Halo Infinite Campaign Price - $30?

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> > Alannah states that the gameplay reveal takes place halfway through the campaign. So if that equals only several hours. Then my goodness… Halo: Infinite campaign is going to be too short for a game that is supposed to last 10 years…
> >
> > https://youtu.be/gLILQ41coRs
>
> I seriously doubt it’s the campaign they’re currently banking on carrying the game from the release. New “episodes” later, sure, but not this current one.
>
> They’ll most likely release a full priced game which includes the campaign, and multiplayer “bonuses” to “justify the price”, maybe two or three battle passes, or a year’s worth.
>
> A road-map will be shown, things won’t go as planned, there’ll be delays, changes and ideas replaced. The road map abandoned and refered to as only a concept or guideline. There’s litte chance they have 10 years forward staked out for Infinite that they’ll stick to. I even doubt they have five years forward in any more detail than vague concepts where they want to take it and what kind of content they may want to add.
>
> And here’s the thing with “the campaign is bigger”.
> It can mean map scale, they can seriously have taken the area of Halo 4’s and 5’s missions, except the Sabre run in 4. Summarised them and compared their Infinite campaign total map size. Unless I missed something, which I probably did.
>
> Remember how extremely vague Frankie was when asked how long in terms of hours Halo 5 was? I sincerely hope Infinite has a lot of time in the campaign, but past i343 actions have me very cautious about anything they say, because what they’ve said about game aspects have been very precise in what it’s targeted at.
>
> Loose quote.
> Frankie om Halo 4’s multiplayer: “we don’t want players with a lot of game time to have an advantage over new players”.
> That was on map ordnance, meaning that veteran players wouldn’t get an advantage over newer player by having learned spawn timers, object spawning and location.
> How that works is true.
> If we just forget that maps themselves have choke points, paths and points of interest which may take some time to learn. Weapons and their ideal environments and usage.
> Or, or, the best part, that they included gameplay altering items behind locks which could only be unlocked by playing the game, the longer you played the more you unlocked.

Everything you said I agree with.

Onto your point about Halo: Infinite’s size being both Halo 4 and Halo 5 together. I am also unsure if he means in terms of campaign length or map size/scale? It’s a very ambiguous statement. Open ended answer to be exact.

I’m really hoping the campaign is not another 7-11 hours campaign that can be completed in one long gaming session. Because that will not be conducive to the game lifespan nor the 10 years they want it to last. Surely it would have to be 20-30 hours or more…

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> Everything you said I agree with.
>
> Onto your point about Halo: Infinite’s size being both Halo 4 and Halo 5 together. I am also unsure if he means in terms of campaign length or map size/scale? It’s a very ambiguous statement. Open ended answer to be exact.
>
> I’m really hoping the campaign is not another 7-11 hours campaign that can be completed in one long gaming session. Because that will not be conducive to the game lifespan nor the 10 years they want it to last. Surely it would have to be 20-30 hours or more…

“It’ll be 40 hours if you search for all upgrades”.

This campaign will be however long it’ll be, maybe 10 hours for the main mission, maybe 15.
The time becomes difficult to -Yoinks!- when it’s open world.
Consider that there’ll most likely be travel time between objectives. Should that be counted? If it usually start taking 10-20 minutes getting from A to B with random encounters in the middle to keep the action going, does that count? A linear game is more easily read because you’re dropped into action and got carefully planned encounters between you and the objective.

So, perhaps each mission takes 10-15 hours, then exploration adds another 10-15 hours, and then I mean sensible exploration, not fine combing every nook and cranny of the playspace.

Here’s the thing though, the replayability should be the best it can be, that is where the value of the purchase really shine. If they can nail the replayability of the campaign, then it’ll be good even if the campaign time overall isn’t longer than previous Halos.

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> > > > If multiplayer is free-to-play, will they charge $30 for the campaign? It should be $30…
> > >
> > > That would be fair, especially considering the state we saw it in. I highly doubt it though.
> >
> > Odst was 60
>
> ODST released with the entire Halo 3 Multiplayer DLC package which at the time was a value of $30.

Its only a value of $30 if a large player base hasn’t already bought the dlc (which they did). Otherwise, you get 3 new maps and firefight. The reason people complained about odst was that it was marketed as an expansion, but priced as a full game. In my opinion it was priced reasonably for the campaign and firefight. But no doubt infinite will be 60 at launch bad graphics an all.

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> Yeah, that’s not how that works.

Especially when they’re advertising infinite like a 10 year game (destiny style). It will be 60 with microtransactions or 60 with paid longterm dlc

It probably won’t be but we’ll see.

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> > I still don’t fully know what F2P actually means. Are we going to get the full multiplayer experience as a free download, or only a portion of it?
> >
> > Regardless i still expect the price of infinite to be $80. This is the game for the next 10 years so there will be a lot of value for the price.
>
> I don’t know. Even with updates, and good support, no game will last ten years. The money will dry up at some point

I’m skeptical as well, but 343 has stated Halo Infinite will be the ‘Halo Platform’ for the next 10 years. Assuming a normal development cycle this means Halo Infinite is supposed to replace H6,H7,and H8.This seems pretty ambitious but time will tell.

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> > > > > > > If multiplayer is free-to-play, will they charge $30 for the campaign? It should be $30…
> > > > > >
> > > > > > That would be fair, especially considering the state we saw it in. I highly doubt it though.
> > > > >
> > > > > Odst was 60
> > > >
> > > > ODST was objectively better and more complete than what was shown for Infinite but value is based more on opinions anyway. What i saw from Infinite looked like a $30 Gamepass game. In my irrelevant opinion.
> > >
> > > How can ODST be "objectively better and more complete" if all you have nothing seen from H:I apart from an eight minute demo?
> > > Your claim is nothing but subjective.
> >
> > I believe he is inferring that the gameplay shown looked trashy. Of which in my opinion it did.
> >
> > And highly likely the game launches with modes like Forge or a Firefight mode missing at launch.
>
> Your first sentence is a subjective impression as well and both of your claims in your second sentence are merely speculation,
> based on … nothing really, since 343i hasn’t neither confirmed nor denied anything apart from confirming that campaign and MP will be released simultanously.
>
> There were no official comments, no hints, no clues, no leaks, anything, to assume Forge and/or Firefight or something similar
> being not included day one.
>
> So my question still stands, why should H:I be cheaper than ODST based on only eight (!) minutes of demo gameplay?

I don’t think it it should be cheaper. But with respects to graphics (and 343 have confirmed that the demo is just weeks old) Every halo starting from halo 3 looks better subjectively.

If they give us a very large expansive campaign I wont mind paying $60 for it. But it better be as big as they are saying it is if it isn’t then I’d be upset.

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> > > > > > > > If multiplayer is free-to-play, will they charge $30 for the campaign? It should be $30…
> > > > > > >
> > > > > > > That would be fair, especially considering the state we saw it in. I highly doubt it though.
> > > > > >
> > > > > > Odst was 60
> > > > >
> > > > > ODST was objectively better and more complete than what was shown for Infinite but value is based more on opinions anyway. What i saw from Infinite looked like a $30 Gamepass game. In my irrelevant opinion.
> > > >
> > > > How can ODST be "objectively better and more complete" if all you have nothing seen from H:I apart from an eight minute demo?
> > > > Your claim is nothing but subjective.
> > >
> > > I believe he is inferring that the gameplay shown looked trashy. Of which in my opinion it did.
> > >
> > > And highly likely the game launches with modes like Forge or a Firefight mode missing at launch.
> >
> > Your first sentence is a subjective impression as well and both of your claims in your second sentence are merely speculation,
> > based on … nothing really, since 343i hasn’t neither confirmed nor denied anything apart from confirming that campaign and MP will be released simultanously.
> >
> > There were no official comments, no hints, no clues, no leaks, anything, to assume Forge and/or Firefight or something similar
> > being not included day one.
> >
> > So my question still stands, why should H:I be cheaper than ODST based on only eight (!) minutes of demo gameplay?
>
> I don’t think it it should be cheaper. But with respects to graphics (and 343 have confirmed that the demo is just weeks old) Every halo starting from halo 3 looks better subjectively.

Comparing the final build of a game to a work-in-progress is biased in my opinion.
How about you wait with claims like these for the release?

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> > > I still don’t fully know what F2P actually means. Are we going to get the full multiplayer experience as a free download, or only a portion of it?
> > >
> > > Regardless i still expect the price of infinite to be $80. This is the game for the next 10 years so there will be a lot of value for the price.
> >
> > I don’t know. Even with updates, and good support, no game will last ten years. The money will dry up at some point
>
> I’m skeptical as well, but 343 has stated Halo Infinite will be the ‘Halo Platform’ for the next 10 years. Assuming a normal development cycle this means Halo Infinite is supposed to replace H6,H7,and H8.This seems pretty ambitious but time will tell.

I’m very skeptical. I seem to remember the original Destiny making a similar road map and then they changed their minds, opting instead for sequels, later saying “wellllll what we really meant is Destiny as a WHOLE will be a ten year thing.”

But judging by the reaction to the graphics, which I don’t share by the way but just being objective about it, a lot of people think this game looks sub par visually and it’s not even out yet. Granted, with the new consoles power and on PC the game has quite a long way it could evolve, BUT unless they have a really good plan for constantly weekly attention and at least once or twice monthly new in game items or activities that run relatively smoothly, they’re going to have a hard time going even 3-5 years, never mind 10. And that’s assuming the game launches in working order with PLENTY to do, and then adds to that in spades over the lifespan. I’m not saying it’s not possible at all, because I’m no fool, but I am saying that given human nature the game would have to keep steady content coming in addition to almost transforming itself entirely every 3 years or so similar to new title releases to keep people interested.

I know Halo 5 has clung to life this long, but it has been in steady decline ever since the end of the first year I would say, just like any game. I think 5 years would be much more reasonable of a target. But 10? By that point the game would probably take up 500 gigs of space and you’re talking about hoping an entirely different generation of gamers stumble upon an older title closer to the end of that life cycle. Not to mention in roughly 3-5 years time what kind of games it might be competing with

IF the price increase things are true, then I would guess 50. If not, I think it could be 30-40.

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> This campaign is larger than Halo 4 and 5 combined. I think the sheer amount of content will justify it remaining $60.

They say its larger. Of course they say stuff like that for the marketing. Ill believe it once the game is out.

Well either way btw 343 and Microsoft, Halo Infinite is gonna be their Cash Cow/Money Maker, so be ready.

“Time spent” is a strange metric to judge games on. Runescape costs $10 a month which adds up to $120 a year, but you can get close to a thousand hours of playtime. That means it’s obviously good! Meanwhile WoW is $15 a month - obviously Runescape is better than WoW! /s

I spent close to $80 on Destiny 2 and got close to 700 hours before calling it quits. That doesn’t mean I enjoyed all of it, nor does it mean that my $60 purchase of Reach was a waste because I only got a couple hundred hours of playtime out of it. Hell, if Infinite ends up having a stellar 25 hour campaign it wouldn’t mean that CE, 2, 3 etc were bad value by comparison because their campaigns were under 10 hours.

Infinite is supposed to be an open world game with constant updates over the next few years. Let’s wait for the reviews and additional gameplay to come out before brandishing pitchforks.

What you say has sense, if the half of the content is free, the price of the game should be the half of the standar price but… That is not how the industry works.

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> I personally would prefer £45 (UK fan here) since it is only the campaign. But either way I am going to get any collectors edition if there will be any.

I soooooo hope theres an Infinite collectors edition Series X. With exclusive armor like the 360 H4

Not a chance it’s under $60.

I’m going to have to look for the source after work, but earlier last month, there was rumors of MS charging about 70$ for games and trying to force devs/pubs to not pull a rockstar/Bungie and sell the same game across 3 generations, so there’s an increase in price, but you only buy the game once. It was discussed in a Game Pass talk, so that might also be part of the new big Game Pass push. Pretty sure Infinite will be an exception to the rule, but who knows.

I’ll be playing Halo 6 on Game Pass, so I don’t care what the price is.

Whenever it eventually gets down to $30 for the physical disc, I will purchase it just to have it/add it to my Halo collection.

But I’ll be playing Day 1 on Game Pass.

I doubt that the price will be any lower because multiplayer is F2P.

The F2P players will likely* only have access to matchmaking and custom games. Forge, Theatre, Firefight and other PvE modes will be within the full game, as well as it’s supposedly huge open world campaign.

*unless I’ve missed some confirmed news somewhere.