Halo Infinite Campaign Theory: Zelda BOTW mechanic

I’ll keep this brief, apologies if this “theory” has already been discussed.

As we all know, Halo trailers are steeped in symbolism, often subtly referencing features that will exist in the final game. With that in mind, there are a couple of things that stick out for me from the last two Halo infinite trailers that I feel could be hinting at a major gameplay mechanic:

1.) The presence of multiple Forerunner “lighthouses” in the 2018 trailer - I think these will play a major part in the game. I believe these will act like outposts in Inifinite’s fully or semi open-world. I see these behaving much like Zelda Breath of the Wild’s Sheikah shrines or towers, with players traveling between them in a free-form fashion.

2.) “The Weapon containment system” chip - With the above, I think this will be the backbone of the game’s central game mechanic, my theory being that it will be the chief’s mission to contain Contana within this chip. The way he/we will do this is by traveling to each of the “lighthouses” mentioned above (along with other installation locations) and after fighting through to the center (which we see at the end of the 2019 trailer), he will contain a “fragment” of Cortana in this chip.

As the chief collects more of these Cortana fragments, perhaps it gives him/us more access or control over the Halo ring/ forerunner tech - perhaps opening up the map, or giving access to restricted areas. To use the Zelda metaphor again, perhaps Cortana controlled forerunner tech is the equivalent of Sheikah technology, with the chip being the Sheikah slate, the more Cortana fragments you acquire, the more you progress in the game.

I am a huge fan of Zelda BOTW so perhaps this is very wishful thinking - would love to know what you guys think.

Anything they take from Breath of the Wild in terms of open-world mechanics is a plus in my book. The magic of that game is in some ways that it’s empty–there’s no reason to go anywhere but for the sake of going there, and that puts the emphasis on the world itself, which, on a Halo ring, is great. Breath of the Wild works because it throws a huge world at you and you go places because, well, “Hey, that looks interesting!” If Halo can manage to emulate that… -Yoinking!- awesome.

In turn, if they took a Far Cry/Assassin’s Creed approach and had a hundred little waypoints added to the map with the activation of every “tower,” I’d be disappointed.

"Leak"y (non-spoiler) information below + off-topic speculation:

There’s also a recent potential leak about HI having a grappling hook for traversal, which is interesting in my book and totally viable. I could totally see them using it as a way to return to classic movement mechanics and keep things interesting in terms of maintaining a “modern feel” to the game.

In general, a grappling hook is cool. I wouldn’t even mind some kind of climbing mechanic.

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> In turn, if they took a Far Cry/Assassin’s Creed approach and had a hundred little waypoints added to the map with the activation of every “tower,” I’d be very disappointed.

I agree that this would the easy route - that being said, I still think this would miles better than H4 & 5 campaigns.

On the supposed leak. If true, it definitely points towards more free-form traversal and more open environments.