Halo Infinite Achievement rewards

Halo Infinite should follow how MCC works and that is when you unlock a achievement you get something. But not for all achievements but for the ones people need to work for like Legendary, Laso and all campaign achievements and multiplayer. As I would like to see in Halo Infinite people being able to earn special customization like armor, effects, voices and so on. Which the harder the achievement the greater the reward should be. Like such examples below.

  • Beating on legendary gets you the og master chief armor. - Beating Laso gets you like a wicked set of armor like something like the haunted in halo reach - Getting all the achievements in the game would get you a fancy title or skin or something similar to Laso. Anyway this is something that i would like to see in Halo Infinite as it gets people motivated to do some achievements/Laso to be able to obtain some high quality armor that they can show off. But comment/ reply below like what rewards should we get for doing such achievements as again I would like to see 343 promote such achievements with huge rewards for the players.

I love this, it gives me even more of a reason to grind those achievements
I also hope there are rewards for MCC achievements, like maybe a nameplate or armour for completing the LASO achievements or Legendary speedruns

I actually think additional armor sets for Chief as unlocks would be cool.

Like not necessarily “customizing” him like your multiplayer Spartan, but being able to play as the Original Chief Armor (with a low poly count and low quality textures, much like how the “Classic” Resident Evil skins work in RE6 and RE2 Remake), his H4/H5 armor, or even silly ones like a tuxedo with his helmet on.

Especially if that transferred into cutscenes.

We absolutely need this. Please 343

I agree, there should be more rewards related to achievements. Back in the days of ODST and Reach, there were Avatar Rewards linked to certain achievements or specific goals, so Avatar Rewards making a comeback could be pretty cool, too.

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> Halo Infinite should follow how MCC works and that is when you unlock a achievement you get something. But not for all achievements but for the ones people need to work for like Legendary, Laso and all campaign achievements and multiplayer. As I would like to see in Halo Infinite people being able to earn special customization like armor, effects, voices and so on. Which the harder the achievement the greater the reward should be. Like such examples below.
> - Beating on legendary gets you the og master chief armor. - Beating Laso gets you like a wicked set of armor like something like the haunted in halo reach - Getting all the achievements in the game would get you a fancy title or skin or something similar to Laso.Anyway this is something that i would like to see in Halo Infinite as it gets people motivated to do some achievements/Laso to be able to obtain some high quality armor that they can show off. But comment/ reply below like what rewards should we get for doing such achievements as again I would like to see 343 promote such achievements with huge rewards for the players.

Exactly, they should give rewards for doing achievements sort of like how Achilles worked but across the board with most of the armours. Simpler armour can still be locked behind level progression though. As long as it isn’t an RNG system.

Please let there be an achievement for spartan lasering two people at once in a lone wolves match…