Halo has lost its artistic identity

What the title says. Human style is now almost exclusively white, grey, with some secondary colours, with most surfaces being textureless, it’s basically not at all true to the previously established art style, which was modern and practical, thrust forward 500 years. Forerunner architecture used to look and feel ancient and monolithic, now being only flashy, ditching mysterious engravings in the surfaces for lights brighter than the sun, and so many jutting parts and components, I’m surprised Forerunners didn’t trip all the time trying to get around. Again, this deviates too far from the established style. It’s all very cookie cutter sci-fi like. Surprisingly, the Covenant style wasn’t butchered like the others, rather improved upon, which I applaud 343 for. See if there were lore explanations for why the styles have changed, like maybe the Forerunners having distinct architecture styles for each caste, I would understand. But then according to that logic, the installations on Genesis wouldn’t have looked identical to those on Requiem. And the music, while great and EXTREMELY well made, Kazuma didn’t really rekindle the spirit of the old soundtracks; catchy hooks and unique percussion beats, with an emphasis on sounding like a video game rather than a movie. Yes there was about two returning themes in this Halo, but their style was changed completely. The Halo theme, for example, used to be, in Marty’s words, large, ancient and epic. You used to listen the Halo theme, and think of embarking on a giant adventure throughout the galaxy in foreign, alien worlds, the new one sounds like it would play during a large battle. Which isn’t necessarily worse, per se, but it doesn’t capture the spirit of the Halo theme, and the series. And Kazuma needn’t even have brought back any other themes, as long as he stayed true to the Halo soundtrack style (IMO Tom Salta was very good at this. VERY good.) The particular bit about a big battle rather than an adventure could be applied to H5 as well, but that’s another discussion. The reason I have posted this is because these changes 343 made have affected the overall atmosphere of the Halo universe for me, and if you didn’t tell me it was a Halo game, I would have thought H5 to be an entirely different game from the old Halos. Honestly, Halo is now just a homogenized sci-fi shooter among many others on the market, artistically.

I would also like to add that I would very much prefer to Tom Salta to take the reigns on H6’s soundtrack, or at least be a large influence in the collaborative process with Kazuma.

I’m glad to trade artistic identity for dedicated servers.

In 2558, humanity has colonized many different worlds across the galaxy, it doesn’t make sense to expect the architecture on Meridian to look the same as on Earth or on Reach.

343’s Forerunner design does get super repetitive. There are massive sections of Halo 4 and 5’s campaign of just walking through these Forerunner hallways and bridges that all look the same while fighting Prometheans. In fact, what is it with Forerunners and really long bridges?

Not to mention humanity has become rather egotistical lately, what with plastering “UNSC” on every single plate of armor or building…

> 2533274823399538;5:
> 343’s Forerunner design does get super repetitive. There are massive sections of Halo 4 and 5’s campaign of just walking through these Forerunner hallways and bridges that all look the same while fighting Prometheans. In fact, what is it with Forerunners and really long bridges?

It’s been done well before, such as the Citadel in Halo 3.

> 2533274819029930;4:
> In 2558, humanity has colonized many different worlds across the galaxy, it doesn’t make sense to expect the architecture on Meridian to look the same as on Earth or on Reach.

He just wants the new games to look and sound identical to the original trilogy only with better graphics and to still continue the story.

> 2533274819029930;4:
> In 2558, humanity has colonized many different worlds across the galaxy, it doesn’t make sense to expect the architecture on Meridian to look the same as on Earth or on Reach.

6 years doesn’t change an entire galaxy of architecture, what with the Forward Unto Dawn following the same makeover, albeit for gameplay reasons, but it took the hit, artistically as well.

> 2533274883669557;8:
> > 2533274819029930;4:
> > In 2558, humanity has colonized many different worlds across the galaxy, it doesn’t make sense to expect the architecture on Meridian to look the same as on Earth or on Reach.
>
>
> He just wants the new games to look and sound identical to the original trilogy only with better graphics and to still continue the story.

If you go back home to your signifcant other and she/he had a different voice and face, but insisted she/he was still the same, would you be inclined to believe them? There is reasonable artistic evolution which will stay within the confines of the rules set in place (like the Covenant style for example), and then there is the complete makeover that 343 gave us with the other pallets, making the games barely resemble the Halo universe anymore. They just aren’t respecting Halo’s artistic source material.

Did you not see the planet Genisis??? It was like walking through a piece of art!

> 2533274933749851;9:
> > 2533274819029930;4:
> > In 2558, humanity has colonized many different worlds across the galaxy, it doesn’t make sense to expect the architecture on Meridian to look the same as on Earth or on Reach.
>
>
> 6 years doesn’t change an entire galaxy of architecture, what with the Forward Unto Dawn following the same makeover, albeit for gameplay reasons, but it took the hit, artistically as well.

So you’re saying the entire galaxy has the same architecture in the future? Nevermind that right now, on only one planet, all built at the same time, there are scores of different architectural styles? Not to mention those still standing from throughout the centuries?

> 2533274933749851;10:
> > 2533274883669557;8:
> > > 2533274819029930;4:
> > > In 2558, humanity has colonized many different worlds across the galaxy, it doesn’t make sense to expect the architecture on Meridian to look the same as on Earth or on Reach.
> >
> >
> > He just wants the new games to look and sound identical to the original trilogy only with better graphics and to still continue the story.
>
>
> If you go back home to your signifcant other and she/he had a different voice and face, but insisted she/he was still the same, would you be inclined to believe them? There is reasonable artistic evolution which will stay within the confines of the rules set in place (like the Covenant style for example), and then there is the complete makeover that 343 gave us with the other pallets, making the games barely resemble the Halo universe anymore. They just aren’t respecting Halo’s artistic source material.

Yeah, I get what you’re saying. I wasn’t being facetious. That is what you want, isn’t it?

> 2533274883669557;12:
> > 2533274933749851;9:
> > > 2533274819029930;4:
> > > In 2558, humanity has colonized many different worlds across the galaxy, it doesn’t make sense to expect the architecture on Meridian to look the same as on Earth or on Reach.
> >
> >
> > 6 years doesn’t change an entire galaxy of architecture, what with the Forward Unto Dawn following the same makeover, albeit for gameplay reasons, but it took the hit, artistically as well.
>
>
> So you’re saying the entire galaxy has the same architecture in the future? Nevermind that right now, on only one planet, all built at the same time, there are scores of different architectural styles? Not to mention those still standing from throughout the centuries?

Genesis was a Builder planet with architecture that is identical to Requiem, a Warrior-Servant installation. Two entire planets, built by two distict castes, with identical architecture. There are already glaring signs of discrepancies throughout the design pallets going beyond even lore.

> 2533274883669557;13:
> > 2533274933749851;10:
> > > 2533274883669557;8:
> > > > 2533274819029930;4:
> > > > In 2558, humanity has colonized many different worlds across the galaxy, it doesn’t make sense to expect the architecture on Meridian to look the same as on Earth or on Reach.
> > >
> > >
> > > He just wants the new games to look and sound identical to the original trilogy only with better graphics and to still continue the story.
> >
> >
> > If you go back home to your signifcant other and she/he had a different voice and face, but insisted she/he was still the same, would you be inclined to believe them? There is reasonable artistic evolution which will stay within the confines of the rules set in place (like the Covenant style for example), and then there is the complete makeover that 343 gave us with the other pallets, making the games barely resemble the Halo universe anymore. They just aren’t respecting Halo’s artistic source material.
>
>
> Yeah, I get what you’re saying. I wasn’t being facetious. That is what you want, isn’t it?

I apologize. Everything sounds passive aggressive on the internet so you’ll have to forgive me.

> 2533274883669557;8:
> > 2533274819029930;4:
> > In 2558, humanity has colonized many different worlds across the galaxy, it doesn’t make sense to expect the architecture on Meridian to look the same as on Earth or on Reach.
>
>
> He just wants the new games to look and sound identical to the original trilogy only with better graphics and to still continue the story.

Here’s a proper response, I like it when things carry over from previous games. It hammers home the idea of familiarity everyone comes to expect, and when so much changes for the sake of it, it’s kind of a rude awakening. Consistency is key to a universe that is rapidly expanding, preventing things from getting too convoluted and confusing, like the whole Forward Unto Dawn debacle with Halo 4, where 343 had to create a new type of frigate and retcon its previous version just for its redesign to have any modicum of sense.

> 2533274933749851;1:
> What the title says. Human style is now almost exclusively white, grey, with some secondary colours, with most surfaces being textureless, it’s basically not at all true to the previously established art style, which was modern and practical, thrust forward 500 years. Forerunner architecture used to look and feel ancient and monolithic, now being only flashy, ditching mysterious engravings in the surfaces for lights brighter than the sun, and so many jutting parts and components, I’m surprised Forerunners didn’t trip all the time trying to get around. Again, this deviates too far from the established style. It’s all very cookie cutter sci-fi like. Surprisingly, the Covenant style wasn’t butchered like the others, rather improved upon, which I applaud 343 for. See if there were lore explanations for why the styles have changed, like maybe the Forerunners having distinct architecture styles for each caste, I would understand. But then according to that logic, the installations on Genesis wouldn’t have looked identical to those on Requiem. And the music, while great and EXTREMELY well made, Kazuma didn’t really rekindle the spirit of the old soundtracks; catchy hooks and unique percussion beats, with an emphasis on sounding like a video game rather than a movie. Yes there was about two returning themes in this Halo, but their style was changed completely. The Halo theme, for example, used to be, in Marty’s words, large, ancient and epic. You used to listen the Halo theme, and think of embarking on a giant adventure throughout the galaxy in foreign, alien worlds, the new one sounds like it would play during a large battle. Which isn’t necessarily worse, per se, but it doesn’t capture the spirit of the Halo theme, and the series. And Kazuma needn’t even have brought back any other themes, as long as he stayed true to the Halo soundtrack style (IMO Tom Salta was very good at this. VERY good.) The particular bit about a big battle rather than an adventure could be applied to H5 as well, but that’s another discussion. The reason I have posted this is because these changes 343 made have affected the overall atmosphere of the Halo universe for me, and if you didn’t tell me it was a Halo game, I would have thought H5 to be an entirely different game from the old Halos. Honestly, Halo is now just a homogenized sci-fi shooter among many others on the market, artistically.

What was the human art style before? Drab green. Where are you getting white? Also yes they messed up with the forerunners but they wanted to be different and had to stick with what they messed up in Halo 4 with.

> 2533274933749851;15:
> > 2533274883669557;13:
> > > 2533274933749851;10:
> > > > 2533274883669557;8:
> > > > > 2533274819029930;4:
> > > > > In 2558, humanity has colonized many different worlds across the galaxy, it doesn’t make sense to expect the architecture on Meridian to look the same as on Earth or on Reach.
> > > >
> > > >
> > > > He just wants the new games to look and sound identical to the original trilogy only with better graphics and to still continue the story.
> > >
> > >
> > > If you go back home to your signifcant other and she/he had a different voice and face, but insisted she/he was still the same, would you be inclined to believe them? There is reasonable artistic evolution which will stay within the confines of the rules set in place (like the Covenant style for example), and then there is the complete makeover that 343 gave us with the other pallets, making the games barely resemble the Halo universe anymore. They just aren’t respecting Halo’s artistic source material.
> >
> >
> > Yeah, I get what you’re saying. I wasn’t being facetious. That is what you want, isn’t it?
>
>
> Everything sounds passive aggressive on the internet so you’ll have to forgive me.

It’s okay. I mean, I prefer a lot from the classic games but also I like a lot of new stuff as well … so I’m sort of torn on the issue. I do like the look of 343’s Forerunner stuff because I think it better represents intergalactic super advanced ancient aliens better than Bungie’s … but I like Bungie’s UNSC look better (like armor, vehicles, etc.), so honestly, I could go either way.

The thing about Genesis v. Requiem in terms of caste system … you know they just retconned that old stuff. Like they did with the look of the Sangheili. We thought the Arbiter and his Elites would look like they did in H2A, but they don’t. We do still have both types of Grunts and Jackals though. But we probably won’t see anymore of them unless they, god forbid, do a Halo 3 Anniversary.

> 2535412198452857;17:
> > 2533274933749851;1:
> > What the title says. Human style is now almost exclusively white, grey, with some secondary colours, with most surfaces being textureless, it’s basically not at all true to the previously established art style, which was modern and practical, thrust forward 500 years. Forerunner architecture used to look and feel ancient and monolithic, now being only flashy, ditching mysterious engravings in the surfaces for lights brighter than the sun, and so many jutting parts and components, I’m surprised Forerunners didn’t trip all the time trying to get around. Again, this deviates too far from the established style. It’s all very cookie cutter sci-fi like. Surprisingly, the Covenant style wasn’t butchered like the others, rather improved upon, which I applaud 343 for. See if there were lore explanations for why the styles have changed, like maybe the Forerunners having distinct architecture styles for each caste, I would understand. But then according to that logic, the installations on Genesis wouldn’t have looked identical to those on Requiem. And the music, while great and EXTREMELY well made, Kazuma didn’t really rekindle the spirit of the old soundtracks; catchy hooks and unique percussion beats, with an emphasis on sounding like a video game rather than a movie. Yes there was about two returning themes in this Halo, but their style was changed completely. The Halo theme, for example, used to be, in Marty’s words, large, ancient and epic. You used to listen the Halo theme, and think of embarking on a giant adventure throughout the galaxy in foreign, alien worlds, the new one sounds like it would play during a large battle. Which isn’t necessarily worse, per se, but it doesn’t capture the spirit of the Halo theme, and the series. And Kazuma needn’t even have brought back any other themes, as long as he stayed true to the Halo soundtrack style (IMO Tom Salta was very good at this. VERY good.) The particular bit about a big battle rather than an adventure could be applied to H5 as well, but that’s another discussion. The reason I have posted this is because these changes 343 made have affected the overall atmosphere of the Halo universe for me, and if you didn’t tell me it was a Halo game, I would have thought H5 to be an entirely different game from the old Halos. Honestly, Halo is now just a homogenized sci-fi shooter among many others on the market, artistically.
>
>
> What was the human art style before? Drab green. Where are you getting white? Also yes they messed up with the forerunners but they wanted to be different and had to stick with what they messed up in Halo 4 with.

Look at Rat’s Nest in Halo 3. New Mombasa in ODST. Longshore, Standoff, Cairo Station… so much more to name. Halo used to have so much variety in its human pallet, which it now lacks.

> 2533274883669557;18:
> > 2533274933749851;15:
> > > 2533274883669557;13:
> > > > 2533274933749851;10:
> > > > > 2533274883669557;8:
> > > > > > 2533274819029930;4:
> > > > > > In 2558, humanity has colonized many different worlds across the galaxy, it doesn’t make sense to expect the architecture on Meridian to look the same as on Earth or on Reach.
> > > > >
> > > > >
> > > > > He just wants the new games to look and sound identical to the original trilogy only with better graphics and to still continue the story.
> > > >
> > > >
> > > > If you go back home to your signifcant other and she/he had a different voice and face, but insisted she/he was still the same, would you be inclined to believe them? There is reasonable artistic evolution which will stay within the confines of the rules set in place (like the Covenant style for example), and then there is the complete makeover that 343 gave us with the other pallets, making the games barely resemble the Halo universe anymore. They just aren’t respecting Halo’s artistic source material.
> > >
> > >
> > > Yeah, I get what you’re saying. I wasn’t being facetious. That is what you want, isn’t it?
> >
> >
> > Everything sounds passive aggressive on the internet so you’ll have to forgive me.
>
>
> It’s okay. I mean, I prefer a lot from the classic games but also I like a lot of new stuff as well … so I’m sort of torn on the issue. I do like the look of 343’s Forerunner stuff because I think it better represents intergalactic super advanced ancient aliens better than Bungie’s … but I like Bungie’s UNSC look better (like armor, vehicles, etc.), so honestly, I could go either way.
>
> The thing about Genesis v. Requiem in terms of caste system … you know they just retconned that old stuff. Like they did with the look of the Sangheili. We thought the Arbiter and his Elites would look like they did in H2A, but they don’t. We do still have both types of Grunts and Jackals though. But we probably won’t see anymore of them unless they, god forbid, do a Halo 3 Anniversary.

I agree with the Forerunner architecture showing them as intergalactic advanced aliens, but the ancient part, not so much. Maybe with engravings and more glyphs. It just doesn’t instill the wonder you would get from looking at something like the sentinel wall or the control room. It feels too… immediate, flashy. There is no subtlety in it anymore.