Halo Infinite Auto-Aim (Aim Assist)

Iʻm really disappointed with the update two days ago that listed the aim assist cone getting a boost. I think 343 had a great thing going in the flights and the fact they gave in to novice players complaining that the aiming is too hard is unnerving. Obviously itʻs going to be a challenge as itʻs a new game. It gives players something to work towards and a skill to hone. Every shot shouldnʻt be a headshot unless youʻre a marksman. I know the boosts were small but it will still make an impact. We already have the aim bots for PC and the controller mods that allow for aim assist, these break online multiplayer in other games. Now you give in to the same group of bad players in this game. When will the developers learn we want a game based on skill.

1 Like

Wanting a smooth aiming experience doesn’t make me a novice.

Some people think the aiming was fine and that’s their opinion. That doesn’t make them a tryhard or a sweat.

343 saw it necessary to increase the aim cone and I trust that will improve the aiming experience greatly.

They have the information to go off of.

10 Likes

I’ve been playing Halo for nearly 20 years now and had a 50 in H3 MLG. I’m definitely not a novice and I can say that the aiming in Infinite is the worst feeling aiming I’ve ever experienced in an FPS.

I’m not sure if their increase in aim assist will even fix the issue as it just feels all around terrible even when I’m just looking around, but I’m glad they’re finally trying to do something about it. I won’t bother with the full game until it at least feels as good as every other FPS on the market. I’ve legitimately played indie games that feel better.

7 Likes

I assume this change was because accuracy on controller was lower than kbm across pretty much all skill levels.

Aim assist is necessary for any console based FPS game, it just depends how much is required to ensure the playing field is level. I’m pleased to see they are tweaking it accordingly.

5 Likes

i personally somewhat agree to this person but definitely cannot say something definitive. For those who speculate that mnk aiming on infinite flights were easier is dead set wrong. I found it harder along side with the high input latency on mnk. Even though controller was running on the same conditions, it was so much easier to get kills and dominate on arena lobbies.

1 Like

Aiming on controller felt so off in both beta. I’m glad they’re doing something to make it feel better. Otherwise, half the guns would be completely unusable for me.

Mouse and Keyboard felt okay, but I don’t use that regularly.

6 Likes

which weapons felt worse to aim?

To be honest, anything that wasn’t the AR or Sidekick. Everything else felt very hard to use right. I practiced a bit too, but I just couldn’t get a feel for the way it was. Maybe I didn’t practice long enough, but I only had so much time I could put into it.

nah its not u man. Both inputs were dogwater in the flights. It isnt about the level of aim assist, it was the high input lag on the inputs. Just terrible optimisations and the exclusion of exclusive Fullscreen mode makes the game poor.

2 Likes

I don’t think the aim assist cone being sligthly widened will impact the game too drastically. Like they mentioned in the outcomes blog the performance and input latency improvements for the final game should go a much longer way to making the game feel smoother and better aiming. That being said the aim assist cone rework should help some guns to feel less like I’m constantly just gliding my reticle over enemies because a wider cone will give a player more opportunity and reaction time to ease up on the stick. Of course this could have the unintended side effect of making aiming far too easy on controller but at the very least this is an easy fix to revert if they do need to make changes here.

its sounds to me, you aim better with AR and SK because you simply started with them and used them more or maybe its because they have a larger reticle which means larger aim assist.

what was your favourite weapon besides SK and AR and what was your worse weapon to aim?

I hear you just my opinion and the people I play with. The smoothness of aiming is literally attached to your finger. The fact that you can adjust look acceleration and all of those other items makes it even more in your control. Iʻm specifically talking about the cone for aim assist. I see alot of people talking about input lag but that has more to do with your TV.

343 are increasing magnetism which doesn’t affect the “gliding” you are referring to.

I would LOVE to see the data on this because I’m confident the opposite is true.

Well, I agree with your point but I think you misunderstand. They just increased the cone angle so that it’ll feel smoother. It doesn’t make getting headshots much, if any easier, except perhaps if you spin around and happen to scroll by their head, you’re slightly more likely to stick to it enough to land a shot. I think they made this change with the idea of difficult aiming in mind deliberately; they made auto-aim lesser on purpose and I think they’re keeping it that way. I think this is just an aim smoothness change, not an ease of aiming change.

Now if you wanna talk about an aim problem; the magnetism thing where you can miss and it’ll curve a shot to make it a hit is highly frustrating. Hope they get rid of that altogether.

Nah PC players generally were more accurate with precision weapons like the sniper and commando and aiming on controller was a nightmare on Xbox one IMO with this factored in.

2 Likes

Can’t call for every shot mattering and skill but on the other hand spawn with an AR that shreds in half the time of a BR and is an easy to use auto. They need to retune that weapon, then it’ll matter more. Luckily comp is looking skillful.

I’ve been playing Halo since the beginning and the aiming felt wrong to me. The aiming was the biggest complaint in the community, it made the game difficult for many people to play and if they want to please fans and have a large, healthy community then aiming changes were necessary.

2 Likes

I think the BR turned out to be easier to use given its basic AA system, being a long range weapon (but not a sniper one), its AA is almost always active, so his famous RRR is almost always red.

I think a good solution for other lower range weapons is to still activate the AA outside the RRR (even in a some kind of lighter way) , but disabling all bullet magnetism and not turning the reticle red.
This gives a constant feeling of smooth aim when targeting, but at the same time makes land shots difficult al longer ranges

1 Like

I can agree. I played approx. 55h of flight with both, MnK and Controller.

It was really easy with MnK, it felt the game was designed for MnK in the first place. (Besides if people spammed A-D or left stick, that was not easy with MnK, a little bit more easy with Controller but only in close range)

Let’s see what the change to the “cone angle” brings, but i think it will not fix the problem. My biggest problem was that aiming felt inconsistent and sometimes even “buggy”, since only short and tiny microadjustments brought the crosshair to fly around like i was holding the stick for 10 sec.