I’ve played over 10 games of BTB now and haven’t seen a tank even one time…
This is possibly the worst version of BTB i’ve ever played. But could be the best with improvements/tweaks. The 4v4 arena is fantastic in infinite but BTB needs a lot of work in my opinion.
I think a lot of the changes made to BTB for infinite have made the mode far more RNG based.
My main grips are:
-Heavy vehicles are rare/none-existant. 343 could address this by spawning vehicles at bases like in legacy. But have the pelican drops as well but not as often.
-Random weapons spawning at the weapon racks, loot caves and drop pods reduces tactical options and reduces the importance of map knowledge. 343 could address this by having set weapon spawns. This could allow planning pre match based off of map selection and decisions mid match based on how the game is flowing. Example, there’s a tank on point B. Well i’ll go grab the rockets that I know spawns at this location. That cannot be done with random weapons. In Infinite it’s more, well I hope that there might be rockets here.
-Map size increase without vehicle number increase. In Halo 3 a BTB team would get access to two warthogs, a prowler, a chopper, a scorpion and a mongoose on Sandtrap. From what I can count the BTB map we have played only has one warthog and two mongeese per team. This means more players are on foot, which wouldn’t be too bad if the maps weren’t bigger in scale. I spend a lot of time walking to the battle rather than actually battling. 343 Could address this by giving players more vehicles to get from A to B.
I will note that these improvements are just reverting to the old methods… But I think these changes don’t really add anything apart from the “wow that pelican drop off looks cool”.
I just want Halo to be the most fun it can.