Halo games were never tactical.

As a frequent Call of Duty player, who happens to love the crap out of Halo, I just have to say that Halo was never tactical.

I haven’t gotten Halo 4 yet, but looking at the posts saying that sprint ruins everything is just laughable. People are trying to say that without sprint, things were more tactical, and games were slower paced and required strategic thinking. BULL.

When I’ve played Halo in the past, and up until Reach, every game was fast paced, competitive, and quick. I’ve NEVER seen these long and hard strategic games people always fanboy about.

People often say that CoD is for a quick adrenaline rush and that Halo is a more relaxed, immersive experience, and that’s just completely wrong.

For some players, Halo has been, and will always be, a fast paced shooter that is nothing but action and nade spamming.

I don’t think sprint is ruining the game…although when you play it yourself it just doesn’t feel entirely like the older games in general.

> I don’t think sprint is ruining the game…although when you play it yourself it just doesn’t feel entirely like the older games in general.

That’s a good thing. If they stayed the same as Halo 2 or 3 without adding stuff, I’d give up on Halo.

I don’t find COD very tactile either. You can claim you use it but I bet i could implement your potential argument into Halo so. I don’t find your argument very compelling

> I don’t think sprint is ruining the game…although when you play it yourself it just doesn’t feel entirely like the older games in general.

Easiest solution is to not sprint att all :smiley: But im with OP.

Thats not what we’re complaining about.

Halo was, from first release up until Halo 4, supposed to an arena shooter. All of the crap they borrowed from other franchises has now made it NOT a arena shooter, rather an arcade shooter like CoD.

This is what we’re talking about. We want it to go back to be an arena shooter.

As for Sprint, let me ask a simple question; what is more logical in a game like Halo - including a Sprint function, or simply having a high enough default movement speed where you don’t need Sprint to get around the map quickly and effectively?

OP, Halo has always been more mental play than aim play. You never saw strategies because you played low/mid-level games. Any high level game is ruled by strategies (especially in MLG). Furthermore, in Halo you can outsmart your opponents in ways that no CoD game will ever let you do.

sorry guys but I like the sprint function. It only makes sense in a shooter with big maps.

And at least for me. it still feels like Halo.

> For some players, Halo has been, and will always be, a fast paced shooter that is nothing but action and nade spamming.

Wait wait wait… so Halo is a fast paced game where different strategies are constantly being applied, and spacial control is key… and you say that isn’t tactical…?

I really don’t agree with that, but okay.

Anyway, if you want to see tactical Halo, you should read this:

or watch these:

etc…

This whole post is bull and naive.

Take it from an experienced, competitive, tactical player. This game requires you to think way more than any other Cod game.

In CoD, if I saw two people, I could easily mow them down with good aim and fast reflexes. If I tried that in this game, I would most likely die or barely survive. In that same situation in Halo, I would probably turn tail and run knowing im out gunned and out numbered.

Playing CTF, Oddball, and almost every other objective game requires thinking and teamwork to win. I unitize speech and strategy and teamwork to win me games. I am not the best with aim per say, but I am an excellent strategist.

You could say the same for CoD, but you can get by just playing recklessly, but here that will get you killed a majority of the time.

And adding on to your sprint comment, I think it adds more strategy than it removes. Someone runs around a corner, easy prey. Knowing when and where its safe to use Sprint is a big factor in the game.

Just because you don’t see something doesn’t mean its not there.

> sorry guys but I like the sprint function. It only makes sense in a shooter with big maps.
>
> And at least for me. it still feels like Halo.

/FACEPALM
I can’t believe you guys can be THIS naive! Wake up!! The maps are big because they implemented Sprint. In CE, H2 and H3 the average map was much, much smaller. Sprint is not the cure, sprint is the problem itself.

> > I don’t think sprint is ruining the game…although when you play it yourself it just doesn’t feel entirely like the older games in general.
>
> That’s a good thing. If they stayed the same as Halo 2 or 3 without adding stuff, I’d give up on Halo.

I’m fine with the additions, the way the game feels is different.

This is so true. Now with the sprint I love the game so much more. It’s -Yoinking!- awesome. I was playing kill the king last night and having an absolute blast. SPRINT Makes halo awesome!

BTW - Halo is not really a strategy/ tactical shooter. It has always been about individual brilliance. Most teams that destroy have 2-3 excellent player that just lone wolf it and smash the numbers…

So far halo 4 has been outstanding.

Yes I also love call of duty and more so battlefield.Congrats on making a truly fast paced and detailed multi player!

> This is so true. Now with the sprint I love the game so much more. It’s -Yoinking!- awesome. I was playing kill the king last night and having an absolute blast. SPRINT Makes halo awesome!
>
> BTW - Halo is not really a strategy/ tactical shooter. It has always been about individual brilliance. Most teams that destroy have 2-3 excellent player that just lone wolf it and smash the numbers…

I… I can’t… what? Do you even know what you’re talking about? cries in sadness

> > sorry guys but I like the sprint function. It only makes sense in a shooter with big maps.
> >
> > And at least for me. it still feels like Halo.
>
> /FACEPALM
> I can’t believe you guys can be THIS naive! Wake up!! The maps are big because they implemented Sprint. In CE, H2 and H3 the average map was much, much smaller. Sprint is not the cure, sprint is the problem itself.

haha who still uses “/facepalm”
it’s not a problem lol a lot of people would rather have big maps. It would make no sense if a spartan couldn’t run. Remember they are trying to make Multiplayer canon. -__- facepalm. How bout you grown up?

> > > sorry guys but I like the sprint function. It only makes sense in a shooter with big maps.
> > >
> > > And at least for me. it still feels like Halo.
> >
> > /FACEPALM
> > I can’t believe you guys can be THIS naive! Wake up!! The maps are big because they implemented Sprint. In CE, H2 and H3 the average map was much, much smaller. Sprint is not the cure, sprint is the problem itself.
>
> haha who still uses “/facepalm”
> it’s not a problem lol a lot of people would rather have big maps. It would make no sense if a spartan couldn’t run. Remember they are trying to make Multiplayer canon. -__- facepalm. How bout you grown up?

Personally, I like the addition of sprint, but I prefer smaller and medium sized maps. Kind of makes me a little sad to see a majority of the maps taylored to vehicle AND player combat, especially since they removed Falcon, which would have been an excellent addition.

Like I said, I prefer person on person encounters, but some vehicle gameplay is fun here and there as well, but not every other map if you ask me.

lol you have no clue what you are talking about. Go back to cod.

> > > sorry guys but I like the sprint function. It only makes sense in a shooter with big maps.
> > >
> > > And at least for me. it still feels like Halo.
> >
> > /FACEPALM
> > I can’t believe you guys can be THIS naive! Wake up!! The maps are big because they implemented Sprint. In CE, H2 and H3 the average map was much, much smaller. Sprint is not the cure, sprint is the problem itself.
>
> haha who still uses “/facepalm”
> it’s not a problem lol a lot of people would rather have big maps. It would make no sense if a spartan couldn’t run. Remember they are trying to make Multiplayer canon. -__- facepalm. How bout you grown up?

Kid, you’re using smileys in your post and then you try to tell me to grow up? I’m fairly certain that you’re not even over the age of consent, so don’t worry I’m older.
On topic, making multiplayer canon DOES NOT MEAN it has to be realistic. Furthermore, can we really say what is realistic in a Sci-fi videogame? No, because we don’t know anything about the sci-tech in the game (or better yet, it’s all made up stuff so it doesn’t really matter).
You said it only made sense to add sprint in a shooter with big maps. I replied by telling you that it’s the other way around, as in they added sprint and then they made bigger maps to handle sprint.

> Thats not what we’re complaining about.
>
> Halo was, from first release up until Halo 4, supposed to an arena shooter. All of the crap they borrowed from other franchises has now made it NOT a arena shooter, rather an arcade shooter like CoD.
>
> This is what we’re talking about. We want it to go back to be an arena shooter.
>
> As for Sprint, let me ask a simple question; what is more logical in a game like Halo - including a Sprint function, or simply having a high enough default movement speed where you don’t need Sprint to get around the map quickly and effectively?

Its not a arena shooter, its a sandbox shooter, meaning your strategy is yours to perform. Actualy sprint adds a lot to the game lettig you get from point A to B faster making you feal like a spartan sould, powerful. it also allows the fight to get back to the fight faster

@ANTO and TEEJAY,

Both of you are acting like spoiled little kids. Arguing about who is older, claiming your opinion is the only one that matters, refusing to admit misunderstandings, arguing over facepalming for Gods sakes. Stop telling each other to grow up, and realize both of you need to grow up.

Stop this pointless argument and name calling, it just makes you both look like whiny children.