I know we are fighting the banished but there are a few reasons i think we are fighting flood too.
Firstly the fact that in Halo Wars 2 there was a flood DLC
And secondly Zeta Halo is known to have flood spores
And finaly back in High Charity Ruins there are still flood spores
I would love to see this enemy have a return in Halo Infinite! It also leaves us with 4 enemys: The Banished, Cortanas Prometheans, The Covenant and the Flood!
The Flood are going to be horrifying on the Slipspace engine.
I thought the Flood were going to be in Infinite, but now with the Banished confirmed, I find it hard to see where they would fit. We’d have four factions if the Flood was included:
- Humanity/UNSC - Cortana/Prometheans - The Banished - The FloodThat’s just a lot of enemies and characters to try to keep track of. If the Banished weren’t a faction in Infinite, I could see the Flood being the tertiary faction, but that’s no longer the case. I still hope the Flood will be there, but it just doesn’t seem very likely anymore.
As for the Covenant, I tend to think the Banished will be taking over their former role as “alien enemy”. They really don’t exist in any cohesive form anymore. The Covenant has been broken up into dozens, if not hundreds, of factions. That would be difficult to fit into a game without a boatload of exposition.
I’m hoping for Flood too. They did a lot of cool new things with them in HW2, would love to see it in a FPS perspective.
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> The Flood are going to be horrifying on the Slipspace engine.
I never thought about that…
I’m now extremely nervous to playing Halo: Infinite.
I would love for the flood to return for infinite halo, but the created, the exiled, and the flood would not be considered as enemies
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> Firstly the fact that in Halo Wars 2 there was a flood DLC
While Flood did appear in the HW2 DLC, they were put back into quarantine by the end of that DLC. The threat of the Flood was completely encapsulated in that DLC.
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> And secondly Zeta Halo is known to have flood spores
Fields of inert (meaning inactive) Flood spores. It’s unknown if they would revive even if they came into contact with living tissue.
> 2535461909751475;1:
> And finaly back in High Charity Ruins there are still flood spores
And there is a hardlight shield surrounding the quarantine zone, which is also being guarded by sentinels.
> 2535461909751475;1:
> I would love to see this enemy have a return in Halo Infinite! It also leaves us with 4 enemys: The Banished, Cortanas Prometheans, The Covenant and the Flood!
I’m the opposite. I don’t want to see the Flood in Infinite, at least not as a major enemy. At most, have them appear in 1-2 levels as a minor foe.
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> Me encantaria que el flood volviera para halo infinite pero serian demariados enemigos la unsck los creados, los desterados, y el flood no lo creo muy posible
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The chief already whooped the flood in the ending of H3. Bringing them back in a major capacity would just be retreading old plot threads. I’m not opposed to using the flood in PvE game modes like FF, but I can’t really see how they could be properly integrated into the plot without either being a self-contained story like HW2 or trying to consume the galaxy again H2 - H3.
Not sure how High Charity fits into this but considering the extensive history the Flood have on Installation 07 (Halo Infinite’s setting), it would be a serious shame to not have the Flood appear. I have to appear at least in some extent (even if it’s a terminal or intel).
I think it might be a little too early for the flood. We only got introduced to The Created as a faction and only briefly fought The Banished. Lets tie up these ‘loose’ ends first.
Having the flood back is a mix bag for me. Its hard to properly execute them in campaigns. In Halo CE and Halo 3, flood missions felt like absolute chores to play through. The only game that managed to make them bearable was Halo 2. 343 will have to be very careful in their design on the flood. Those enemies easily become frustrating and annoying.
I feel like I’m one of the very few people who actually enjoyed fighting through flood hordes, mostly because I liked the challenge and concept of fighting as a one-Spartan hazmat team.
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> > 2535461909751475;1:
> > Firstly the fact that in Halo Wars 2 there was a flood DLC
>
> While Flood did appear in the HW2 DLC, they were put back into quarantine by the end of that DLC. The threat of the Flood was completely encapsulated in that DLC.
That seems unlikely. Didn’t look look like they were put back into quarantine since looked like they were only suppressed, were an on-going threat at the end of the dlc and there’s no telling how many spores were let loose or if the Brutes fully pushed back the Flood, it seems unlikely that they could do this full time since they were already lacking resources, unable to call for reinforcements while also dealing with an on-going war with the UNSC Spirit of Fire. Plus they would have had to use a serious quantity of resources to push the Flood back. Plus the Flood have control of the High Charity…I wouldn’t be remotely surprised if the Flood somehow got it working again since it’s basically a fortress.
I’d be excited to see the flood again. Maybe a situation like you don’t expect to see them then bam here they are everywhere. The flood missions have always been some of my favorite. Love the all out mayhem they create tactical play goes out the window and turns into a free for all shoot fest good times.
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> That seems unlikely. Didn’t look look like they were put back into quarantine since looked like they were only suppressed, were an on-going threat at the end of the dlc and there’s no telling how many spores were let loose or if the Brutes fully pushed back the Flood, it seems unlikely that they could do this full time since they were already lacking resources, unable to call for reinforcements while also dealing with an on-going war with the UNSC Spirit of Fire. Plus they would have had to use a serious quantity of resources to push the Flood back. Plus the Flood have control of the High Charity…I wouldn’t be remotely surprised if the Flood somehow got it working again since it’s basically a fortress.
The Proto-Gravemind was destroyed before it could fully evolve into a Gravemind, and an army of Sentinels make their way to High Charity to contain the remainder of the outbreak and restore the shield. While there is likely some minor clean up left to do, Atriox’s demeanor to his lieutenants suggests that he’s confident the threat is gone, at least for the moment. If Brutes were worried about spores being released then Pavium/Voridus wouldn’t have taken off their face masks and Atriox wouldn’t have entered the area with no protection. High Charity is little more than a framework after it’s reactors were destroyed by Chief in Halo 3. Take all that together and I don’t think the Flood on the Ark threatening anyone any time soon.
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> > 2533274829873463;14:
> >
>
> The Proto-Gravemind was destroyed before it could fully evolve into a Gravemind, and an army of Sentinels make their way to High Charity to contain the remainder of the outbreak and restore the shield. While there is likely some minor clean up left to do, Atriox’s demeanor to his lieutenants suggests that he’s confident the threat is gone, at least for the moment. If Brutes were worried about spores being released then Pavium/Voridus wouldn’t have taken off their face masks and Atriox wouldn’t have entered the area with no protection. High Charity is little more than a framework after it’s reactors were destroyed by Chief in Halo 3. Take all that together and I don’t think the Flood on the Ark threatening anyone any time soon.
Not sure about that. The Halo 3 gravemind was a lot smaller compared to the Halo Wars 2 gravemind, have doubts that the HW2 gravemind was the only one. Pavium/Voridus generally always seem overconfidence which is why they got into the mess in the 1st place, as for Atriox that didn’t make sense since seemed like bad writing for him to not be cautious due to this being one of the deadliest things in the universe, heck they didn’t seem to have any quarantine procedures whatsoever.
As for the framework…the Flood are quite intelligent when they have a gravemind, based on the size of the grave-mind I have some doubts the one they thought in HW2 was within the High Charity all this time. Plus if there the remnants of the old ‘pre-cursors’ then I’m sure they’ll find a way to get the High Charity into the air eventually.
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> > 2533274817408735;16:
> > > 2533274829873463;14:
> > >
> >
> > The Proto-Gravemind was destroyed before it could fully evolve into a Gravemind, and an army of Sentinels make their way to High Charity to contain the remainder of the outbreak and restore the shield. While there is likely some minor clean up left to do, Atriox’s demeanor to his lieutenants suggests that he’s confident the threat is gone, at least for the moment. If Brutes were worried about spores being released then Pavium/Voridus wouldn’t have taken off their face masks and Atriox wouldn’t have entered the area with no protection. High Charity is little more than a framework after it’s reactors were destroyed by Chief in Halo 3. Take all that together and I don’t think the Flood on the Ark threatening anyone any time soon.
>
> Not sure about that. The Halo 3 gravemind was a lot smaller compared to the Halo Wars 2 gravemind, have doubts that the HW2 gravemind was the only one. Pavium/Voridus generally always seem overconfidence which is why they got into the mess in the 1st place, as for Atriox that didn’t make sense since seemed like bad writing for him to not be cautious due to this being one of the deadliest things in the universe, heck they didn’t seem to have any quarantine procedures whatsoever.
>
> As for the framework…the Flood are quite intelligent when they have a gravemind, based on the size of the grave-mind I have some doubts the one they thought in HW2 was within the High Charity all this time. Plus if there the remnants of the old ‘pre-cursors’ then I’m sure they’ll find a way to get the High Charity into the air eventually.
We never see the full size of the H3 Gravemind; only it’s tentacles. And they even say in the HW2 Phoenix Logs (and the final level of ATN itself) that it’s a Proto-Gravemind on the cusp of becoming a full fledged Gravemind. There is no ambiguity in that. Also the Phoenix Logs for ATN clearly state that the Gravemind was burned away by the Halo, so even though some lesser Flood forms survived, the Gravemind didn’t. This is why the Flood made a new Proto-Gravemind in the DLC.
I am on the side of the flood being in the game. Not only because i would be excited to fight them but because i think it is likely. Take the most recent teaser the banished want control over the ring over the humans, and the banished are opposed to firing the rings because of the lies of the prophets. So it seems the humans fighting against them want to fire the ring and banished want to stop them. Take also the 2019 trailer when the pilot says “we lost” while looking at the broken halo ring. Didn’t humans love destroying the rings back in Halo 1 and 2. The humans want to light the ring and they want to do it because the flood is back. Now I do agree with an earlier point 4 factions of enemies are too many that why I believe the created and the flood would fight together. Although promethians were made to fight the flood, they currently do cortana’s bidding, who is confirmed to have the logic plague by the the flood loot crate. So Cortanas crazy galaxy controlling motives make a little sense and it makes the created story ark a little less -Yoink!-. Also, checkout audio field recordings #1 at 1:45 and tell me that doesn’t sound like flood.
Some counterarguments could be that they want to fire the rings to wipe the Domain and take out Cortana. Its possible but that would mean this halo would have to be in range of the forerunner capital and im not sure if thats the case. It could be possible that all the factions are just fighting for control of the ring and don’t want to fire them but it would seem hard to write an interesting story off those motives. Another counter point could be that the human view the ring destruction as a loss because their base and/or ship was on that portion of the ring. Also that field recording may just be for wild life.
All of those counterarguments could be possible parry to the floods return; however, I do think its a missed opportunity not to involve the flood. Setting aside how you may feel about fighting dynamics, the flood is very intriguing from a story perspective and from a marketing perspective. The game is named after the super weapon meant to combat the flood and if the game is meant to be an intro to new fans, then they need some explanation for what Halo is. On top of that we are on zeta halo the, the ring with the richest flood history.
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> The humans want to light the ring and they want to do it because the flood is back.
And destroy themselves in the process? That would be a silly way to end the franchise. Unless you’re talking about killing any Flood on the ring itself, in which case firing the ring wouldn’t do anything. Beings on the Halos themselves aren’t affected by that ring’s pulse. In Halo 3, the ring was single fired to destroy the Flood on the Ark; any Flood on the ring would have died from the ring shaking apart, but not from the firing.
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> Although promethians were made to fight the flood, they currently do cortana’s bidding, who is confirmed to have the logic plague by the the flood loot crate.
The interrogation of Subject Denver does not confirm that Cortana has the plague. It only confirms that she was tortured by the Gravemind (something we already knew). The mentioning of logic plague simply serves as one of the many reasons why the Covenant didn’t give too much power and authority to their AI, lest they turn on them. Furthermore, the two main confirmed cases of logic plague (Mendicant Bias and Ur-Didact) acted very differently after their encounter with the Flood. For each of them, the first thing they did was to help the Flood either directly (in MB’s case) or indirectly (in Didact’s case). The first thing Cortana did was fire the one thing in all the universe that could actually hurt the Flood.
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> All of those counterarguments could be possible parry to the floods return; however, I do think its a missed opportunity not to involve the flood. Setting aside how you may feel about fighting dynamics, the flood is very intriguing from a story perspective and from a marketing perspective. The game is named after the super weapon meant to combat the flood and if the game is meant to be an intro to new fans, then they need some explanation for what Halo is. On top of that we are on zeta halo the, the ring with the richest flood history.
The Flood is pretty one-dimensional from a narrative perspective. They have a complex history but Infinite is supposed to be a good entry point to the franchise for new players, so bogging down the narrative with complexities from the deep lore would likely be counterintuitive to this (just look at all the complaints Halo 5 gets for relying too much on external lore). Whenever Flood show up, there is no possibility that they win because if they do, it’s the end of the franchise. So we always know they’ll be defeated, which limits just how impactful their presence is in the game. They’re mildly scary and can add some tense atmosphere to some levels, but that doesn’t mean they need to be a main focus. And while Zeta Halo has rich Flood history, that history is long in the past (and again is some pretty deep lore), and humans have been on Zeta Halo for years and never reported Flood activity. As in any work of fiction, the narrative is flexible enough for pretty much anything to happen, so they could bring the Flood back if they wanted to, but it’s hardly necessary and wouldn’t be some great revelation for the game.