Halo Infinite: Assist to kill

I’m curious to hear everyone’s thoughts on this! I have always considered Halo a team based game. Whilst playing the new Halo infinite tech preview, it was so fun to experience that feeling with a new Halo game once again. One thing that stood out to me in this game was how vital communication was with my friends. (Especially when it came to the limited time PVP mode that was released.) There were a few time where myself or a friend would put a lot of work into taking out an enemy and another player would come in last minute and finish off the kill. As great as it was towards the victory of the game, we all agreed it would be cool if assists could count as kill to reward both players in putting the effort into the kill. My friend gave a really good example through an experience he had where, he put a full AR clip into an enemy who was great at strafing, and as he was wrapping up his reload to pick off the enemy, a teammate swooped in and popped in with the sidekick. He was glad the threat got taken out, but was put off a bit that all the work he put into killing the opponent was taken from him by one bullet. Would you guys like to see an, “assist counts as kill” feature in Halo Infinite? Where the medal would only be rewarded to a player if they put over 50% of damage into an enemy. I look forward to reading everyone’s opinions, thanks in advance for sharing your thoughts!

A lot of games reward you with eliminations which means you damaged a player and kills being if you actually got the kill/final blow.

It helps in making you feel good about yourself, Overwatch uses it and you feel like you do really well when you get 20 eliminations and 10 deaths when you may have only had 8 final blows. Traditionally speaking you went negative, but you feel like you smashed it.

I played Splitgate recently and that goes one further, it does this but also gives you the multikill medals, so if you get a triple assist the game will give you a triple kill medal.

It makes people feel better and happier with their personal performance so I like it in principle, however at no point should this EVER contribute to the scoreboard. 1 kill = 1 point.

> 2533274801036271;2:
> A lot of games reward you with eliminations which means you damaged a player and kills being if you actually got the kill/final blow.
>
> It helps in making you feel good about yourself, Overwatch uses it and you feel like you do really well when you get 20 eliminations and 10 deaths when you may have only had 8 final blows. Traditionally speaking you went negative, but you feel like you smashed it.
>
> I played Splitgate recently and that goes one further, it does this but also gives you the multikill medals, so if you get a triple assist the game will give you a triple kill medal.
>
> It makes people feel better and happier with their personal performance so I like it in principle, however at no point should this EVER contribute to the scoreboard. 1 kill = 1 point.

100% agree with this. Shouldn’t count to the score but exists for the players personal game stats

> 2533274801036271;2:
> A lot of games reward you with eliminations which means you damaged a player and kills being if you actually got the kill/final blow.
>
> It helps in making you feel good about yourself, Overwatch uses it and you feel like you do really well when you get 20 eliminations and 10 deaths when you may have only had 8 final blows. Traditionally speaking you went negative, but you feel like you smashed it.
>
> I played Splitgate recently and that goes one further, it does this but also gives you the multikill medals, so if you get a triple assist the game will give you a triple kill medal.
>
> It makes people feel better and happier with their personal performance so I like it in principle, however at no point should this EVER contribute to the scoreboard. 1 kill = 1 point.

This also makes the game far more enjoyable with casuals. My GF loved Overwatch and she loved that system.

I think the best Option should be the system from BF4:

Like when you deal at least 75% and more Damage and that kill is “stolen”, better I say taken by a teammate, you should get as much EXP from that like a kill.
Still, in the match one kill will just be one kill. In the aftermatch, you should see how many people you killed+ the ones you nearly killed all alone.

Question would be how the Killing Spree Medals should be handled.
Personally, as a casual player since I started Halo, I think it would be really good, if those “kills” still count to those Killing Spree/Series medals.