" People naturally dislike change. It’s unfortunate, but the logic behind it makes sense (in a way). Change results in unfamiliarity. A lack of familiarity in certain situations can mean life or death. In basic everyday situations, it leads to discomfort.
When it comes to video games, we strive for what is new, but reject change. It is a reaction of fear, of losing faith in what we love. I find, that gamers often enjoy many changes that were made; post-release, but it is the period of uncertainty prior that gets us all riled up. The game, as far as we know, has a 50% chance of success and a 50% chance of failure. Instead of hyping ourselves up for what could be amazing, we look towards what might suck.
This reflects the individual’s preference. Some like to expect failure. They aren’t as disappointed by a negative outcome in the sense that they expect it and are ecstatic when the outcome is positive. This sort of attitude doesn’t rub off well on the surrounding individuals prior to release.
There are those who expect a positive outcome and are satisfied when said outcome is achieve, but devastated when the opposite occurs. I find that those that buy into hype like this are more prone to finding a game’s faults (even when satisfied with the release).
I myself take a more realistic approach. I attempt to maintain a healthy amount of excitement and skepticism. I take news day by day but, cannot realistically make any judgement without having experienced the game first hand. I can and will make judgements based on what I see and hear, but still attempt to remain as objective as positive. If it’s a gameplay change, I attempt to see if the change makes sense. Most of the time, I understand why certain changes were made.
We forget that we’re all individuals with individual opinions. I also note, that those who are dissatisfied or afraid, tend to be the more vocal. Those who are content, typically remain quiet.
Call of Duty and Halo have always maintained a constant rivalry. This isn’t because one game is better or worse. It is simply a matter of preference. Halo can’t ever be anything but Halo, and COD nothing more than COD.
One thing I do note is that Halo tries to mix things up. Tries new things, not because anything is broken, but to keep things from getting too stale. A game that attempts change and fails can learn from said failures. The same applies to successes. COD has changed little post Call of Duty 4.
I value Treyarch more, not because they are better or worse than Infinity Ward, but because they have the willingness to try new things.
You can’t experience the world if you don’t explore it. You can’t learn from mistakes if you are unwilling to take chances. You will never see any progress if nobody is willing to attempt to make it. "
Quoted from SMG90 at the ReadyUpLive forums.
Why cant we be a community that majority of our threads discusses the potential amazing that could come? The potential story? Everything that could come about and make us the happiest halo fans in history. Why must we hate and attack one another over personal views? why cant we just simply wait until we have all the chess pieces before we pass judgement on an unfinished game?
Sorry if this was long I have just been welling up with sad in looking at what this community has become since last year and this post exactly reflected what I think others need to read.
Thanks for your time,
Miya 
