The Warzone Firefight beta has given me serious doubts about the future of PvE in Halo 5: Guardians. For someone who loved Firefight in both Halo 3: ODST and Halo: Reach, the lack of customization, offline play, and single-players means that Warzone Firefight will not satisfy my Halo PvE thirst.
If you take both iterations of Firefight, plus Warzone Firefight and Spartan Ops, Halo: Reach definitely had the best PvE side-mode out of all the Halo games. I’ll never understand why 343i didn’t just take Reach’s Firefight mode and improve upon it, rather than try and create these brand-new modes that only leave players wanting.
With that in mind, I have a question; hypothetically speaking, if 343i were to take Reach’s Firefight mode and sell it as a standalone product with three times the maps, plus weapons and vehicles… would you buy it?
I don’t know about you, but I would. I want more Firefight, and there’s so much 343i could do to improve upon Reach’s Firefight:
1. Play as Heretic Elites fighting alongside Spartans against the Covenant.
2. Add customization option for “Set Skulls” like in Halo 3: ODST’s firefight.
3. Add “Vehicle Options” that let us change the vehicles that spawn on the map, like in Halo 2’s multiplayer.
4. Add friendly AI to all Warthog maps, including Beachhead and Unearthed.
5. Add new, bigger maps with bigger battles with up 48 enemy AI, with heavy vehicles like the Scorpion and Falcon.
I’m thinking add all of that, plus 20+ new Firefight maps, returning weapons like the Battle Rifle and SMG, and new vehicles like a prototype version of the Mantis, and maybe some vehicles from Halo Wars as well. Ever looked at some of the OP vehicles from Halo Wars and wanted to drive them in a normal Halo game? I sure have; for Halo: Firefight, I’d really love to see the Sparrowhawk and Locust added to the sandbox. They would fit nicely with the bigger maps and large-scale vehicle battles that I crave.
That’s another thing that I thought Firefight always needed; big vehicle battles. I was always a fan of those kinds of encounters in the Campaign, like the Scorpion segments of Assault on the Control Room in Halo: CE, basting through hordes Ghosts on the bridge of the Metropolis level in Halo 2, and those giant battles with the Scarabs and Hornet on The Ark and The Covenant in Halo 3. If they could create those kinds of battles in Firefight, that would be awesome.
They don’t even need to make all brand-new maps to do it. The majority of the new maps should be brand-new, custom-made for Firefight, but there are also some BTB and Invasion maps that could be repurposed for large Firefight maps; Boneyard, Spire, and Breakpoint from Halo: Reach are all excellent candidates, and there’s also Sandtrap from Halo 3, and Longbow from Halo 4.
One last thing to keep in mind; this game would be an extension of Halo: Reach. That means all the armor customization, rank and commendation progress would carry over from Halo: Reach to Halo: Firefight. So if you loved Halo: Reach, and you loved Firefight, this game would just give you more of what you love.
So, what do you think? Like I said; I want more Firefight, and if 343i were to do something like this, I would pay for it. Sell it as maybe a $20-$30 dollar downloadable title on Xbox One, and I’d be cool with that.