After the Xbox Games Showcase event, I was happy to see Halo Infinite finally showcased. My thoughts on the gameplay and graphics don’t really matter for this particular topic that I want to talk about. After the event 343 did their press demo and took time to answer questions from various media outlets. We got a lot of interesting answers from the developers. Well, the most interesting part for me was when Chris Lee said this:
> **"**Halo Infinite is the start of our platform for the future,” he said. “We want Infinite to grow over time, versus going to those numbered titles and having all that segmentation that we had before. It’s really about creating Halo Infinite as the start of the next ten years for Halo and then building that as we go with our fans and community."
Now this brings up something that I’m not sure a lot of people are really looking at, and trying to understand, to better prepare for the future of the series. If Halo Infinite is meant to have say, story DLC that tells different Chief centric stories (or perhaps other characters on the Ring) then I want to ask this question to better understand where it’s all going. Where will this “ten year plan” leave us at in terms of the story that we will experience in Infinite? The more I think about it the more I start to become unsure. If this game takes place entirely on the Ring against a portion of the Banished forces, then what happens with Atriox, the actual leader of the Banished, on the Ark? Does that story get settled in a Halo Wars 3 or even off-screen? My worry is that certain larger elements of the narrative will be turned into small/medium DLC content that (in my opinion) deserves their own large standalone game.
The showdown between Chief and Atriox has now been built-up. The Banished are talking about the Will of Atriox and now that he has been teased in a main line Halo game, well, you kind of have to deliver on that. And what I mean is to not bring in this large of a character in a Halo Infinite update for some $40 to $30. And I hope that this doesn’t mean we are locked to this Ring for the next “ten” years. The Ark is the final destination of this new saga. It almost has to be. There are too many story elements to not have the true final standalone Halo be set on an explorable Ark with the most iconic Spartan, the Leader of the Banished, and the threat of The Flood, as well The Gravemind still looming somewhere. Now I’ll be the first to admit, if that’s the Halo game that needs “ten” years to make and Infinite is set to lead us there then I’m all for it. Sign me up. That’s the final Halo game I want to play, the last true standalone Halo featuring Master Chief.
Halo Wars 2, tells a great story and a better set up for this new threat in Halo universe. Awakening The Nightmare was a wonderful DLC that reintroduced The Flood, and showed us that they are still there and they’ve been waiting for the right opportunity to rise again. Why waste all that potential for the opportunity to build a game that utilizes the full power of the SlipSpace Engine after years of developing on it (much like what Bungie did with Blam!), only for it to be pumped into a game that’s base story is the set up to all of this in the first place? In “10” years Halo Infinite could still be a great game after updates and story content, but my concern is that it’ll be the crutch for a larger narrative to end on. That narrative to me feels like it’ll miss out on the potential for Halo to finally reach the peak we all knew it could. 10 years from now there will be new consoles, new hardware for PCs, and different games with different stories and gameplay options. Microsoft would love to have a new Halo game to sell it’s new console, just like it’s doing now, over the next 10 years or so. Granted this is a Microsoft thought process, but the point is we would be in at least another console generation with the same Halo game and we’re still resolving minor issues and not focusing on the big picture. If we as Halo fans are still stuck on Halo Infinite then I think that would be as if 343 were holding back on what I’m sure all those devs want, and that’s to make the true, final, most ambitious Halo ever and to conclude Master Chief’s story.
In these 5 years from Halo 5 to Halo Infinite, I think as fans we have grown accustom to this being the developer cycle for Halo. A new Halo game every 5 years? Welp in those planned 10 years we would’ve missed out on 2 possible mainline Halo games. Does a story saga need multiple games to be complete? No. But I do think this Banished saga needs a game of it’s own to conclude. If 343 wants to tell different stories in the Halo Universe then they need to finish Chief’s first and to do it in the best possible way and send him out with guns blazing with everyone’s best efforts to due a game like justice. Look, COVID won’t last, we’ll be back to normal soon. Working remotely won’t be limiting development anymore. Being back in the studio will yield the greatest fruits of labor and that’s what I expect once these times in the world are behind us. Halo can then operate at it’s max, with all cylinders firing. I’m no dev, never claim to understand how any of it works, but I’m sure ya’ll wish you could be working on this game in the studio.
If Halo Infinite is supposed to be a “soft-reboot” and mirror H:CE then why end it at the first game it’s trying to evoke? Wouldn’t this reboot warrant each new game in this franchise to mimic the next? To me it plays out like this, Halo Infinite will be developed to just be a Destiny style franchise. Destiny was a live service game, made for different types of hardware at the time that held it back (Xbox 360 and PS3). They had to drop support for those consoles. They then made a Destiny 2. Why can’t a Halo Infinite 2 be made? Sure there are games that are sustained for long periods of time (H5, D1-D2, GTA 5, etc) but at some those games stop being developed on and you look towards building something new with the tech and knowledge you’ve acquired. I ask myself “How can Infinite be the foundation that will support all these major elements that, as we all know, will be way too big for the game itself to handle?” If the scope is bigger now, then imagine where it will be in the next 5-10 years. Halo will need a new game.
The hope I hold on to is the part where Chris says "It’s really about creating Halo Infinite as the start of the next ten years for Halo and then building that as we go with our fans and community." That’s all great, I love that ideology. Build Infinite as the start, but do not build it as the finish as well. My points are kind of all over the place but the jist is this, I don’t think I’m okay with new plan for Halo. It just feels like the story will miss certain beats if it’s limited to being on this platform for the foreseeable future. There’s nothing wrong with story DLC for Infinite (if it’s to fix the game overall story then there’s an issue). To me it just feels like the main story of Halo Infinite being Chief trying to take back a Halo Ring from just a portion of The Banished and only 1 of it’s leaders, not even their main leader, doesn’t seem like it should be the be-all-end-all of what’s touted as the last standalone Halo. The last standalone Halo should end an amazing story where the main cast of characters (Chief, Arbiter, Atriox, The Flood) come together (on The Ark) for a final confrontation, not start one then leave it up to DLC to finish it.