I was rewatching the Campaign E3 gameplay demo and I noticed how freaking huge the drop wall is. Its like at least double or triple the size of the one in the multiplayer flight. I’m wondering if this could be one of the upgrades that will be available.
I’m wondering if any of you have found any significant differences like that between the mp flight and the first gameplay footage we got a year ago.
Found this video on how the pulse rifle works differently. Used to be faster and more direct, but now the plasma bolts travel slower but have a homing effect. Didn’t really notice until I saw this.
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> Halo Infinite's Pulse Carbine THEN vs NOW - YouTube
> Found this video on how the pulse rifle works differently. Used to be faster and more direct, but now the plasma bolts travel slower but have a homing effect. Didn’t really notice until I saw this.
Yeah didn’t notice this one either too, even after rewatching the demo multiple times. I think this change is pretty positive. In the flight I found that the pulse rifle could actually be pretty powerful so with faster and more direct shots itd be way more overpowered.
Another change I’ve noticed that might just be different in the multiplayer compared to campaign. Is that the grapple shot seems to be an inherent ability rather than just a pickup. And you can carry other equipment without dropping the grapple.