This leads credence to certain rumors floating about
E3 can’t come soon enough
Anyway
Thoughts?
This leads credence to certain rumors floating about
E3 can’t come soon enough
Anyway
Thoughts?
More details means a possible full feveal at E3, which in turn lends to the belief of a 2020 release. E3 can’t come soon enough haha.
Edit: Link for article.
> 2533274824050480;2:
> More details means a possible full feveal at E3, which in turn lends to the belief of a 2020 release. E3 can’t come soon enough haha.
I agree. I think we’ll get a full reveal at E3 with a 2020 release date.
Edit. I just watched the full interview with Bonnie Ross. I urge all Halo fans to watch it too. It’s clear to me she cares about Halo, it’s an interesting watch imo.
I lazy linked it HERE.
Hopefully it involves a retcon of at least Halo 5’s story and characterization. I wouldn’t even mind and would actually prefer it if they just hit the reset button on the whole reclaimer saga if I’m being honest with myself.
I’m hoping 343 has gone back to the drawing board and is looking at what made the original trilogy great and how they can improve it from there rather than actively try to distance themselves from it as they did with 4 and 5.
It was great to see the original art style and I’m hoping for new gameplay mechanics that add depth. The rumored RPG elements could work assuming their baked into the game well and provide a clear variety of choices and I’m hoping for an interesting, non-clichéd story with fleshed out characters.
Have social and competitive playlists in from the get go and kick the req system to the curb because grinding for a pack only to get stuff for a game mode that I didn’t even play was completely asinine and one of the main reasons I gave up on Halo 5.
And then there’s going to be the entire issue of movement. Personally I’d like for 343 to actually try and remove sprint for once and bump up base movement speed and see how people react and get rid of clamber and just make it so you can jump to most things without needing an animation to get there. That way the game still plays fast and we should hopefully avoid the Halo 3 issue of having a terribly limited FoV which makes you feel like you’re moving at a snail’s pace.
All that said I doubt I’m going to buy Infinite at launch given how little I trust 343 after my experiences in Halo 4, Halo 5, and the MCC which has only begun working the way it should have launched. I’ll probably just play it through gamepass and make my decision then.
Infinite seems to be more of a spiritual rejuvenation for the 343 team. Ross says the development team was in need of better creative tools than the aging Bungie tech from Halo 4 and 5. Imagine your leadership saying: “We’re gonna first invest in your future of working here at our company, making sure you have the best tools for the job.” Yeah, that does sound exciting. Let’s do this
Great interview with Bonnie Ross. You can really tell she has her heart and best interest in making the next Halo games something for the fans. I don’t get all the flackery she receives from some of the Halo community. I think she’s fantastic not only for Halo but, the future of xbox!
I read the same thing OP. A good interview with Bonnie Ross. I haven’t watched the full hour long video yet but I plan to just depends on how much data I have left.
I have no doubt that she cares a boat the halo franchise, and I think over the years she has show that she does but unfortunately things just haven’t gone well under her leadership. Halo 4 was a mixed bag and the majority of people didn’t like the direction the game went in most areas. Halo 5 improved somewhat in some areas, but again the majority would say it was a steps forward and two steps back and I don’t even have to get into how bad TMCC went as we all know.
Now, I’m not blaming all this on her and anyone who does is clueless, but ultimately you’re the one in charge so you have to take a lot of the blame. That’s just how things go…in anything. Maybe she just didn’t surround yourself with the right people (something that I have always thought personally) and obviously people are going to make mistakes. I’m glad she has owned up to some of them. That’s good to see, but I think it’s safe to say that if Halo Infinite doesn’t hit it out of the park, this might be the last Halo game she’s involved in.
I’m not surprised that she’s calling it a soft reboot of the series. I’ve wondered for a while now if that’s what Infinite might be and if they’re going to do what I think they’re going to do I think this is a very big step in the right direction. Personally, I’ve always felt like halos biggest strengths, other than it’s story/charaters was the simplicity/accessibility of the game, which in my opinion carries over into it being fun. Something that I feel Halo has gotten away from. This isn’t just a 343I thing either, Bungie was starting to do it with Reach.
A popular saying in the older Halo games was easy to learn, hard to master. I definitely agreed on that. Before, someone could pick up Halo and start feeling like there doing something pretty quick. They might not be very good but that doesn’t matter. Where as future Halo games this changed a lot. There is now two different movement speeds, characters could do all sorts of different things now that they couldn’t (climb, slide, hover, etc) weapons became more complex to use and remember. If you didn’t learn these things there is no way you could play the game and be remotely successful and for a lot of people that’s too much. There are many more things obviously but I’m not getting into that as that’s not my point here that I’m trying to make, nor am I saying I dislike or like x feature either, I’m just saying.
For me, for Halo to be “successful” again (I’m not just talking making money here either) by that I mean being one of the “big things” out there, popular and so forth, it needs to become a simplistic game again (along with telling a good story and being fun obviously like I mentioned) Now, I know some people would say I don’t care if the game is popular as long as it’s good and i get that, but the reality is that if something isn’t popular it generally doesn’t last very long. If Halo keeps having mediocre showings per seye (maybe not my opinion but that’s the reality of things) then eventually Microsoft won’t do it. They’ll invest their money and time into something else or an entirely new franchise.
Halo needs to try, actually not try, it NEEDS to stop being something it’s not. We can all think of things in this area, and there will obviously be different opinions of what it needs to be here so no point getting into it…but I think most people would agree that It needs to go back to that accessibility that it once had. Accessibility and fun for me go hand-in-hand. If something’s not accessible then it’s obviously not going to be fun. I’m not, repeat NOT saying, it needs to go back and play exactly like Halo CE here either so get that threw your heads lol I think if Halo can do this, it’ll do very well.
It definitely is a hard thing to balance trying to add new things/features to your game and not try to make it feel like the same thing rehashed over and over again, year after year, all while trying to keep it new, fresh and most importantly in my opinion, accessible. It’s not an easy thing to do…like at all!!! and anyone who says it is, well I like to see you go and do it.
Being someone who started with CE, got it first month, I’ve seen all and I mean ALL the highs and lows of Halo. I honestly wish nothing but the best to 343I and the people making Halo Infinite. I hope you have learned from your mistakes. It sounds promising to me the more I hear, but time will tell if you have.
So uhm
Just out of curiosity would anyone be opposed to a 30 fps open world campaign and a 60 fps competitive multiplayer?
Spiritual reboot sounds like they’re going to scrap the previous story in h5 and possibly h4. I’m okay with that only and only if it makes sense. The storyline in h4 and h5 must remain cannon and the only way of doing that is… MC waking up from a cyro chamber saying “Cortana… That was a bad dream!”
Skeptical.
Since all the post halo 5 lore seems to continue with this narrative I don’t see how they can scrap what they did with halo 5.Its just gonna try and correct as much as they can
Hard to not get excited for my favorite franchise, but deep down I feel like Infinite will be a flop, unfortunately. Thus far, 343 has proven they’re incapable of making Halo games that replicate the success of Bungie’s old titles and maintain enthusiasm for the series. When more news on Infinite becomes available, I may change my stance on this. I feel like Infinite will still have the same (or more) BS “enhanced movement” mechanics and lack any form of substantial achievement/credit based armor unlocks - classic gameplay and hard-to-earn armor are two of the biggest reasons I’ve always played Halo.
Very good interview with Bonnie. It’s clear that she truly cares about Halo, and I love how humble she is. I really like like they’re looking at what worked and what didn’t work with Halo 4 & 5 as well as what made the earlier games, specifically the original trilogy so beloved. Really interesting that she said that this game is going to be the beginning of the next 10 years for Halo. Yes, the game is the sequel to Halo 5 and continue the story. However, I think there’s a strong possibility that Cortana is defeated by the end of the game and a new story arc & threat is introduced. I am a bit worried that the gameplay is more like the Halo 5 enhanced mobility, really hope it’s more like the OT, while evolving the gameplay of course. Really hoping 343 knocks it out of the park with this one.
> 2533274917158807;12:
> Hard to not get excited for my favorite franchise, but deep down I feel like Infinite will be a flop, unfortunately. Thus far, 343 has proven they’re incapable of making Halo games that replicate the success of Bungie’s old titles and maintain enthusiasm for the series. When more news on Infinite becomes available, I may change my stance on this. I feel like Infinite will still have the same (or more) BS “enhanced movement” mechanics and lack any form of substantial achievement/credit based armor unlocks - classic gameplay and hard-to-earn armor are two of the biggest reasons I’ve always played Halo.
At worst, I see Infinite being divisive or mixed, like H5 and H4 were. Neither were flops.
And as for the enhanced movement styles, enough players like it that it’s hardly “BS”. Again, it’s divisive, but it’s not universally hated. Some players prefer it. I’d confidently wager that most players could go either way on classic or advanced mobility, and that the number of people who are so hard-lined that they wouldn’t play Infinite at all if it doesn’t have their preferred movement style is quite low.
> 2533274817408735;14:
> And as for the enhanced movement styles, enough players like it that it’s hardly “BS”. Again, it’s divisive, but it’s not universally hated. Some players prefer it. I’d confidently wager that most players could go either way on classic or advanced mobility, and that the number of people who are so hard-lined that they wouldn’t play Infinite at all if it doesn’t have their preferred movement style is quite low.
This. The fact that the discussion about returning to classic mechanics has over 2,000 replies full of debate shows how much variety there is in player opinion. The problem is that the extremists, who either want a total revert back to Halo 2’s gameplay or everything from Halo 5 and more abilities, tend to be much more vocal than people who don’t have a problem with something in between.
> 2533274817408735;14:
> > 2533274917158807;12:
> > Hard to not get excited for my favorite franchise, but deep down I feel like Infinite will be a flop, unfortunately. Thus far, 343 has proven they’re incapable of making Halo games that replicate the success of Bungie’s old titles and maintain enthusiasm for the series. When more news on Infinite becomes available, I may change my stance on this. I feel like Infinite will still have the same (or more) BS “enhanced movement” mechanics and lack any form of substantial achievement/credit based armor unlocks - classic gameplay and hard-to-earn armor are two of the biggest reasons I’ve always played Halo.
>
> At worst, I see Infinite being divisive or mixed, like H5 and H4 were. Neither were flops.
>
> And as for the enhanced movement styles, enough players like it that it’s hardly “BS”. Again, it’s divisive, but it’s not universally hated. Some players prefer it. I’d confidently wager that most players could go either way on classic or advanced mobility, and that the number of people who are so hard-lined that they wouldn’t play Infinite at all if it doesn’t have their preferred movement style is quite low.
Halo 4’s multiplayer didn’t practically die several months post-launch? Halo 5’s story isn’t universally hated?
I haven’t seen any praise for Halo 5’s enhanced combat/movement mechanics in my several years on the forums. Hell, sprint is still hotly debated. I’ve seen nothing for discontent with the new Spartan Abilities in Halo 5. I don’t know what reality you’re living in where people praise the “enhanced” movement 343’s games have championed.
> 2533274917158807;12:
> Hard to not get excited for my favorite franchise, but deep down I feel like Infinite will be a flop, unfortunately. Thus far, 343 has proven they’re incapable of making Halo games that replicate the success of Bungie’s old titles and maintain enthusiasm for the series. When more news on Infinite becomes available, I may change my stance on this. I feel like Infinite will still have the same (or more) BS “enhanced movement” mechanics and lack any form of substantial achievement/credit based armor unlocks - classic gameplay and hard-to-earn armor are two of the biggest reasons I’ve always played Halo.
First halo mainline game that I wont buy at launch which is unfortunate
As long as the Battle royal rumor aren’t happening it’s going to be great for sure.
But please no BTR.
> 2533274830166194;17:
> > 2533274917158807;12:
> > Hard to not get excited for my favorite franchise, but deep down I feel like Infinite will be a flop, unfortunately. Thus far, 343 has proven they’re incapable of making Halo games that replicate the success of Bungie’s old titles and maintain enthusiasm for the series. When more news on Infinite becomes available, I may change my stance on this. I feel like Infinite will still have the same (or more) BS “enhanced movement” mechanics and lack any form of substantial achievement/credit based armor unlocks - classic gameplay and hard-to-earn armor are two of the biggest reasons I’ve always played Halo.
>
> First halo mainline game that I wont buy at launch which is unfortunate
I unfortunately pre-ordered Halo 5, that was the last pre-order I ever made lol.
> 2533274917158807;16:
> Halo 4’s multiplayer didn’t practically die several months post-launch?
Halo 4’s campaign is quite well received and regarded by a good number of people as one of the best stories told in a Halo game.
> 2533274917158807;16:
> Halo 5’s story isn’t universally hated?
Halo 5’s multiplayer is praised in many ways, with people appreciating things like going back to equal starts and the amount of fun of some of the REQ variants.
> 2533274917158807;16:
> I haven’t seen any praise for Halo 5’s enhanced combat/movement mechanics in my several years on the forums.
> Hell, sprint is still hotly debated. I’ve seen nothing for discontent with the new Spartan Abilities in Halo 5.
Then you haven’t looked very hard. There are many on the forums who have stated that Halo 5 multiplayer is extremely fun. Some have even said H5 is the best multiplayer experience they’ve ever had in Halo.
I never said that advanced mobility wasn’t a hot-button topic of debate. In fact, I said the opposite. I used the term “divisive”, as I recall.
> 2533274917158807;16:
> I don’t know what reality you’re living in where people praise the “enhanced” movement 343’s games have championed.
This reality. Alot of people enjoy thrust and clamber. Sprint is divisive with maybe half the players fans of it and the other half not fans. Even Ground Pound manages to entertain some players. Spartan Charge is the closest thing to a universally hated mechanic in H5. The sprint megathread and the classic movement megathread are long but have people on both sides of the fence posting. I could slog through them just to find examples but there’s no need; I’ve seen them and am confident in my assessment.