One of the way to get people to keep playing the game is by armor rewards.
If you see someone with a good armor in Halo 3. It shows that they truly worked hard for it as you earn them by achievements. Also ranking systems shows they worked hard for it.
In Reach, if you see someone with a good armor, it shows they are a dedicated player as you buy with credits which you earn during the game. Halo 4 was simliar to reach’s one. My new Infinite reward idea, either:
Unlock Armor pieces by ranking up, achievements, finding skulls or getting really good medals. Earning them by doing a campaign and unlocking better ones if you do it on legendary. If they are going to do microtransactions in this, then do cosmetics in effects like grunt birthday suprises. This one shows that you truly earned it and worked super hard for it. Or - Buying Armor pieces with credits with no microtransactions, basically like reach. With no microtransactions in this opinion which shows you are a dedicated player.Halo 5 just wasn’t because you just earn them in req packs. Sone can just buy req packs with real money and don’t work hard to earn them. Say like if you want to lock a good helmet, it’ll be harder because you get random ones in a req Pack and it maybe the one that you don’t want.
What are your ideas on unlocking rewards in Halo Infinite?
> 2533274879721941;1:
> One of the way to get people to keep playing the game is by armor rewards.
>
> If you see someone with a good armor in Halo 3. It shows that they truly worked hard for it as you earn them by achievements. Also ranking systems shows they worked hard for it.
>
> In Reach, if you see someone with a good armor, it shows they are a dedicated player as you buy with credits which you earn during the game. Halo 4 was simliar to reach’s one.
> My new Infinite reward idea, either: - Unlock Armor pieces by ranking up, achievements, finding skulls or getting really good medals. Earning them by doing a campaign and unlocking better ones if you do it on legendary. If they are going to do microtransactions in this, then do cosmetics in effects like grunt birthday suprises. This one shows that you truly earned it and worked super hard for it. Or - Buying Armor pieces with credits with no microtransactions, basically like reach. With no microtransactions in this opinion which shows you are a dedicated player.Halo 5 just wasn’t because you just earn them in req packs. Sone can just buy req packs with real money and don’t work hard to earn them. Say like if you want to lock a good helmet, it’ll be harder because you get random ones in a req Pack and it maybe the one that you don’t want.
>
> What are your ideas on unlocking rewards in Halo Infinite?
The direction they’re going in with MCC progression I reckon is bascially a way of testing the water here. They know that the Reach armor customisation and progression systems are favoured by the community and although the explicit XP/credits link will maybe not be maintained I think we can expect to see the system used in MCC shortly to have very close resemblance to the Infinite one (unless the new MCC one doesn’t work at all)
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> > 2533274879721941;1:
> > One of the way to get people to keep playing the game is by armor rewards.
> >
> > If you see someone with a good armor in Halo 3. It shows that they truly worked hard for it as you earn them by achievements. Also ranking systems shows they worked hard for it.
> >
> > In Reach, if you see someone with a good armor, it shows they are a dedicated player as you buy with credits which you earn during the game. Halo 4 was simliar to reach’s one.
> > My new Infinite reward idea, either: - Unlock Armor pieces by ranking up, achievements, finding skulls or getting really good medals. Earning them by doing a campaign and unlocking better ones if you do it on legendary. If they are going to do microtransactions in this, then do cosmetics in effects like grunt birthday suprises. This one shows that you truly earned it and worked super hard for it. Or - Buying Armor pieces with credits with no microtransactions, basically like reach. With no microtransactions in this opinion which shows you are a dedicated player.Halo 5 just wasn’t because you just earn them in req packs. Sone can just buy req packs with real money and don’t work hard to earn them. Say like if you want to lock a good helmet, it’ll be harder because you get random ones in a req Pack and it maybe the one that you don’t want.
> >
> > What are your ideas on unlocking rewards in Halo Infinite?
>
> The direction they’re going in with MCC progression I reckon is bascially a way of testing the water here. They know that the Reach armor customisation and progression systems are favoured by the community and although the explicit XP/credits link will maybe not be maintained I think we can expect to see the system used in MCC shortly to have very close resemblance to the Infinite one (unless the new MCC one doesn’t work at all)
Well I actually think the MCC structure is the same structure that is going to be in Halo Infinite. Like the MCC I believe Infinite will be a platform that will come with Halo 6 but also be a lunch point for other halo games as well.
As for monetization and cosmetics I get both points, I just don’t want them to be in lootboxes anymore (Req packs are not player driven). I know people liked the whole status of Recon or the need to have something exclusive to them. You can have those top tier rewards in the game and have purchasable cosmetics coexist with each other. Just don’t make them the same way of unlocking it.
They should bring back Vid Master achievements for Halo Infinite. When you got all of the vid master achievements in Halo 3 and wore the armor, it meant something and it was awesome to show off. “With get sacrifice comes great rewards” is a quote I love, I sacrificed a lot of time and frustration and friendships for those achievements lol. Great memories though. Xbox needs to make achievements useful again and what better way to do that then start it with your biggest game.
This is exactly what needs to be done. The idea of having armor unlocked through random crates is pretty ridiculous to me. There needs to be a sense of unlocking it through hard work so it’s more rewarding. I also think there should be some sort of max rank helmet that is extremely sought after