Hello, All
HALO: INFINITE… Idea’s and Forge Idea’s and things for Multiplayer that be amazing.
Hope everyone like my post and likes all the things I would hope to see in the new HALO: INFINITE.
FORGE: VEHICLES - ALL HALO VEHICLES
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Banshee - Brute Prowler - Civilian Warthog - Cobra - Condor - Chopper - Falcon - Ghost - Gungoose - Gremlin - Grizzly - Hornet - HRUNTING Mark III Cyclops - Jackrabbit - Kestrel AV-30 VTOL - M400 Kodiak - Locust - Mongoose - Mantis - Oni Prowler - Pelican - Phaeton - Phantom - Revenant - Rhino - Scorpion - Shade Turret - Shade Anti Air Turret - Sparrowhawk - Spectre - Shadow (H2) - Spirit - Warthog (All Variants) - Wasp - Wolverine - Wraith - Wraith Anti AirMultiplayer: Game Modes
All past Halo games game modes, The ultimate halo game.>
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Ground Operations (Big Team Battle):: 32 on 32 like Battlefield with Vehicles and Objectives to Cap or Destroy. Super Scaled map with vehicles and have to fight against large forces of other players to complete objectives.</li> - Battle Royal - 100 player in Squads of 4 on super large scale map. (I know this game mode is worn out a bit but Halo might could do a nice new take on it)
I would prefer if the vehicles were grouped into pools and roles then you could find out what spots have openings and then you got a template for newer vehicles/weapons and how they should function. In a thread talking about the vehicle and weapon sandbox I described the different pools (sources) we had and what roles will result in a full suite and what options can be added to an expanded suite.
Now while I would like all vehicles and weapons from the past FPS games (excluding Halo 5 because the weapons and vehicles was designed around lootboxes), for the Halo Wars I would prefer that the suite is expanded to find a role and that role is also expanded to other pools.
Not saying that none of these things should be in the game. I wouldn’t have the Cyclops be a vehicle, I would have it more like a UNSC counterpart to a hunter where 3 are set around a power generator and can’t move too far away from it, if the generator gets destroyed then the cyclops are disabled (and the marine with a pistol has to climb out of it). However a forklift could be used to move the generator so it is possible to conduct an assault with a unit of Cyclops.
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> Hello, All****HALO: INFINITE… Idea’s and Forge Idea’s and things for Multiplayer that be amazing.****Hope everyone like my post and likes all the things I would hope to see in the new HALO: INFINITE.**FORGE: VEHICLES - ALL HALO VEHICLES - Banshee - Brute Prowler - Civilian Warthog - Cobra - Condor - Chopper - Falcon - Ghost - Gungoose - Gremlin - Grizzly - Hornet - HRUNTING Mark III Cyclops - Jackrabbit - Kestrel AV-30 VTOL - M400 Kodiak - Locust - Mongoose - Mantis - Oni Prowler - Pelican - Phaeton - Phantom - Revenant - Rhino - Scorpion - Shade Turret - Shade Anti Air Turret - Sparrowhawk - Spectre - Shadow (H2) - Spirit - Warthog (All Variants) - Wasp - Wolverine - Wraith - Wraith Anti AirMultiplayer: Game Modes**All past Halo games game modes, The ultimate halo game.>
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> - Ground Operations (Big Team Battle):: 32 on 32 like Battlefield with Vehicles and Objectives to Cap or Destroy. Super Scaled map with vehicles and have to fight against large forces of other players to complete objectives.</li> - Battle Royal - 100 player in Squads of 4 on super large scale map. (I know this game mode is worn out a bit but Halo might could do a nice new take on it)
Theres many ideas for forge but would say like Ai like marines etc.
Look at my halo infinite/halo 5 multiplayer Idea A IDEA FOR EITHER HALO 5 OR INFINITE OR BOTH.