campaign was decent. I give it a 7/10 but it felt like a pointless memory that could have been left out of the storyline.

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The lack of favorites like Blue Team or the Arbiter give this game’s campaign a 0/10 for me. 343 really has lost all my respect with this game given the whole multiplayer fiasco, and now THIS.

I will NOT hold any hopes for campaign DLCs because it is likely that either they will be overpriced or they will completely forget about the characters who had to be cut from Halo 5 altogether because “halo 5 bad”!

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Yeah, the campaign needed more depth to it and more characters. What makes it worse is how there are marines all over in the open world. What are they even doing there? Do they have a mission? Who is in charge? Are they just there to die?

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Uh, 7/10 isn’t “Mediocre”. 7/10 is “Above Average”/“Good”. 5/10 would be “Mediocre”.

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Yep 7/10 is a good score.

I loved the Campaign, really enjoyed it, and I would have scored it 8.5/10.

Just needed an epic Warthog run… some sort of big battle scene (eg. Scarab)… and one biome switch up (space battle, snow level, under water bit, etc).

Loved the Weapon. Was OK with the Pilot (I was worried from the trailer he was going to be too whiney - but he wasn’t). Thought they played off each other well.

Escheram served his purpose as a disposable big bad.

I’ve accepted Cortana’s storyline being told as a flashback - probably best that way as I wasn’t looking forward to the Chief being even more cringe than in H5.

Plenty of time to tell the stories of others in later episodes; Blue Team, Osiris, Lasky, Palmer, Arbiter, etc.

They should have either went full “open world” or stuck to the campaign level strategy. That way they could have had changes in the biome. They tried to do both and ended up falling short in both.

Then they took out the ability to replay missions. If you accidentally run past a skull you have to replay the whole story just to get it.

On top of that, there was no flood either.

Escharum was not scary at all; just a cliché enemy with a deep voice. They showed him too much and he had too much dialogue. It’s actually proven that the more common something is, the less threatening it becomes.

I could go forever on the small things

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What is it with people thinking any score below 8 is mediocre/trash? 7 is a good score. Not great, but good.
6 is above average. 5 is average. Anything below 5 is where things get truly bad.

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My current feelings on Infinite’s campaign is it was decent. Middle of the pack for the series. It was weighed down by having to recover from Halo 5’s flop of a campaign, so I do factor that in. I think it does a solid job of setting up the future though. Wraps up the poorly done Evil Cortana and her Guardians storyline and sets up the Banished as essentially a return to the Covenant enemy gameplay we loved during the Bungie era.

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I mean, you could remove half the missions from almost any Halo game and it would still tell a cohesive story. Halo 2 is the most aggregious, plot points only really happen every other mission in it.

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I thought they struck a decent compromise.

Full open world would have been way too difficult to narrate around. And what does full open mean anyway - there are always places you can’t go.

There was enough teleporting around that they could have introduced at least one new biome. I did find that disappointing. Something in the middle just to break it up… something snowy or under water.

I thought this was accepted as an ‘error’. The option, like co-op, is coming.

Was there a need for them just yet?

Lots of people seem to be lamenting no Flood, no Blue Team, no Osiris, no Lasky, no… and so on. The story needed to be kept fairly simple to keep the new comer’s on board. They probably overdid it even trying to introduce the Harbinger.

He didn’t need to be ‘scary’. He just needed to be a stepping stone for the story. He was a walking trope - but I liked him. You don’t want to waste a genuine bad guy in Episode 1 (it is after all, a reboot).

Full open world would have been way too difficult to narrate around. And what does full open mean anyway - there are always places you can’t go.

I don’t see the point of even having it really. The missions you play in the open world could be done better as independent missions. Its just extra work driving to each location in those missions.

He didn’t need to be ‘scary’. He just needed to be a stepping stone for the story. He was a walking trope - but I liked him. You don’t want to waste a genuine bad guy in Episode 1 (it is after all, a reboot).

He should be at least be intimidating since he is the main antagonist. I was more intimidated by the elite you fight in the dark room on House of Reckoning.

I’m just tired of the “big bad guy with a deep voice” cliché character I’ve been watching in movies since I was a child. Make a bad guy who is threatening by his actions and his absence.