halo infinite as a live service

I just read a article discussing halo infinite’s potential both good and bad as a live service what if it went the route of monster hunter world and rainbow six siege? where the microtransactions are not intrusive at all and in return we keep getting new maps, vehicles, new modes etc… it could be a good thing if they went that route now on the other thing it can result in a game that is ruined due to a potential focus on microtransactions as we have seen with other games in recent past if it went the route of monster hunter world like I said before it can end up in a great thing but if done wrong it can hinder the game like I said before

https://www.hardcoregamer.com/2018/09/28/halo-as-a-service/313717/

1 Like

> 2533274867591496;1:
> I just read a article discussing halo infinite’s potential both good and bad as a live service what if it went the route of monster hunter world and rainbow six siege? where the microtransactions are not intrusive at all and in return we keep getting new maps, vehicles, new modes etc… it could be a good thing if they went that route now on the other thing it can result in a game that is ruined due to a potential focus on microtransactions as we have seen with other games in recent past if it went the route of monster hunter world like I said before it can end up in a great thing but if done wrong it can hinder the game like I said before
>
> https://www.hardcoregamer.com/2018/09/28/halo-as-a-service/313717/

The idea is good :slight_smile:

> 2535406417205447;2:
> > 2533274867591496;1:
> > I just read a article discussing halo infinite’s potential both good and bad as a live service what if it went the route of monster hunter world and rainbow six siege? where the microtransactions are not intrusive at all and in return we keep getting new maps, vehicles, new modes etc… it could be a good thing if they went that route now on the other thing it can result in a game that is ruined due to a potential focus on microtransactions as we have seen with other games in recent past if it went the route of monster hunter world like I said before it can end up in a great thing but if done wrong it can hinder the game like I said before
> >
> > https://www.hardcoregamer.com/2018/09/28/halo-as-a-service/313717/
>
> The idea is good :slight_smile:

yea it is it can be a good idea it just depends on how 343 and ms handle it hopefully they follow in the footsteps of the two games I mentioned if they do that it can be great hell if they really wanna do it add story that would be really cool but unlikely as no other halo has ever done that

> 2533274867591496;1:
> I just read a article discussing halo infinite’s potential both good and bad as a live service what if it went the route of monster hunter world and rainbow six siege? where the microtransactions are not intrusive at all and in return we keep getting new maps, vehicles, new modes etc… it could be a good thing if they went that route now on the other thing it can result in a game that is ruined due to a potential focus on microtransactions as we have seen with other games in recent past if it went the route of monster hunter world like I said before it can end up in a great thing but if done wrong it can hinder the game like I said before
>
> https://www.hardcoregamer.com/2018/09/28/halo-as-a-service/313717/

So like halo 5 but with actual dev made maps and new modes

> 2533274830166194;4:
> > 2533274867591496;1:
> > I just read a article discussing halo infinite’s potential both good and bad as a live service what if it went the route of monster hunter world and rainbow six siege? where the microtransactions are not intrusive at all and in return we keep getting new maps, vehicles, new modes etc… it could be a good thing if they went that route now on the other thing it can result in a game that is ruined due to a potential focus on microtransactions as we have seen with other games in recent past if it went the route of monster hunter world like I said before it can end up in a great thing but if done wrong it can hinder the game like I said before
> >
> > https://www.hardcoregamer.com/2018/09/28/halo-as-a-service/313717/
>
> So like halo 5 but with actual dev made maps and new modes

That would be nice. Dev made maps were the one thing missing from Halo 5 that would have improved the game so much more. I love that money from micro transactions can be used for tournament pools as well as free DLC. So I hope that is what 343 ends up doing if they are going to pursue the micro transaction route.

I’m fine with micros if they’re not gameplay intrusive like you said. I think after that job description mentioning micros and live service people automatically assume worst case scenario, which I can’t really blame them. Personally I’m not very worried yet, but I’m not getting my hopes up either, just cautiously waiting until we get some concrete info.

> 2533274804182731;5:
> > 2533274830166194;4:
> > > 2533274867591496;1:
> > > I just read a article discussing halo infinite’s potential both good and bad as a live service what if it went the route of monster hunter world and rainbow six siege? where the microtransactions are not intrusive at all and in return we keep getting new maps, vehicles, new modes etc… it could be a good thing if they went that route now on the other thing it can result in a game that is ruined due to a potential focus on microtransactions as we have seen with other games in recent past if it went the route of monster hunter world like I said before it can end up in a great thing but if done wrong it can hinder the game like I said before
> > >
> > > https://www.hardcoregamer.com/2018/09/28/halo-as-a-service/313717/
> >
> > So like halo 5 but with actual dev made maps and new modes
>
> That would be nice. Dev made maps were the one thing missing from Halo 5 that would have improved the game so much more. I love that money from micro transactions can be used for tournament pools as well as free DLC. So I hope that is what 343 ends up doing if they are going to pursue the micro transaction route.

Ya there was definitely a lack of developer made maps in Halo 5, and I don’t count “remix” maps as to me that’s the developer being lazy. I hope 343I heard the complaints loud and clear about remix maps.

As for Halo as a live service, if you mean like how they did Halo 5 and games like Overwatch, I guess it can be ok if done properly (key word there…IF) as long as that doesn’t interfere with them having real LAN in too aka absolutely no internet required. It shouldn’t, but who knows what reasons they’ll come up with (they say it will be, but I’ll believe it when I see it)

it would be awesome if story dlc would be in too but unlikely

It’s the sad reality. Games like AC, R6 and MHW have managed to pull off the “live service” thing without sacrificing the quality of the end product and angering the userbase in the process, but they’re the exception not the rule. 343 weren’t great at handling MTX in the past, so It’s a shame to see Halo continue down this path.

> 2533274836465274;9:
> It’s the sad reality. Games like AC, R6 and MHW have managed to pull off the “live service” thing without sacrificing the quality of the end product and angering the userbase in the process, but they’re the exception not the rule. 343 weren’t great at handling MTX in the past, so It’s a shame to see Halo continue down this path.

yep I know like I said if 343 follows the route of those games it would be an improvement over 5’s in my opinion

> 2533274867591496;1:
> I just read a article discussing halo infinite’s potential both good and bad as a live service what if it went the route of monster hunter world and rainbow six siege? where the microtransactions are not intrusive at all and in return we keep getting new maps, vehicles, new modes etc… it could be a good thing if they went that route now on the other thing it can result in a game that is ruined due to a potential focus on microtransactions as we have seen with other games in recent past if it went the route of monster hunter world like I said before it can end up in a great thing but if done wrong it can hinder the game like I said before
>
> https://www.hardcoregamer.com/2018/09/28/halo-as-a-service/313717/

ESPECIALLY Monster Hunter! Dude that game has it all. The Microtransactions are there in the store if you want them, and they are things you don’t even need!
I would debate Rainbow Six Siege’s cosmetics are not intrusive, however, they are the only way to get cosmetics outside of an outrageous price (AKA you’re better off buying another operator for the price you’d have to pay to get an outfit or a single helmet.)
With Monster Hunter, the whole game is about you earning your cosmetics, there’s no way around that.
You have to hunt monsters to get their materials to make the armour and weapons. Your character is literally built with your progression and your customization IS your progression. It’s non intrusive in any way because there is no hint of microtransactions anywhere here.
In order to get emotes you have to buy microtransactions, yet you already have so many to start with, why would you need to buy emotes?

I personally think your Monster Hunter World tactic is MUCH better then anything, Rainbow Six Siege still suffers (albeit slightly) from a Cosmetic value problem. The cosmetics are worth outrageous amounts of money but there are still lootboxes.
The value is there, but its an artificial value.
30000 renown for a helmet. That’s outrageous, but the other problem is, if you see someone wearing that, you don’t know whether that person got lucky in a lootbox, or purchased it with their hard earned renown.
In Monster Hunter World, people know you worked your -Yoink- off farming Kulve Taroth when you walk around in shiny gold beautiful, destructive gear of doom!
You CAN’T pay for that,
You have to hunt Kulve Taroth, you show it off to your friends, and you feel awesome.

You show up in a lobby wearing the Helljumper and the microtransactions system is the difference between your friends saying congratulations and loving you/hating you for the fact that you earned such a powerful item, or are just slightly patting you on the back for getting lucky.

I do think Rainbow Six Siege’s microtransactions are at least decently handled, but Monster Hunter World is most certainly the way to go, despite it probably making the least money.
I’m not trying to make a system where the company loses money, I’m trying to imagine a system where the company respects you as a consumer and wants you to play their game first, and enjoy it, and have microtransactions there just in case (without polluting important dynamics like the value of a cosmetic item).

You catch my drift?

> 2533275013567761;11:
> > 2533274867591496;1:
> > I just read a article discussing halo infinite’s potential both good and bad as a live service what if it went the route of monster hunter world and rainbow six siege? where the microtransactions are not intrusive at all and in return we keep getting new maps, vehicles, new modes etc… it could be a good thing if they went that route now on the other thing it can result in a game that is ruined due to a potential focus on microtransactions as we have seen with other games in recent past if it went the route of monster hunter world like I said before it can end up in a great thing but if done wrong it can hinder the game like I said before
> >
> > https://www.hardcoregamer.com/2018/09/28/halo-as-a-service/313717/
>
> ESPECIALLY Monster Hunter! Dude that game has it all. The Microtransactions are there in the store if you want them, and they are things you don’t even need!
> I would debate Rainbow Six Siege’s cosmetics are not intrusive, however, they are the only way to get cosmetics outside of an outrageous price (AKA you’re better off buying another operator for the price you’d have to pay to get an outfit or a single helmet.)
> With Monster Hunter, the whole game is about you earning your cosmetics, there’s no way around that.
> You have to hunt monsters to get their materials to make the armour and weapons. Your character is literally built with your progression and your customization IS your progression. It’s non intrusive in any way because there is no hint of microtransactions anywhere here.
> In order to get emotes you have to buy microtransactions, yet you already have so many to start with, why would you need to buy emotes?
>
> I personally think your Monster Hunter World tactic is MUCH better then anything, Rainbow Six Siege still suffers (albeit slightly) from a Cosmetic value problem. The cosmetics are worth outrageous amounts of money but there are still lootboxes.
> The value is there, but its an artificial value.
> 30000 renown for a helmet. That’s outrageous, but the other problem is, if you see someone wearing that, you don’t know whether that person got lucky in a lootbox, or purchased it with their hard earned renown.
> In Monster Hunter World, people know you worked your -Yoink- off farming Kulve Taroth when you walk around in shiny gold beautiful, destructive gear of doom!
> You CAN’T pay for that,
> You have to hunt Kulve Taroth, you show it off to your friends, and you feel awesome.
>
> You show up in a lobby wearing the Helljumper and the microtransactions system is the difference between your friends saying congratulations and loving you/hating you for the fact that you earned such a powerful item, or are just slightly patting you on the back for getting lucky.
>
> I do think Rainbow Six Siege’s microtransactions are at least decently handled, but Monster Hunter World is most certainly the way to go, despite it probably making the least money.
> I’m not trying to make a system where the company loses money, I’m trying to imagine a system where the company respects you as a consumer and wants you to play their game first, and enjoy it, and have microtransactions there just in case (without polluting important dynamics like the value of a cosmetic item).
>
> You catch my drift?

yep I agree and 343 is claiming not to worry I wont be surprised if they been paying attention to things like how monster hunter did and Microsoft was claiming at e3 that halo was going back to its roots but we’ll see

> 2533274867591496;10:
> > 2533274836465274;9:
> > It’s the sad reality. Games like AC, R6 and MHW have managed to pull off the “live service” thing without sacrificing the quality of the end product and angering the userbase in the process, but they’re the exception not the rule. 343 weren’t great at handling MTX in the past, so It’s a shame to see Halo continue down this path.
>
> yep I know like I said if 343 follows the route of those games it would be an improvement over 5’s in my opinion

Totally agree, if they implement the “live service” in a more consumer friendly manner I’m all for it, Halo 5 was an rng loot type grind fest that drove me away. Let’s hope they’re listening to our suggestions and feedback, some games get it right.

> 2592250499819446;13:
> > 2533274867591496;10:
> > > 2533274836465274;9:
> > > It’s the sad reality. Games like AC, R6 and MHW have managed to pull off the “live service” thing without sacrificing the quality of the end product and angering the userbase in the process, but they’re the exception not the rule. 343 weren’t great at handling MTX in the past, so It’s a shame to see Halo continue down this path.
> >
> > yep I know like I said if 343 follows the route of those games it would be an improvement over 5’s in my opinion
>
> Totally agree, if they implement the “live service” in a more consumer friendly manner I’m all for it, Halo 5 was an rng loot type grind fest that drove me away. Let’s hope they’re listening to our suggestions and feedback, some games get it right.

yep exactly