Hello! I hope this hasn’t been posted already but I would like to hear what other people have to say. Since bots were announced I was wondering if anyone else would love to see bots be implemented into forge to set up our own scenarios and situations. This could also lead to the creation of having mainstream NPCs be available to use in forge such as marines, grunts, etc. I think this would be amazing and can really lead to some creative settings. It seems unlikely but definitely a thought to consider.
Forgeable AI is a very popularly suggested feature, while there’s been no confirmation as of yet I do hope we see such a feature added into the game. There’s so many possibilities for custom games that forgeable AI would enable. Hopefully we’ll see a Forge reveal soon.
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> Forgeable AI is a very popularly suggested feature, while there’s been no confirmation as of yet I do hope we see such a feature added into the game. There’s so many possibilities for custom games that forgeable AI would enable. Hopefully we’ll see a Forge reveal soon.
i’m not a big forger but i want an in depth forge overview more than life itself.
My guess is there will be no AI in Forge because of how difficult it is to get the pathfinding to work. They can put bots in the static premade maps, and have them follow rigidly defined premade paths through them, with plenty of testing and stuff, but dropping AI into an unpredictable player-made Forge map would too often result in AI getting lost, walking into walls etc
You’d need another series x just to handle the damn AI for forge. Probably doable through LAN if you use wifi only for online gaming but the bandwidth required probably wouldn’t be very high.
any thoughts on the physical reqs to make something like this run in real time?
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> My guess is there will be no AI in Forge because of how difficult it is to get the pathfinding to work. They can put bots in the static premade maps, and have them follow rigidly defined premade paths through them, with plenty of testing and stuff, but dropping AI into an unpredictable player-made Forge map would too often result in AI getting lost, walking into walls etc
Good point I never thought about that!
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> My guess is there will be no AI in Forge because of how difficult it is to get the pathfinding to work. They can put bots in the static premade maps, and have them follow rigidly defined premade paths through them, with plenty of testing and stuff, but dropping AI into an unpredictable player-made Forge map would too often result in AI getting lost, walking into walls etc
Depends on how it’s handled. Every game’s different obviously, but Ravenfield custom maps the AI functions just fine in most cases and it’s a solo-dev project and not a “high-end super-guru that knows everything about this engine” sort of developer either. Feels more like tyhey’re “A bit more than a hobbyist, but not quite a major solo-dev”. But the thing is their map tool is still tailored to that experience, Halo’s Forge might not be.
Unless the AI’s built with knowing “Okay, THAT is a wall. I go around.” and other sort of basic logic about the supplied Forge pieces, then the only real other option is allowing us to “paint” pathfinding. Tell the AI this is a restricted area, tell the AI this is an area that’s going to be contested, etc. Weighting areas where they should be funneling towards or prioritizing. I know some other games that utilize this, and it’s pretty basic and lightweight. It also means that if you don’t pathfind paint an area, they either (A) won’t use it at all, or (B) will use it but default to the engine’s built-in pathfinding and might perform awkwardly in that region.
I don’t think bots will be compatible with Forged maps. 343 said custom games could be filled with bots, but I think this will only apply to default/343 made maps. I think altering the maps with Forge will disable the ability to put bots in them. I think this will be the case because 343 can program map knowledge into the bots, but when you start messing with the map, I don’t see how the bots could know about the change to the map and respond intelligently.
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> I don’t think bots will be compatible with Forged maps. 343 said custom games could be filled with bots, but I think this will only apply to default/343 made maps. I think altering the maps with Forge will disable the ability to put bots in them. I think this will be the case because 343 can program map knowledge into the bots, but when you start messing with the map, I don’t see how the bots could know about the change to the map and respond intelligently.
I’d like to see Bots compatible with custom maps, but this would definitely be an issue if they were. I’d still take dumb bots over no bots though.
I am not sure I agree with the people saying that 343I will not put bots in Forge for pathfinding reasons. It’s been impression that many of the social Playlist, and hell many of the maps in general, were made in Forge by 343I. If you look at many of the maps in H5, they look 100% like they were made in forge and you can open them in Forge no problem. If AI can’t be used in those maps than 343I would not be able to feature AI in many of the playlists.
As to pathfinding mechanics, handling no pre programmed maps, I just don’t see that being an issue. The whole point of pathfinding is to find a path, without being told ahead of time where they can go. I would be very surprised if the newest flagship platform has such bad AI that they can’t handle odd terrain at least as well as an okay player.
There are ways to make AI work on custom maps. You just need to design the AI with that in mind.
If you design them in the traditional way then they would have to give tools to the forgers to get it to work. But there are more dynamic AI that they use in procedurally based games.