Halo Infinite actually looks really good now

> 2644524424069134;20:
> Also posted this in another thread, but I disagree to be honest, these new screenshots have a weird quality to them. Some things that stood out to me:
>
> Lighting and shadows look very strange. Some shadows seem to be missing or aren’t logical (brute long shadow towards you, jackal zero shadow). Characters seem to float. Material shaders also look weird. Character models still look plasticky. Especially the brute design still looks terrible. Draw distance is also still not impressing me (loads of fog everywhere). Those trees man… The Hexagon pillars are still a baffling decision, absolutely grating to look at.
>
> Extra EDIT: upon staring at these screens a little longer, I’m gonna have to say that people expecting a significant upgrade from Craig are going to be very, very disappointed come launch.

Agreed. I was also looking at the character models… it feels like the grunts were straight up copy pasted around that area, they’re all standing the exact same. Definitely still weird, plasticky feel to everything (which seemed to start with Halo 5?)

I’m starting to worry that they have put themselves in a really awkward position between open world and linear narrative. I think they got a bit too ambitious and now that they are scaling things back there isn’t much left to work with.

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> > > > And that makes me happy
> > >
> > > Yes, the one location we’ve seen thus far looks pretty good from the angles we’ve seen it at.
> >
> > You’re so damn pessimistic man.
>
> Call it what you will, I’m just skeptical of what we’ve seen. I feel pretty similar about this game right now to what I felt before Halo 4 and 5, and that’s got me worried. I think it’s pretty reasonable to not be super trusting after the last 10 years of halo.
>
> The bottom line for me is that as much as I appreciate the art direction, they’ve already mentioned the lack of biomes themselves, and I think it could easily ruin this game.

Again, I’m sure I’ve asked you this before. Do biomes have any impact on the story, gameplay, or replayability? Did you not play Halo Reach cause most of that game took place in one biome.

It does look very good. But I’d imagine this is a top of the line PC. I’ll be playing on the Series X console, and it’s a very capable and powerful system, so while it won’t look quite as sharp as a top of the line PC, hopefully they utilize the hardware to its fullest capabilities, because the Series X is equivalent to a fairly high end PC still.

> 2535426804647384;25:
> It does look very good. But I’d imagine this is a top of the line PC. I’ll be playing on the Series X console, and it’s a very capable and powerful system, so while it won’t look quite as sharp as a top of the line PC, hopefully they utilize the hardware to its fullest capabilities, because the Series X is equivalent to a fairly high end PC still.

There is a big difference between how say, cyberpunk, looks and plays on pc as on the older Xboxes.
While I’m grateful 343 is making it available, I’m worried infinite will have issues.

I think it looks great. Even if we’re stuck with Pacific NW or FR internals, the game looks nice.

But looks are just one aspect, and I think we as true halo fans know that. it’s gotta FEEL like a halo game. Crucify me if you want, but i like halo for the campaign. I play other FPS for multiplayer lol. I’m beyond excited for this. My current TV is on its way out, and while I don’t want to spend $$$ on a new one, i’m kind of hoping it happens before launch. 4k @120 and 65" would look realllllyyy nice with some Master Chief on it.

> 2533274854285323;27:
> I think it looks great. Even if we’re stuck with Pacific NW or FR internals, the game looks nice.
>
> But looks are just one aspect, and I think we as true halo fans know that. it’s gotta FEEL like a halo game. Crucify me if you want, but i like halo for the campaign. I play other FPS for multiplayer lol. I’m beyond excited for this. My current TV is on its way out, and while I don’t want to spend $$$ on a new one, i’m kind of hoping it happens before launch. 4k @120 and 65" would look realllllyyy nice with some Master Chief on it.

Came here to basically say this. I like the screenshots they showed off in the update and looooove the art direction for the forerunner interiors, but the more important thing is how it feels. You can’t experience how a game feels even by watching videos, let alone screenshots. At the moment though I’d rate my anticipation at a cautiously optimistic level.

> 2533274808453107;26:
> > 2535426804647384;25:
> > It does look very good. But I’d imagine this is a top of the line PC. I’ll be playing on the Series X console, and it’s a very capable and powerful system, so while it won’t look quite as sharp as a top of the line PC, hopefully they utilize the hardware to its fullest capabilities, because the Series X is equivalent to a fairly high end PC still.
>
> There is a big difference between how say, cyberpunk, looks and plays on pc as on the older Xboxes.
> While I’m grateful 343 is making it available, I’m worried infinite will have issues.

It shouldn’t have many issues on the new console in the Series X but with the xbox one? Most likely. The xbox one version honestly may look similar to the gameplay we saw last year because of how weak the hardware is. But I don’t want the Series X version to be just a bit better. The Series X is far superior hardware wise to the xbox one so I’d like 343 to capitalize and utilize all of the potential the Series X offers

> 2670661386182421;28:
> > 2533274854285323;27:
> > I think it looks great. Even if we’re stuck with Pacific NW or FR internals, the game looks nice.
> >
> > But looks are just one aspect, and I think we as true halo fans know that. it’s gotta FEEL like a halo game. Crucify me if you want, but i like halo for the campaign. I play other FPS for multiplayer lol. I’m beyond excited for this. My current TV is on its way out, and while I don’t want to spend $$$ on a new one, i’m kind of hoping it happens before launch. 4k @120 and 65" would look realllllyyy nice with some Master Chief on it.
>
> Came here to basically say this. I like the screenshots they showed off in the update and looooove the art direction for the forerunner interiors, but the more important thing is how it feels. You can’t experience how a game feels even by watching videos, let alone screenshots. At the moment though I’d rate my anticipation at a cautiously optimistic level.

I truly believe they (Microsoft) knows this is a pivotal moment for the Halo franchise. It won’t survive a bad or mediocre game. I have faith that Phil is putting pressure on the team, and from what we’ve seen so far, I think it’ll work. I think COVID really has thrown a wrench in the system, and they got waaaaaayyyy behind. If they had just come out in the beginning before gameplay reveal and said “Hey, this is a relatively old demo, we’ve made progress since then, and are still working hard, but we wanted to give you guys something” it would have been received better.

I’m optimistic, because i have to be. Otherwise a large part of my child hood ends with this chapter. tears up in nostalgia

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> > > > > And that makes me happy
> > > >
> > > > Yes, the one location we’ve seen thus far looks pretty good from the angles we’ve seen it at.
> > >
> > > You’re so damn pessimistic man.
> >
> > Call it what you will, I’m just skeptical of what we’ve seen. I feel pretty similar about this game right now to what I felt before Halo 4 and 5, and that’s got me worried. I think it’s pretty reasonable to not be super trusting after the last 10 years of halo.
> >
> > The bottom line for me is that as much as I appreciate the art direction, they’ve already mentioned the lack of biomes themselves, and I think it could easily ruin this game.
>
> Again, I’m sure I’ve asked you this before. Do biomes have any impact on the story, gameplay, or replayability? Did you not play Halo Reach cause most of that game took place in one biome.

I think they do have a pretty significant impact. I don’t personally feel that the biomes for reach were that limited, compare the palette of “The Pillar of Autumn” with the palettes in Winter Contingency, Long Night of Solace, etc.

Replay-ability is also huge. So far every part of the world looks the same, so why would I have any interest in exploring beyond the “golden path” storyline? The narrative people are talking exclusively about audio logs, so I’m expecting basically Halo 3: ODST. Don’t get me wrong, I love that game, but I would be very disappointed to get something that limited in scope for Infinite. Sure, the open world in Infinite should be bigger, but if it’s all this PNW biome what’s the point?

> 2533274819446242;13:
> It certainly looks better than it did, though I wouldn’t say its really wowed me on a shear technical level and honestly that’s okay. I don’t need Halo to be a bleeding edge game, it was the artistic direction that set it apart from other games and from what I have seen so far they have made marked improvements in that regard, but I guess we will see how it all pans out when we actually play it.
>
> That being said, as pretty as the Pacific Northwest transplanted on to a Halo ring is, I worry about how diverse the environments are going to be and this a problem I largely consider to be the fault of the open worldish?(they are still really cagey on that point) nature of the game. Past linear titles let us zoom around different parts of the Halo ring to bring us various different biomes and it will be disappointed if we have to what for some potentially far off DLC for a desert biome or something along those lines.
>
> Also I generally like how they have updated the AR’s textures, but can we please just lose the yellow stripe on the AR? Hated it in HR, hated it on the BR in H4/H5, hate it on the SAW. I know its an insignificant detail, but it still bugs me.

If you watch the #ask343 video on campaign and sandbox they talk about how the PNW theme is going to be the “background” theme but with different biomes inside of it. So, just like the real PNW you will likely have a snowy mountainous area, a high desert area, swamp/marshland area, but all of it will have the same artistic PNW theme. As someone who lives up here, let me tell you it’s diverse enough to accomplish what you are hoping for.

They have also said this isn’t an open world game, but a halo game with open world elements. Think more “silent cartographer” vs. witcher 3. “There is a base to destroy, ok go do it in whatever way you see fit”. https://www.youtube.com/watch?v=BgrbXe-CMaE

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> > > > > > And that makes me happy
> > > > >
> > > > > Yes, the one location we’ve seen thus far looks pretty good from the angles we’ve seen it at.
> > > >
> > > > You’re so damn pessimistic man.
> > >
> > > Call it what you will, I’m just skeptical of what we’ve seen. I feel pretty similar about this game right now to what I felt before Halo 4 and 5, and that’s got me worried. I think it’s pretty reasonable to not be super trusting after the last 10 years of halo.
> > >
> > > The bottom line for me is that as much as I appreciate the art direction, they’ve already mentioned the lack of biomes themselves, and I think it could easily ruin this game.
> >
> > Again, I’m sure I’ve asked you this before. Do biomes have any impact on the story, gameplay, or replayability? Did you not play Halo Reach cause most of that game took place in one biome.
>
> I think they do have a pretty significant impact. I don’t personally feel that the biomes for reach were that limited, compare the palette of “The Pillar of Autumn” with the palettes in Winter Contingency, Long Night of Solace, etc.
>
> Replay-ability is also huge. So far every part of the world looks the same, so why would I have any interest in exploring beyond the “golden path” storyline? The narrative people are talking exclusively about audio logs, so I’m expecting basically Halo 3: ODST. Don’t get me wrong, I love that game, but I would be very disappointed to get something that limited in scope for Infinite. Sure, the open world in Infinite should be bigger, but if it’s all this PNW biome what’s the point?

343 have already stated you won’t be wandering in grasslands for hours. PNW is a very broad term which has a variety of sub biomes within; Mountainous areas, desert areas, swamps / Marshlands.

And please stop saying Halo infinite is open-world. Its been stated numerous times it isn’t

> 2535457314567960;32:
> > 2533274819446242;13:
> > It certainly looks better than it did, though I wouldn’t say its really wowed me on a shear technical level and honestly that’s okay. I don’t need Halo to be a bleeding edge game, it was the artistic direction that set it apart from other games and from what I have seen so far they have made marked improvements in that regard, but I guess we will see how it all pans out when we actually play it.
> >
> > That being said, as pretty as the Pacific Northwest transplanted on to a Halo ring is, I worry about how diverse the environments are going to be and this a problem I largely consider to be the fault of the open worldish?(they are still really cagey on that point) nature of the game. Past linear titles let us zoom around different parts of the Halo ring to bring us various different biomes and it will be disappointed if we have to what for some potentially far off DLC for a desert biome or something along those lines.
> >
> > Also I generally like how they have updated the AR’s textures, but can we please just lose the yellow stripe on the AR? Hated it in HR, hated it on the BR in H4/H5, hate it on the SAW. I know its an insignificant detail, but it still bugs me.
>
> If you watch the #ask343 video on campaign and sandbox they talk about how the PNW theme is going to be the “background” theme but with different biomes inside of it. So, just like the real PNW you will likely have a snowy mountainous area, a high desert area, swamp/marshland area, but all of it will have the same artistic PNW theme. As someone who lives up here, let me tell you it’s diverse enough to accomplish what you are hoping for.
>
> They have also said this isn’t an open world game, but a halo game with open world elements. Think more “silent cartographer” vs. witcher 3. “There is a base to destroy, ok go do it in whatever way you see fit”. https://www.youtube.com/watch?v=BgrbXe-CMaE

I’ve also lived in Washington. Don’t assume that just because you’ve seen a biome in the PNW it will be in the game.

Can you point to me where they have confirmed snowy mountains and high desert that you can access? I think you’re misrepresenting what he said.

“PNW is our main biome.”

“Within that biome you find that diversity between sub-biomes. We have high altitude palettes,” “swampy wetlands,” “war-torn areas” (the “deadlands,”) the “hexagons”, a “cavern made of hexagons,” and other interior spaces.

I do hope you’re right. From your end, will you be happy with the game if it all looks pretty similar to what we’ve seen so far? Personally I’ll be hugely disappointed if there aren’t at the very least snowy areas and high desert like you’ve mentioned.

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> > 2535457314567960;32:
> > > 2533274819446242;13:
> > > It certainly looks better than it did, though I wouldn’t say its really wowed me on a shear technical level and honestly that’s okay. I don’t need Halo to be a bleeding edge game, it was the artistic direction that set it apart from other games and from what I have seen so far they have made marked improvements in that regard, but I guess we will see how it all pans out when we actually play it.
> > >
> > > That being said, as pretty as the Pacific Northwest transplanted on to a Halo ring is, I worry about how diverse the environments are going to be and this a problem I largely consider to be the fault of the open worldish?(they are still really cagey on that point) nature of the game. Past linear titles let us zoom around different parts of the Halo ring to bring us various different biomes and it will be disappointed if we have to what for some potentially far off DLC for a desert biome or something along those lines.
> > >
> > > Also I generally like how they have updated the AR’s textures, but can we please just lose the yellow stripe on the AR? Hated it in HR, hated it on the BR in H4/H5, hate it on the SAW. I know its an insignificant detail, but it still bugs me.
> >
> > If you watch the #ask343 video on campaign and sandbox they talk about how the PNW theme is going to be the “background” theme but with different biomes inside of it. So, just like the real PNW you will likely have a snowy mountainous area, a high desert area, swamp/marshland area, but all of it will have the same artistic PNW theme. As someone who lives up here, let me tell you it’s diverse enough to accomplish what you are hoping for.
> >
> > They have also said this isn’t an open world game, but a halo game with open world elements. Think more “silent cartographer” vs. witcher 3. “There is a base to destroy, ok go do it in whatever way you see fit”. https://www.youtube.com/watch?v=BgrbXe-CMaE
>
> I’ve also lived in Washington. Don’t assume that just because you’ve seen a biome in the PNW it will be in the game.
>
> Can you point to me where they have confirmed snowy mountains and high desert that you can access? I think you’re misrepresenting what he said.
>
> “PNW is our main biome.”
>
> “Within that biome you find that diversity between sub-biomes. We have high altitude palettes,” “swampy wetlands,” “war-torn areas” (the “deadlands,”) the “hexagons”, a “cavern made of hexagons,” and other interior spaces.
>
> I do hope you’re right. From your end, will you be happy with the game if it all looks pretty similar to what we’ve seen so far? Personally I’ll be hugely disappointed if there aren’t at the very least snowy areas and high desert like you’ve mentioned.

Oh no. If there’s no snow or desert areas how can this even be a Halo game?? This would ruin the story and gameplay for me, and potentially ruin Xbox for me as well. I might just have to load up Halo 5 and play Swords of Sanghelios for hours because Halo 5 was such a great game, with so many biomes. How can 343 be so blind to our needs? 6/10 too much water

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> > > > > > > And that makes me happy
> > > > > >
> > > > > > Yes, the one location we’ve seen thus far looks pretty good from the angles we’ve seen it at.
> > > > >
> > > > > You’re so damn pessimistic man.
> > > >
> > > > Call it what you will, I’m just skeptical of what we’ve seen. I feel pretty similar about this game right now to what I felt before Halo 4 and 5, and that’s got me worried. I think it’s pretty reasonable to not be super trusting after the last 10 years of halo.
> > > >
> > > > The bottom line for me is that as much as I appreciate the art direction, they’ve already mentioned the lack of biomes themselves, and I think it could easily ruin this game.
> > >
> > > Again, I’m sure I’ve asked you this before. Do biomes have any impact on the story, gameplay, or replayability? Did you not play Halo Reach cause most of that game took place in one biome.
> >
> > I think they do have a pretty significant impact. I don’t personally feel that the biomes for reach were that limited, compare the palette of “The Pillar of Autumn” with the palettes in Winter Contingency, Long Night of Solace, etc.
> >
> > Replay-ability is also huge. So far every part of the world looks the same, so why would I have any interest in exploring beyond the “golden path” storyline? The narrative people are talking exclusively about audio logs, so I’m expecting basically Halo 3: ODST. Don’t get me wrong, I love that game, but I would be very disappointed to get something that limited in scope for Infinite. Sure, the open world in Infinite should be bigger, but if it’s all this PNW biome what’s the point?
>
> 343 have already stated you won’t be wandering in grasslands for hours. PNW is a very broad term which has a variety of sub biomes within; Mountainous areas, desert areas, swamps / Marshlands.
>
> And please stop saying Halo infinite is open-world. Its been stated numerous times it isn’t

I’m not really interested in debating the semantics of it. I’m aware it’s not a traditional “open-world” game, but it clearly contains an open world to some extent, and is a departure from previous titles (except maybe ODST, which also featured an open world but was not a traditional open world game.

Do you mind pointing to where they’ve confirmed there will be deserts? And if you don’t mind me asking, will you still be accepting of the game if there aren’t, and the entire game has essentially the same color palette?

Obviously too late now, but am I the only one who would have rather seen Zeta Halo mimic Delta Halo’s (?African?) style and architecture from Halo 2 rather that Combat Evolved’s Pacific Northwest?

I fully agree with HiddenExperia that the forerunner stuff looks fantastic, but idk maybe it’s because I didn’t grow up with CE, but Ive always found the PNW aesthetic kind of boring.

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> > > > > > > > And that makes me happy
> > > > > > >
> > > > > > > Yes, the one location we’ve seen thus far looks pretty good from the angles we’ve seen it at.
> > > > > >
> > > > > > You’re so damn pessimistic man.
> > > > >
> > > > > Call it what you will, I’m just skeptical of what we’ve seen. I feel pretty similar about this game right now to what I felt before Halo 4 and 5, and that’s got me worried. I think it’s pretty reasonable to not be super trusting after the last 10 years of halo.
> > > > >
> > > > > The bottom line for me is that as much as I appreciate the art direction, they’ve already mentioned the lack of biomes themselves, and I think it could easily ruin this game.
> > > >
> > > > Again, I’m sure I’ve asked you this before. Do biomes have any impact on the story, gameplay, or replayability? Did you not play Halo Reach cause most of that game took place in one biome.
> > >
> > > I think they do have a pretty significant impact. I don’t personally feel that the biomes for reach were that limited, compare the palette of “The Pillar of Autumn” with the palettes in Winter Contingency, Long Night of Solace, etc.
> > >
> > > Replay-ability is also huge. So far every part of the world looks the same, so why would I have any interest in exploring beyond the “golden path” storyline? The narrative people are talking exclusively about audio logs, so I’m expecting basically Halo 3: ODST. Don’t get me wrong, I love that game, but I would be very disappointed to get something that limited in scope for Infinite. Sure, the open world in Infinite should be bigger, but if it’s all this PNW biome what’s the point?
> >
> > 343 have already stated you won’t be wandering in grasslands for hours. PNW is a very broad term which has a variety of sub biomes within; Mountainous areas, desert areas, swamps / Marshlands.
> >
> > And please stop saying Halo infinite is open-world. Its been stated numerous times it isn’t
>
> I’m not really interested in debating the semantics of it. I’m aware it’s not a traditional “open-world” game, but it clearly contains an open world to some extent, and is a departure from previous titles (except maybe ODST, which also featured an open world but was not a traditional open world game.
>
> Do you mind pointing to where they’ve confirmed there will be deserts? And if you don’t mind me asking, will you still be accepting of the game if there aren’t, and the entire game has essentially the same color palette?

I am almost 99% sure the game will not share the same color palette. In one of the #ask343’s it was mentioned that there would be many different sub-biomes not just the green grasslands we’ve been seeing. Postums himself has even compared it to Halo Reach which majority is one Biome with various sub biomes.

And dude I understand what you’re saying. If there are 15 missions in the game as example, and 13 of them are all the same as in the screenshots we’ve seen so far. Yes it could be disappointing, but I would have to factor story and gameplay first. But I don’t think they would go that route.

I agree with op I think it looks very good, I am a big fan of atmosphere, lighting, that kind of ambience, etc. I am reserving total judgement until release and I see it in motion because that always looks different than still images and compressed online videos. But is reminding me of H2A and that game looks gorgeous on XSX I think. I just worry because I don’t want them to only make it look like old halo games, wow me with something new too please. I thought Jedi Fallen Order did a good job of this marrying nostalgic familiar with something new and unique.

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> > > > > > > > > And that makes me happy
> > > > > > > >
> > > > > > > > Yes, the one location we’ve seen thus far looks pretty good from the angles we’ve seen it at.
> > > > > > >
> > > > > > > You’re so damn pessimistic man.
> > > > > >
> > > > > > Call it what you will, I’m just skeptical of what we’ve seen. I feel pretty similar about this game right now to what I felt before Halo 4 and 5, and that’s got me worried. I think it’s pretty reasonable to not be super trusting after the last 10 years of halo.
> > > > > >
> > > > > > The bottom line for me is that as much as I appreciate the art direction, they’ve already mentioned the lack of biomes themselves, and I think it could easily ruin this game.
> > > > >
> > > > > Again, I’m sure I’ve asked you this before. Do biomes have any impact on the story, gameplay, or replayability? Did you not play Halo Reach cause most of that game took place in one biome.
> > > >
> > > > I think they do have a pretty significant impact. I don’t personally feel that the biomes for reach were that limited, compare the palette of “The Pillar of Autumn” with the palettes in Winter Contingency, Long Night of Solace, etc.
> > > >
> > > > Replay-ability is also huge. So far every part of the world looks the same, so why would I have any interest in exploring beyond the “golden path” storyline? The narrative people are talking exclusively about audio logs, so I’m expecting basically Halo 3: ODST. Don’t get me wrong, I love that game, but I would be very disappointed to get something that limited in scope for Infinite. Sure, the open world in Infinite should be bigger, but if it’s all this PNW biome what’s the point?
> > >
> > > 343 have already stated you won’t be wandering in grasslands for hours. PNW is a very broad term which has a variety of sub biomes within; Mountainous areas, desert areas, swamps / Marshlands.
> > >
> > > And please stop saying Halo infinite is open-world. Its been stated numerous times it isn’t
> >
> > I’m not really interested in debating the semantics of it. I’m aware it’s not a traditional “open-world” game, but it clearly contains an open world to some extent, and is a departure from previous titles (except maybe ODST, which also featured an open world but was not a traditional open world game.
> >
> > Do you mind pointing to where they’ve confirmed there will be deserts? And if you don’t mind me asking, will you still be accepting of the game if there aren’t, and the entire game has essentially the same color palette?
>
> I am almost 99% sure the game will not share the same color palette. In one of the #ask343’s it was mentioned that there would be many different sub-biomes not just the green grasslands we’ve been seeing. Postums himself has even compared it to Halo Reach which majority is one Biome with various sub biomes.
>
> And dude I understand what you’re saying. If there are 15 missions in the game as example, and 13 of them are all the same as in the screenshots we’ve seen so far. Yes it could be disappointing, but I would have to factor story and gameplay first. But I don’t think they would go that route.

We can certainly hope they wont! It sounds like we’ll have to wait till E3 to find out if they have anything worth waiting for.

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> > > > > > > > > > And that makes me happy
> > > > > > > > >
> > > > > > > > > Yes, the one location we’ve seen thus far looks pretty good from the angles we’ve seen it at.
> > > > > > > >
> > > > > > > > You’re so damn pessimistic man.
> > > > > > >
> > > > > > > Call it what you will, I’m just skeptical of what we’ve seen. I feel pretty similar about this game right now to what I felt before Halo 4 and 5, and that’s got me worried. I think it’s pretty reasonable to not be super trusting after the last 10 years of halo.
> > > > > > >
> > > > > > > The bottom line for me is that as much as I appreciate the art direction, they’ve already mentioned the lack of biomes themselves, and I think it could easily ruin this game.
> > > > > >
> > > > > > Again, I’m sure I’ve asked you this before. Do biomes have any impact on the story, gameplay, or replayability? Did you not play Halo Reach cause most of that game took place in one biome.
> > > > >
> > > > > I think they do have a pretty significant impact. I don’t personally feel that the biomes for reach were that limited, compare the palette of “The Pillar of Autumn” with the palettes in Winter Contingency, Long Night of Solace, etc.
> > > > >
> > > > > Replay-ability is also huge. So far every part of the world looks the same, so why would I have any interest in exploring beyond the “golden path” storyline? The narrative people are talking exclusively about audio logs, so I’m expecting basically Halo 3: ODST. Don’t get me wrong, I love that game, but I would be very disappointed to get something that limited in scope for Infinite. Sure, the open world in Infinite should be bigger, but if it’s all this PNW biome what’s the point?
> > > >
> > > > 343 have already stated you won’t be wandering in grasslands for hours. PNW is a very broad term which has a variety of sub biomes within; Mountainous areas, desert areas, swamps / Marshlands.
> > > >
> > > > And please stop saying Halo infinite is open-world. Its been stated numerous times it isn’t
> > >
> > > I’m not really interested in debating the semantics of it. I’m aware it’s not a traditional “open-world” game, but it clearly contains an open world to some extent, and is a departure from previous titles (except maybe ODST, which also featured an open world but was not a traditional open world game.
> > >
> > > Do you mind pointing to where they’ve confirmed there will be deserts? And if you don’t mind me asking, will you still be accepting of the game if there aren’t, and the entire game has essentially the same color palette?
> >
> > I am almost 99% sure the game will not share the same color palette. In one of the #ask343’s it was mentioned that there would be many different sub-biomes not just the green grasslands we’ve been seeing. Postums himself has even compared it to Halo Reach which majority is one Biome with various sub biomes.
> >
> > And dude I understand what you’re saying. If there are 15 missions in the game as example, and 13 of them are all the same as in the screenshots we’ve seen so far. Yes it could be disappointing, but I would have to factor story and gameplay first. But I don’t think they would go that route.
>
> We can certainly hope they wont! It sounds like we’ll have to wait till E3 to find out if they have anything worth waiting for.

I’ll tell you one thing. If more than 70% of the campaign is what we’ve seen so far in terms of the screenshot. I’ll bite my tongue and admit my disappointment. But would it be a game changer? No. My enjoyment will come from the story and gameplay itself.

Besides. campaign expansions have pretty much been confirmed so it’s not like down the road we can’t get something like a two betrayals setting

My biggest gripe is just the shadows. There doesn’t seem to be a lot of AO on anything. The Brute’s head around the front of his helmet (in the latest screenshot), the AR, and the grunts not casting shadows on the ground. It looks a lot better than July, but I hope they are still working towards improving shadows further.