> > It’s because Halo 4 promotes individual “success” over team playing in any gametype. I mean, now that we have personal ordnance, why would you have to push as a team to gain the power positions and power weapons on the map? Sure, the enemies got the Spartan Laser on Ragnarok, but that’s ok, your team can get 3 of their own just by sitting back and getting some assists!
> >
> > Sprint never helped this either. Before Halo 4, it was important to work as a team in order to outmaneuver and outsmart the enemy team. Now,if you find yourself facing two enemies while you’re alone, you can easily get out of death by sprinting away.
> >
> > Halo 4 completely ruined the risk vs reward aspect of the game, which in turn made people forget all about team gameplay. There’s no reason to have smart play in Halo 4, since anybody who makes mistakes has half a dozen crutches to fall back on.
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> Oh not at all Hotrod not at all, elements introduced in halo 4 greatly enhance the ability for teams to work well together.
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> For instance you can have certain players filling critical team roles like one member calling out RoDs for his team with drop recon. You can have agressive players equipped with AR hardlight pressuring the enemy while covered by a teammate with lightrifle camo.
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> Personal ordnance can be shared in competitive games to increase the number of team power weapons, such as me calling in a sniper for a teammate before I continue on my SAW run.
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> I could go on Hotrod but the fact of the matter is halo 4 massively increased the need for teams to work together for success.
Perhaps some of this is true, but I have never, ever, ever seen a game in Halo 4 where people actually work as a team like this, or ever share ordnance in the least bit, which is why it does not work in the least bit.
The reason that Halo 4 is inherently non-competitive is because it is based on elements that player cannot predict, therefore, cannot plan against. Look at other highly competitive games like Halo 3, StarCraft and League of Legends. Why are these games competitive?
In Halo 1-3 and Reach, you spawned knowing which weapons your enemies had, which weapons were on the map, where they spawned and how long it took for them to respawn. If you see that, for example, the Sword on Lockout is gone, you know that somebody in the game is carrying it. If it’s nobody on your team, you know that the other team has it, so you can plan around it. You also know that the Sword takes 3 minutes to respawn, so you know when you have to be at the Sword’s spawn in order to snatch it to your team, thus giving you the advantage. Teams would work together in order to secure these weapons spawns or power positions in order to win. Teamwork was based on skill, positioning and communication.
In StarCraft, each race is very different, but balanced. in the first portion of the match, a good player will scout an enemy’s base in order to discover which build they’re using. If a Protoss player is getting an early second gas, you know he’s going air, and can plan around it. If a Zerg player is getting their spawning pool at 6 supply, he’s going for an early rush. Once again, StarCraft is competitive because it revolves around having a plan, seeing what the other person is doing, and then modify your plan to adapt to what the other player is doing. There is no element of unknown or randomness that tilts one player more towards having an advantage.
Finally, League of Legends. Some people might say that having so many champions with so many different abilities leads to randomness, but it really doesn’t. Once again, you learn the different champions, which abilities they have, and what they can do. If you have an Annie in bottom lane, she’s going to work in a support role. If you see her in mid, you know she’s going AP. There are strategies and different builds that you can predict. Yes, you go and buy items that can change up your strengths and weaknesses, but the thing is, you can see the items that everybody has bought. The only unknown here is the other players’ skill and plans, so it all boils down to who is the better team in the end.
Halo 4 is not competitive, since there are so many random elements that you cannot plan for. Which armour abilities did the other team spawn with? Which weapons do they have? What are they going to get in their ordnance? Which weapons will spawn on the map? Where will those weapons spawn? When will they spawn? There is now way to predict any of it, therefore no way to plan around it in advance. A lot of Halo 4 comes down to luck rather than skill. You say you can call down a Sniper for your teammate while you run around with a SAW. How is the enemy team supposed to know that they’re suddenly going to have another Sniper Rifle to look out for? The only way they’ll know for sure is once they start dying to it, and then it’s too late.