Halo: Infinite - Always-Online DRM Concerns

If you’ve been following what little information there is regarding Halo: Infinite (which is, indeed, Halo 6) you’ll know that 343i job listings come with some dark implications.

343i are focusing on making Halo: Infinite a “live service” title funded my microtransactions (apparently not loot boxes, but still microtransactions.) They’re hiring psychologists to learn how to manipulate people into returning to their game and also want the Halo: Infinite experience to continue even after players put their controllers down. Call me crazy, but it sounds like 343i are incorporating always-online DRM into Halo: Infinite just like they did with the majority of Halo 5: Guardians.

Considering 343i’s reputation, this is the last game they can screw up. If Halo: Infinite does, indeed, end up having always-online DRM, I honestly don’t see even the most sycophantic of Halo fans sticking around forever.

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> 2535421324694638;1:
> If you’ve been following what little information there is regarding Halo: Infinite (which is, indeed, Halo 6) you’ll know that 343i job listings come with some dark implications.
>
> 343i are focusing on making Halo: Infinite a “live service” title funded my microtransactions (apparently not loot boxes, but still microtransactions.) They’re hiring psychologists to learn how to manipulate people into returning to their game and also want the Halo: Infinite experience to continue even after players put their controllers down. Call me crazy, but it sounds like 343i are incorporating always-online DRM into Halo: Infinite just like they did with the majority of Halo 5: Guardians.
>
> Considering 343i’s reputation, this is the last game they can screw up. If Halo: Infinite does, indeed, end up having always-online DRM, I honestly don’t see even the most sycophantic of Halo fans sticking around forever.

They should hire psychologists for themselves to help them make a good game.

Basically every game that has microtransactions has some form of psychology behind it designed to keep players coming back. It’s very similar to how casinos and lotteries work, which is why you hear the gambling argument all the time. While these systems are not a good thing by any means, it comes down the the players themselves to not make any purchases. It sucks that this is the state of gaming these days, but all we can do is not use those virtual casinos and use outlets like Waypoint and Reddit to voice our disdain.

I always tout Rocket League as having a “good” microtransaction system since it’s purely cosmetic and players are free to buy that one item they might really want, all for a relatively small amount. Halo 5’s system borders on pay-to-win, but isn’t totally so if a player plays the game a lot. That being said, I’m pretty sure 343i knows most fans are sick of seeing the REQ system ruin the experience. It all comes down the whether or not Microsoft approves of any removals/modifications to the system. With the Battlefront 2 legal fiasco still going on, they’re going to play it safe since I doubt they want to go to court. If what you say is true, then Infinite might be going down the same path as Rocket League.

“Always online” doesn’t necessarily have anything to do with microtransactions. Halo 5 isn’t entirely a live service since the campaign is accessible offline. Again, not defending it because it’s ridiculous that players don’t have access to anything but the campaign unless they have Gold. Becomes pretty obvious what their strategy is when things like that are implemented. So while a game might not have microtransactions (or a small amount), it can still require players to be connected to the internet in order to play all or a few modes. An example that comes to mind is Need for Speed (2015). This is also the state of gaming these days, which in some ways I think is good. The achievement system on Xbox One, for example, does not allow achievements to be unlocked offline which has helped reduce the amount of achievements getting unlocked via glitching like on 360.

> 2533274824050480;3:
> Basically every game that has microtransactions has some form of psychology behind it designed to keep players coming back. It’s very similar to how casinos and lotteries work, which is why you hear the gambling argument all the time. While these systems are not a good thing by any means, it comes down the the players themselves to not make any purchases. It sucks that this is the state of gaming these days, but all we can do is not use those virtual casinos and use outlets like Waypoint and Reddit to voice our disdain.
>
> I always tout Rocket League as having a “good” microtransaction system since it’s purely cosmetic and players are free to buy that one item they might really want, all for a relatively small amount. Halo 5’s system borders on pay-to-win, but isn’t totally so if a player plays the game a lot. That being said, I’m pretty sure 343i knows most fans are sick of seeing the REQ system ruin the experience. It all comes down the whether or not Microsoft approves of any removals/modifications to the system. With the Battlefront 2 legal fiasco still going on, they’re going to play it safe since I doubt they want to go to court. If what you say is true, then Infinite might be going down the same path as Rocket League.
>
> “Always online” doesn’t necessarily have anything to do with microtransactions. Halo 5 isn’t entirely a live service since the campaign is accessible offline. Again, not defending it because it’s ridiculous that players don’t have access to anything but the campaign unless they have Gold. Becomes pretty obvious what their strategy is when things like that are implemented. So while a game might not have microtransactions (or a small amount), it can still require players to be connected to the internet in order to play all or a few modes. An example that comes to mind is Need for Speed (2015). This is also the state of gaming these days, which in some ways I think is good. The achievement system on Xbox One, for example, does not allow achievements to be unlocked offline which has helped reduce the amount of achievements getting unlocked via glitching like on 360.

Well, ultimately, many microtransaction systems prey on those with addictive tendencies so while I can refuse to support them many more people are much more weak-willed.

I’d argue that there are no good microtransaction systems as, like DRM and DLC, people are being conditioned to get used to them so they’re less likely to take issue when these things become progressively forced over time.

I didn’t say that always-online DRM is related to microtransactions, so I’m honestly not sure what you’re trying to say there. “…manipulate people into returning to their game and also want the Halo: Infinite experience to continue even after players put their controllers down” is what points to such DRM as that’s the kind of thing MMO’s do.

> 2535421324694638;4:
> > 2533274824050480;3:
> > Basically every game that has microtransactions has some form of psychology behind it designed to keep players coming back. It’s very similar to how casinos and lotteries work, which is why you hear the gambling argument all the time. While these systems are not a good thing by any means, it comes down the the players themselves to not make any purchases. It sucks that this is the state of gaming these days, but all we can do is not use those virtual casinos and use outlets like Waypoint and Reddit to voice our disdain.
> >
> > I always tout Rocket League as having a “good” microtransaction system since it’s purely cosmetic and players are free to buy that one item they might really want, all for a relatively small amount. Halo 5’s system borders on pay-to-win, but isn’t totally so if a player plays the game a lot. That being said, I’m pretty sure 343i knows most fans are sick of seeing the REQ system ruin the experience. It all comes down the whether or not Microsoft approves of any removals/modifications to the system. With the Battlefront 2 legal fiasco still going on, they’re going to play it safe since I doubt they want to go to court. If what you say is true, then Infinite might be going down the same path as Rocket League.
> >
> > “Always online” doesn’t necessarily have anything to do with microtransactions. Halo 5 isn’t entirely a live service since the campaign is accessible offline. Again, not defending it because it’s ridiculous that players don’t have access to anything but the campaign unless they have Gold. Becomes pretty obvious what their strategy is when things like that are implemented. So while a game might not have microtransactions (or a small amount), it can still require players to be connected to the internet in order to play all or a few modes. An example that comes to mind is Need for Speed (2015). This is also the state of gaming these days, which in some ways I think is good. The achievement system on Xbox One, for example, does not allow achievements to be unlocked offline which has helped reduce the amount of achievements getting unlocked via glitching like on 360.
>
> Well, ultimately, many microtransaction systems prey on those with addictive tendencies so while I can refuse to support them many more people are much more weak-willed.
>
> I’d argue that there are no good microtransaction systems as, like DRM and DLC, people are being conditioned to get used to them so they’re less likely to take issue when these things become progressively forced over time.
>
> I didn’t say that always-online DRM is related to microtransactions, so I’m honestly not sure what you’re trying to say there. “…manipulate people into returning to their game and also want the Halo: Infinite experience to continue even after players put their controllers down” is what points to such DRM as that’s the kind of thing MMO’s do.

Ah okay, I think I misunderstood what you meant since microtransactions and always online were in the same paragraph and it seemed like one was discussing the other.

You’re totally right about certain practices conditioning players. More than anything, I think DLC is a plague that just needs to go. What was once a practice designed to fix bugs looked over during development or legitimate bonus content like a free map has become a crutch for all developers. I love the posts here that are discussing post-launch content already even though no release date has even been announced. The worst offenders are the CoD games that announce multiple pieces of DLC close to or soon after launch.

> 2533274824050480;5:
> > 2535421324694638;4:
> > > 2533274824050480;3:
> > > Basically every game that has microtransactions has some form of psychology behind it designed to keep players coming back. It’s very similar to how casinos and lotteries work, which is why you hear the gambling argument all the time. While these systems are not a good thing by any means, it comes down the the players themselves to not make any purchases. It sucks that this is the state of gaming these days, but all we can do is not use those virtual casinos and use outlets like Waypoint and Reddit to voice our disdain.
> > >
> > > I always tout Rocket League as having a “good” microtransaction system since it’s purely cosmetic and players are free to buy that one item they might really want, all for a relatively small amount. Halo 5’s system borders on pay-to-win, but isn’t totally so if a player plays the game a lot. That being said, I’m pretty sure 343i knows most fans are sick of seeing the REQ system ruin the experience. It all comes down the whether or not Microsoft approves of any removals/modifications to the system. With the Battlefront 2 legal fiasco still going on, they’re going to play it safe since I doubt they want to go to court. If what you say is true, then Infinite might be going down the same path as Rocket League.
> > >
> > > “Always online” doesn’t necessarily have anything to do with microtransactions. Halo 5 isn’t entirely a live service since the campaign is accessible offline. Again, not defending it because it’s ridiculous that players don’t have access to anything but the campaign unless they have Gold. Becomes pretty obvious what their strategy is when things like that are implemented. So while a game might not have microtransactions (or a small amount), it can still require players to be connected to the internet in order to play all or a few modes. An example that comes to mind is Need for Speed (2015). This is also the state of gaming these days, which in some ways I think is good. The achievement system on Xbox One, for example, does not allow achievements to be unlocked offline which has helped reduce the amount of achievements getting unlocked via glitching like on 360.
> >
> > Well, ultimately, many microtransaction systems prey on those with addictive tendencies so while I can refuse to support them many more people are much more weak-willed.
> >
> > I’d argue that there are no good microtransaction systems as, like DRM and DLC, people are being conditioned to get used to them so they’re less likely to take issue when these things become progressively forced over time.
> >
> > I didn’t say that always-online DRM is related to microtransactions, so I’m honestly not sure what you’re trying to say there. “…manipulate people into returning to their game and also want the Halo: Infinite experience to continue even after players put their controllers down” is what points to such DRM as that’s the kind of thing MMO’s do.
>
> Ah okay, I think I misunderstood what you meant since microtransactions and always online were in the same paragraph and it seemed like one was discussing the other.
>
> You’re totally right about certain practices conditioning players. More than anything, I think DLC is a plague that just needs to go. What was once a practice designed to fix bugs looked over during development or legitimate bonus content like a free map has become a crutch for all developers. I love the posts here that are discussing post-launch content already even though no release date has even been announced. The worst offenders are the CoD games that announce multiple pieces of DLC close to or soon after launch.

The problem is that many people even defend the base content of a game by looking towards (or back at) paid DLC. Patches, DLC, etc. are all the “finished product” and “you can’t fairly judge a game” until after those things release.

That mentality is what allows these things to become (and remain) issues.

It’d suck if the campaign required an online connection. I have a good enough router now that I wouldn’t mind, but I remember having a really bad router when I played Destiny and disconnecting every 30 minutes, so frustrating. Don’t want anyone to experience that lol

> 2533275031939856;7:
> It’d suck if the campaign required an online connection. I have a good enough router now that I wouldn’t mind, but I remember having a really bad router when I played Destiny and disconnecting every 30 minutes, so frustrating. Don’t want anyone to experience that lol

You also have the fact that those servers would have to be permanently shut down eventually which would render the campaign unplayable.

> 2535421324694638;1:
> If you’ve been following what little information there is regarding Halo: Infinite (which is, indeed, Halo 6) you’ll know that 343i job listings come with some dark implications.
>
> 343i are focusing on making Halo: Infinite a “live service” title funded my microtransactions (apparently not loot boxes, but still microtransactions.) They’re hiring psychologists to learn how to manipulate people into returning to their game and also want the Halo: Infinite experience to continue even after players put their controllers down. Call me crazy, but it sounds like 343i are incorporating always-online DRM into Halo: Infinite just like they did with the majority of Halo 5: Guardians.
>
> Considering 343i’s reputation, this is the last game they can screw up. If Halo: Infinite does, indeed, end up having always-online DRM, I honestly don’t see even the most sycophantic of Halo fans sticking around forever.

Maybe they neither started the development.
Well, the next generation of Xbox would be a line up, that is, a family of consoles. One of them would be a hybrid, that will share power of local hardware with power of cloud (Azure).
If that’s will be true, i don’t think will make a big difference to me. My save files from my games are on the cloud, so I couldn’t still play even if was offline. Unless if it’s possible to make a save copy offline in emergency

> 2535421324694638;1:
> If you’ve been following what little information there is regarding Halo: Infinite (which is, indeed, Halo 6) you’ll know that 343i job listings come with some dark implications.
>
> 343i are focusing on making Halo: Infinite a “live service” title funded my microtransactions (apparently not loot boxes, but still microtransactions.) They’re hiring psychologists to learn how to manipulate people into returning to their game and also want the Halo: Infinite experience to continue even after players put their controllers down. Call me crazy, but it sounds like 343i are incorporating always-online DRM into Halo: Infinite just like they did with the majority of Halo 5: Guardians.
>
> Considering 343i’s reputation, this is the last game they can screw up. If Halo: Infinite does, indeed, end up having always-online DRM, I honestly don’t see even the most sycophantic of Halo fans sticking around forever.

There are too many questions that need answers. I was convinced that 343i would have an offline campaign until this week, when I read the games as a service link in the other thread. Now that does not mean it will have an always connected campaign, but I think it would. Why would they have one part of a live service title not “live” ?

As I stated in another thread, the always connected part is of no concern to me if it happens. I cannot remember not being connected to Xbox Live in over fourteen years, and I have family and friends all over the world. How they implement it is what worries me, I didn’t like the Halo 5 rng reqs, in fact it made the game a tedious grind for me.

I do know there will be Halo fans set in their ways, and they will not want an always connected game. 343i will have to give us more info at some point, hopefully they will address some of our concerns. As for me ? Some of my favourite games are always connected, Warframe and Defiance are just two. Halo doing it will be ok with me if it’s done well.

However, some Halo fans won’t accept it, but Halo is changing.

> 2592250499819446;10:
> > 2535421324694638;1:
> > If you’ve been following what little information there is regarding Halo: Infinite (which is, indeed, Halo 6) you’ll know that 343i job listings come with some dark implications.
> >
> > 343i are focusing on making Halo: Infinite a “live service” title funded my microtransactions (apparently not loot boxes, but still microtransactions.) They’re hiring psychologists to learn how to manipulate people into returning to their game and also want the Halo: Infinite experience to continue even after players put their controllers down. Call me crazy, but it sounds like 343i are incorporating always-online DRM into Halo: Infinite just like they did with the majority of Halo 5: Guardians.
> >
> > Considering 343i’s reputation, this is the last game they can screw up. If Halo: Infinite does, indeed, end up having always-online DRM, I honestly don’t see even the most sycophantic of Halo fans sticking around forever.
>
> There are too many questions that need answers. I was convinced that 343i would have an offline campaign until this week, when I read the games as a service link in the other thread. Now that does not mean it will have an always connected campaign, but I think it would. Why would they have one part of a live service title not “live” ?
>
> As I stated in another thread, the always connected part is of no concern to me if it happens. I cannot remember not being connected to Xbox Live in over fourteen years, and I have family and friends all over the world. How they implement it is what worries me, I didn’t like the Halo 5 rng reqs, in fact it made the game a tedious grind for me.
>
> I do know there will be Halo fans set in their ways, and they will not want an always connected game. 343i will have to give us more info at some point, hopefully they will address some of our concerns. As for me ? Some of my favourite games are always connected, Warframe and Defiance are just two. Halo doing it will be ok with me if it’s done well.
>
> However, some Halo fans won’t accept it, but Halo is changing. Sometimes WE need to adapt.

What you fail to realize, friend, is that video games shouldn’t be disposable entertainment. Video games are, by definition, an art form just like books and movies and, as such, need to be preserved for future generations.

Your favorite games like Warframe and Defiance are ticking time bombs. Regardless of how much you like those games, they will, because of time, cease to exist. No server lasts forever.

Let me ask you a question.

Star Wars Episode IV: A New Hope is one of the most important movies ever made. If the decision was made to only show that movie in theaters in 1977 and it was never given a home release, I promise you that it would be lost forever by now. So why is that a good thing and something I should “adapt” to?

Like what Star Wars did to movies, there are many video games which have revolutionized the entertainment industry. Why should future generations be denied the ability to go back and experience those revolutionary titles for the first time? And please don’t give a pro-corporate answer as neither of us hold shares in these corporations.

> 2535421324694638;11:
> > 2592250499819446;10:
> > > 2535421324694638;1:
> > > If you’ve been following what little information there is regarding Halo: Infinite (which is, indeed, Halo 6) you’ll know that 343i job listings come with some dark implications.
> > >
> > > 343i are focusing on making Halo: Infinite a “live service” title funded my microtransactions (apparently not loot boxes, but still microtransactions.) They’re hiring psychologists to learn how to manipulate people into returning to their game and also want the Halo: Infinite experience to continue even after players put their controllers down. Call me crazy, but it sounds like 343i are incorporating always-online DRM into Halo: Infinite just like they did with the majority of Halo 5: Guardians.
> > >
> > > Considering 343i’s reputation, this is the last game they can screw up. If Halo: Infinite does, indeed, end up having always-online DRM, I honestly don’t see even the most sycophantic of Halo fans sticking around forever.
> >
> > There are too many questions that need answers. I was convinced that 343i would have an offline campaign until this week, when I read the games as a service link in the other thread. Now that does not mean it will have an always connected campaign, but I think it would. Why would they have one part of a live service title not “live” ?
> >
> > As I stated in another thread, the always connected part is of no concern to me if it happens. I cannot remember not being connected to Xbox Live in over fourteen years, and I have family and friends all over the world. How they implement it is what worries me, I didn’t like the Halo 5 rng reqs, in fact it made the game a tedious grind for me.
> >
> > I do know there will be Halo fans set in their ways, and they will not want an always connected game. 343i will have to give us more info at some point, hopefully they will address some of our concerns. As for me ? Some of my favourite games are always connected, Warframe and Defiance are just two. Halo doing it will be ok with me if it’s done well.
> >
> > However, some Halo fans won’t accept it, but Halo is changing. Sometimes WE need to adapt.
>
> What you fail to realize, friend, is that video games shouldn’t be disposable entertainment. Video games are, by definition, an art form just like books and movies and, as such, need to be preserved for future generations.
>
> Your favorite games like Warframe and Defiance are ticking time bombs. Regardless of how much you like those games, they will, because of time, cease to exist. No server lasts forever.
>
> Let me ask you a question.
>
> Star Wars Episode IV: A New Hope is one of the most important movies ever made. If the decision was made to only show that movie in theaters in 1977 and it was never given a home release, I promise you that it would be lost forever by now. So why is that a good thing and something I should “adapt” to?
>
> Like what Star Wars did to movies, there are many video games which have revolutionized the entertainment industry. Why should future generations be denied the ability to go back and experience those revolutionary titles for the first time? And please don’t give a pro-corporate answer as neither of us hold shares in these corporations.

Firstly friend, I don’t fail to realise anything. I was putting forward my opinion. I’m aware that Warframe and Defiance will probably not be around forever, and it does not bother me, and it certainly does not make them any less appealing to me, or less fun to play imo.

Halo being a live service worries me a little, but if it goes that way so be it, we either accept that and adapt or we walk away. Like I said, there are too many concerns at this time, and we can only speculate until 343i give us the info about what we’ve read.

As for games having servers shut down, it happens. Games progress with technology, they get new versions and the older ones get left behind. I have zero issues about live service titles, if I like them I’ll play them. If there are games I want that are not live service, I play them too.

Games are becoming more connected all the time, and you cannot have online multiplayer without it. Campaigns ? That is a different story, pun intended. However, as much as I doubted an online campaign for Halo Infinite, that stance has shifted. Only 343i can change that.

> 2592250499819446;12:
> > 2535421324694638;11:
> > > 2592250499819446;10:
> > > > 2535421324694638;1:
> > > > If you’ve been following what little information there is regarding Halo: Infinite (which is, indeed, Halo 6) you’ll know that 343i job listings come with some dark implications.
> > > >
> > > > 343i are focusing on making Halo: Infinite a “live service” title funded my microtransactions (apparently not loot boxes, but still microtransactions.) They’re hiring psychologists to learn how to manipulate people into returning to their game and also want the Halo: Infinite experience to continue even after players put their controllers down. Call me crazy, but it sounds like 343i are incorporating always-online DRM into Halo: Infinite just like they did with the majority of Halo 5: Guardians.
> > > >
> > > > Considering 343i’s reputation, this is the last game they can screw up. If Halo: Infinite does, indeed, end up having always-online DRM, I honestly don’t see even the most sycophantic of Halo fans sticking around forever.
> > >
> > > There are too many questions that need answers. I was convinced that 343i would have an offline campaign until this week, when I read the games as a service link in the other thread. Now that does not mean it will have an always connected campaign, but I think it would. Why would they have one part of a live service title not “live” ?
> > >
> > > As I stated in another thread, the always connected part is of no concern to me if it happens. I cannot remember not being connected to Xbox Live in over fourteen years, and I have family and friends all over the world. How they implement it is what worries me, I didn’t like the Halo 5 rng reqs, in fact it made the game a tedious grind for me.
> > >
> > > I do know there will be Halo fans set in their ways, and they will not want an always connected game. 343i will have to give us more info at some point, hopefully they will address some of our concerns. As for me ? Some of my favourite games are always connected, Warframe and Defiance are just two. Halo doing it will be ok with me if it’s done well.
> > >
> > > However, some Halo fans won’t accept it, but Halo is changing. Sometimes WE need to adapt.
> >
> > What you fail to realize, friend, is that video games shouldn’t be disposable entertainment. Video games are, by definition, an art form just like books and movies and, as such, need to be preserved for future generations.
> >
> > Your favorite games like Warframe and Defiance are ticking time bombs. Regardless of how much you like those games, they will, because of time, cease to exist. No server lasts forever.
> >
> > Let me ask you a question.
> >
> > Star Wars Episode IV: A New Hope is one of the most important movies ever made. If the decision was made to only show that movie in theaters in 1977 and it was never given a home release, I promise you that it would be lost forever by now. So why is that a good thing and something I should “adapt” to?
> >
> > Like what Star Wars did to movies, there are many video games which have revolutionized the entertainment industry. Why should future generations be denied the ability to go back and experience those revolutionary titles for the first time? And please don’t give a pro-corporate answer as neither of us hold shares in these corporations.
>
> Firstly friend, I don’t fail to realise anything. I was putting forward my opinion. I’m aware that Warframe and Defiance will probably not be around forever, and it does not bother me, and it certainly does not make them any less appealing to me, or less fun to play imo.
>
> Halo being a live service worries me a little, but if it goes that way so be it, we either accept that and adapt or we walk away. Like I said, there are too many concerns at this time, and we can only speculate until 343i give us the info about what we’ve read.
>
> As for games having servers shut down, it happens. Games progress with technology, they get new versions and the older ones get left behind. I have zero issues about live service titles, if I like them I’ll play them. If there are games I want that are not live service, I play them too.
>
> Games are becoming more connected all the time, and you cannot have online multiplayer without it. Campaigns ? That is a different story, pun intended. However, as much as I doubted an online campaign for Halo Infinite, that stance has shifted. Only 343i can change that.

This isn’t about “advancements to technology.” It’s about awful DRM practices that erase things from existence due to time.

You didn’t answer my question.

Halo games were known for its Split Screen and Lan,System Link features.That is what made those games unique and beloved by the fans.This features were taken away from us with Halo 5.After many complaints we were promised to have those features added back in future Halo fps games.Now let’s see if they keep their promise.

> 2533274951753761;14:
> Halo games were known for its Split Screen and Lan,System Link features.That is what made those games unique and beloved by the fans.This features were taken away from us with Halo 5.After many complaints we were promised to have those features added back in future Halo fps games.Now let’s see if they keep their promise.

You forgetting the campaign with awesome level design (even if it was linear) and intelligent AI enemies that were fun to play against. Also, it was designed with single player fist, but nothing stopped you enjoying it with a friend in split screen.

providing I can still play a fully offline campaign experience with absolutely no authentication required at any time then I’m actually ok with everything else. It’s the way things are heading but if you have to be online even if just to authenticate then they can shove it. This is pretty much echoed in a thread I started a couple weeks ago with the response being very negative towards such a move

It’s all very well you can log in now but as is the case for loads of games requiring mandatory online authentication, there’s no guarantee you’ll be able to down the line if servers don’t exist to allow that. At that point it becomes Destiny or Elite Dangerous etc. The problem isn’t having access to internet many years down the line, it’s that the internet you have wont be able to access servers no longer running. A very big problem if you like to play a game many years later that has this implemented

Obviously not a problem if your of the here and now mentality but definitely one if you’re not

> 2533274846260431;15:
> > 2533274951753761;14:
> > Halo games were known for its Split Screen and Lan,System Link features.That is what made those games unique and beloved by the fans.This features were taken away from us with Halo 5.After many complaints we were promised to have those features added back in future Halo fps games.Now let’s see if they keep their promise.
>
> You forgetting the campaign with awesome level design (even if it was linear) and intelligent AI enemies that were fun to play against. Also, it was designed with single player fist, but nothing stopped you enjoying it with a friend in split screen.

Well that sort of didn’t need mentioning😆We all know how Halo was under Bungie💪

> 2533274846260431;15:
> > 2533274951753761;14:
> > Halo games were known for its Split Screen and Lan,System Link features.That is what made those games unique and beloved by the fans.This features were taken away from us with Halo 5.After many complaints we were promised to have those features added back in future Halo fps games.Now let’s see if they keep their promise.
>
> You forgetting the campaign with awesome level design (even if it was linear) and intelligent AI enemies that were fun to play against. Also, it was designed with single player fist, but nothing stopped you enjoying it with a friend in split screen.

To be honest the actual campaign design simply isn’t as important as the features that really sustained Halo as a brand. Halo 5 could have had the greatest campaign in shooter history and still be a huge disaster with how bricked the game is without an internet connection. The community/couch accessibility must be retained.

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> > > Halo games were known for its Split Screen and Lan,System Link features.That is what made those games unique and beloved by the fans.This features were taken away from us with Halo 5.After many complaints we were promised to have those features added back in future Halo fps games.Now let’s see if they keep their promise.
> >
> > You forgetting the campaign with awesome level design (even if it was linear) and intelligent AI enemies that were fun to play against. Also, it was designed with single player fist, but nothing stopped you enjoying it with a friend in split screen.
>
> To be honest the actual campaign design simply isn’t as important as the features that really sustained Halo as a brand. Halo 5 could have had the greatest campaign in shooter history and still be a huge disaster with how bricked the game is without an internet connection. The community/couch accessibility must be retained.

Yeah, definitely. The always online and the constant updates for game features that should have been there day 1 are just terrible. But that is why we need bots on MP maps also in the future. Where you have the option to replace the online functionality with offline or splitscreen, or LAN games.

Between the conformation that all Halo games will have split-screen in the future (which wouldn’t make sense for an online only game), and the fact that offline LAN play was recently added to the MCC (the fact that 343i did this suggests they’re aware of the demand for offline play, and are willing to play ball), I think it’s safe to assume that the campaign, at least, will be totally offline, and possibly other modes.

My big concern is whether everything will fit onto the disc; afaik, Gears of War 4 requires a day one patch to even work, due to file size issues. Halo 5’s MP needs to be downloaded (idk what exactly is on and not on the MCC disc. I know Spartan Ops and the terminals aren’t on the disc, which is unfortunate in the latter case because the Halo Channel sucks https://www.halowaypoint.com/en-us/forums/f9237adeaf1742c09de144d7bf3f7507/topics/terminals-as-a-bonus-feature-for-next-halo-bluray/71fc965b-c6b1-48ce-99c2-44aba8fa7c4a/posts?page=1 ). If necessary, I hope 343i includes an install disc for Halo Infinite, like they did with Halo 4 (343i also seems to be aware of the fanbase’s love for physical media, as shown by the Halo 5 Collector’s Edition snafu).