Halo - Hardest Series on K/D

So, prior to me writing this thread, I would like to acknowledge that no, not everything relies solely on someone’s K/D ratio. However, this is not the purpose of this thread.

I would just like to draw attention to the difficulty of maintaining a “good” K/D in Halo. Compared to other games (BF:3, CoD: MW3, CoD: BO2, etc…), Halo is an entirely different entity in terms of mechanics.

4 shots anywhere, 1 to the head. That may as well be the UNSC’s motto, as that’s what everyone should know. Of course, this simple rule is easily manipulated by more than just what weapon someone has.

<mark>It’s really all a numbers game!</mark>

Example: In Call of Booty or Battlefield 3, you can literally take out three people with one assault rifle magazine. In H4, you have very little chance of being successful with killing any of them. Why? Because three people shooting at you will have you dead in the equivalent of you firing two shots (provided these people make their shots). There’s strength in numbers my friends. Even if you’re MLG pro l33t haxx XXsniperproxX, there is an extremely high chance that you will lose in a 2 on 1 situation. Of course there are exceptions, but for the most part, 2 > 1.

With this being said, along with other mechanics of the game I won’t delve into, I’ve come to the conclusion that Halo is the most difficult, current FPS being played right now maintain a solid K/D.

I’d say anything above 1.1 - 1.2 is good for a player who only plays with randoms. Just my opinion (mine is 1.5, I’ll save you the trouble).

Anyway, thoughts? Disagree? I really hate up bringing other games, but for the sake of the thread, reference was necessary.

> The reason you can’t go rampage on Halo because they have a functional trueskill system.
>
> In battlefield or CoD, you get thrown into a match.

Added in the comments section. I forgot to mention this. My first 5-10 games of H4 I had 25+ kills with below 10 deaths. Once trueskill kicked in, things changed a whole lot quicker.

My k/d has only been increasing as I play maintaining is a after though started positive and only seem to increase I believe it is currently 1.53

I agree. Sticking with your teammates in this game, is a lot more important than something like CoD. I also found I’m getting way more assists this game. In Reach, I averaged 3-4. This game it seems more like 8-9; even some games hitting 15. I don’t mind much though, still get points towards my personal ordnance, but just something I’ve noticed.

Woah maybe your right it is now 1.37 always randoms

The reason you can’t go rampage on Halo because they have a functional trueskill system.

In battlefield or CoD, you get thrown into a match.

Halo is the hardest fps to maintain a solid K/D because most people are using the same gun as everyone else in a game. And in games like CoD and Battlefield you don’t have a shield, so it is easier to kill multiple people with one magazine.

For as awful as instant respawn in Halo 4 is, CoD is 100x worse and in my experience makes teamwork just as important in CoD although in CoD it’s less about team shooting and more about holding positions and watching flanks (something Halo deals very little with).

Different games. Different tactics.

> Halo is the hardest fps to maintain a solid K/D because most people are using the same gun as everyone else in a game. And in games like CoD and Battlefield you don’t have a shield, so it is easier to kill multiple people with one magazine.

With that same logic it’s also much easier to be killed in CoD…

> For as awful as instant respawn in Halo 4 is, CoD is 100x worse and in my experience makes teamwork just as important in CoD although in CoD it’s less about team shooting and more about holding positions and watching flanks (something Halo deals very little with).
>
> Different games. Different tactics.

Teamwork in Call of Duty? Are we talking about the same games? Holding positions and watching flanks? Coming from CoD4 - MW2, all I’ve ever seen is run and gun, drop shot, stand up and run some more.

Still floating around 2.7 like Reach…

BF3 K/D is a little higher and MW3 was lower.

well to me K/D does not really matter, but that being said(and i know i’m contradicting myself) my k/d on all FPS is a .80 i can say for a fact that, that takes a bit of skill to do across all FPS(battlefield 3, COD mw3, BO2, halo, etc) what’s that old saying, consistency is a good thing to have better then accuracy.

Depends on the game type too. Objective type games I usually just go for the objective and will have a lower k/d, whilst slayer type or swat my k/d is usually much higher.
Overall I have never really cared about k/d in this game, which to me is a lot more fun being able to relax.

well idk about you guys, but when i play smaller maps (i play lots and lots of 4v4 i hate big maps and big team slayer), i always watch flanks (or at least try really hard to). I learned this after playing about 3 or 4 matches. In all honesty its how i get most of my kills i sit back and help making sure to keep an eye on my radar and any other ways the enemy may come at us. Though it does suck when 3 of the 4 players on your team run off with out you about the same time 2 come flanking from the side.

I completely agree though, halo most matches i have been in when we lose or win by over 100 points its because there was NO team work. No focus fire nothing of the sorts. Most games that were under 100 points were very team oriented maybe not the most coordinated but we stuck together at least, and so did they.

One last thing i would like to point out a team that is coordinated and uses team work will win 99% of the time. so people distracting while others flank and what not. its pretty simple tactics that could be used to win, IF PEOPLE WOULD USE THEM.

as for the actual topic of K/D mine has dropped horribly the past couple days due to trying snipers i was about 1.1 now im back down to 1.05 i think. Found out i suck at snipers so not playing that.

I once engaged a who team (Team Slayer) with each on armed with a precsion weapon… I died in one volly… and laugh because they all must have hit my head at the same time. personaly I focus on comendations than the K/D it makes Halo more enjoyable for me.

I used to watch my KD like a tryhard, but it really takes the fun factor out of the game. In H4, I’ve said “screw it” and just enjoy it.

I disagree my K/D has never been better. I’m at 2 flat.

Im at 2, And to tell you the truth, yes a 2 on 1 is most of the time not a skill fight, but a number fight. There is where experience comes in. Situational awareness and team-playing will get you throught that. Always have an exit rute in mind befroe taking a 2 on 1. Keepng a good kd IS a matter of intelligence and skill.But i do agree with my fellow gamers, in battlefield or COD caming is MUCH easier, and the whole game is basically different. IN halo, we all have the same gun rack, in COD you dont stand a chance agaisnt higher levels with sweeter upgrades.

Halo has for the most part been very much a numbers game. The outcome of battles tend to rely heavily on actual raw statistics rather than twitch and spray.

I’ve played CoD and I enjoyed it, but it’s a totally different type of fun. All of that stuff is twitchy ADHD action, which isn’t bad if you feel like having quick bursts of extreme fun (or extreme frustration-- it works both ways and it’s almost completely random).

But Halo has always been much more consistent, to the point where if you want to survive consistently or kill consistently against equal players, you have to get creative rather than just empty your magazine into the torsos of three different enemies to get the effortless triple kill.

> Im at 2, And to tell you the truth, yes a 2 on 1 is most of the time not a skill fight, but a number fight. There is where experience comes in. Situational awareness and team-playing will get you throught that. Always have an exit rute in mind befroe taking a 2 on 1. Keepng a good kd IS a matter of intelligence and skill.But i do agree with my fellow gamers, in battlefield or COD caming is MUCH easier, and the whole game is basically different. IN halo, we all have the same gun rack, in COD you dont stand a chance agaisnt higher levels with sweeter upgrades.

100% agree with this. Camping for K/D has never been easier in CoD and Battlefield, current K/D in MW3 is 2.7.

Why people care about K/D is beyond me.