Halo Infinite BTB Feedback

I’ve played over 10 games of BTB now and haven’t seen a tank even one time…
This is possibly the worst version of BTB i’ve ever played. But could be the best with improvements/tweaks. The 4v4 arena is fantastic in infinite but BTB needs a lot of work in my opinion.
I think a lot of the changes made to BTB for infinite have made the mode far more RNG based.

My main grips are:
-Heavy vehicles are rare/none-existant. 343 could address this by spawning vehicles at bases like in legacy. But have the pelican drops as well but not as often.
-Random weapons spawning at the weapon racks, loot caves and drop pods reduces tactical options and reduces the importance of map knowledge. 343 could address this by having set weapon spawns. This could allow planning pre match based off of map selection and decisions mid match based on how the game is flowing. Example, there’s a tank on point B. Well i’ll go grab the rockets that I know spawns at this location. That cannot be done with random weapons. In Infinite it’s more, well I hope that there might be rockets here.
-Map size increase without vehicle number increase. In Halo 3 a BTB team would get access to two warthogs, a prowler, a chopper, a scorpion and a mongoose on Sandtrap. From what I can count the BTB map we have played only has one warthog and two mongeese per team. This means more players are on foot, which wouldn’t be too bad if the maps weren’t bigger in scale. I spend a lot of time walking to the battle rather than actually battling. 343 Could address this by giving players more vehicles to get from A to B.

I will note that these improvements are just reverting to the old methods… But I think these changes don’t really add anything apart from the “wow that pelican drop off looks cool”.

I just want Halo to be the most fun it can.

I want announcer voicelines in BTB

Stronghold/Control (forget the exact name of the gametype) also ain’t a good fit for 12v12. It’s better suited to the smaller maps that are easier to get around. Once one team earns a point in BTB and has established map control it is practically game over.

I think an alternate BTB Heavies gametype would solve a lot of your complaints.

> 2533274870248160;4:
> I think an alternate BTB Heavies gametype would solve a lot of your complaints.

Quite possibly, I still feel we need more general vehicles in BTB. The random weapon spanws could do with looking at on all game modes I think.

> 2533274873768282;2:
> I want announcer voicelines in BTB

Announcer voices, or better customized AI’s with non goofy voices. I second that.

> 2533275012076335;5:
> > 2533274870248160;4:
> > I think an alternate BTB Heavies gametype would solve a lot of your complaints.
>
> Quite possibly, I still feel we need more general vehicles in BTB. The random weapon spanws could do with looking at on all game modes I think.

I personally don’t like the map fragmentation in general. I think BTB is about long sightlines and a very open environment. The reason there aren’t many vehicles on the map they have us playing is because of how narrow all of the map is.

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