Halo fans need to RELAX

I love Halo. Plain and simple, but ever since the changing of the guards of this franchise, I have seen more and more people just tear 343 apart ever since they started making Halo titles. Now before you respond let me say what I have to say first. Bungie has made some killer Halo titles, and so far 343 has done a pretty decent job of doing it too, but people need to STOP nit picking over every single little detail about Halo 5, and say that 343 is ruining this franchise. Every Halo has had some bugs, problems or whatever… The highly praised Halo 3 which seems to be the epitome of the Halo franchise had and still has it’s bugs today, it was never a perfect game, and yet people LOVED it. Halo Reach, another great Halo IMO, it had its own fair share of problems (remember when armor lock was a thing… Yikes). And yet people PRAISED Bungie…

Now people are getting upset over the tiniest little things whether its not being able to customize every part of your 200+ variations of armor, or not liking the new clamber, sprint, smartscope etc. Not liking the new FREE maps 343 is making. Getting upset that they can’t play infection, or their favorite ball game right away at launch.

Another example of this is the MCC (Sorry to get off topic but let me say this one thing). Now let me just say that the MCC is broken, plain and simple. But 343 had to spread out their team to work on H5 and MCC at the same time. And running 4 (now 5) games all on one disk AND supporting all their multiplayers (minus ODST) is quite a feat, and not an easy one.

What im trying to say is, that Halo NEEDS to innovate and change. If Bungie/343 kept on cranking out the same game with the same mechanics, then Halo would die out pretty quickly (look at the duty franchise). Halo is a wonderful thing and 343 is trying their best to please the fans and make Halo 5 a great thing. So just RELAX, sit down and just play this fantastic game… It is just a game after all

Thoughts?

halo fans? relax?? loooool

200 variations? More like 30 armors of which only a few look good, with each one having a couple variations that only differ by a paint stripe.

Most people are upset because of the lack of content. Halo 5 had the same 3 year development cycle and is basically bare bones compared to past iterations. The game has many issues aside from missing content, but I won’t get into that.

“If Bungie/343 kept on cranking out the same game with the same mechanics, then Halo would die out pretty quickly”

I’m not sure how accurate the above statement can be. Statistically speaking, Halo 4 and Halo 5 had extremely quick population drop off. 343 tried to do their own thing/innovate and the numbers reflected their success. At this point, maybe a classic game is what is required. Also, I can’t see how CoD is dying when it is consistently the #1 most played game on Xbox.

> 2533274826203061;3:
> 200 variations? More like 30 armors of which only a few look good, with each one having a couple variations that only differ by a paint stripe.
>
> Most people are upset because of the lack of content. Halo 5 had the same 3 year development cycle and is basically bare bones compared to past iterations. The game has many issues aside from missing content, but I won’t get into that.

This

OP, you also actually inspired me to go and dig up one of my old posts. The thread had a similar direction and I decided to summarize the communities issues with the game. I did have to remove the first part of the post though, as it is off topic to this thread.

-----------------------------------------------------------------------------------------------------------------------------------------------

Anyways, the majority of recent criticism has not even been about gameplay mechanics, but rather the lack of content. 343 had the same 3 year cycle as all previous Halo titles, and yet managed to deliver less content on top of missing core Halo features. I’ll try to outline the communities largest gripes.

REQ System

  • A completely RNG based progression system with few guaranteed unlocks (The SR rank packs and commendation packs)

  • Easy way to make easy money with the introduction of microtransactions.

  • Contains so many items that dilutes the REQ pool with useless variants and ugly armor to reduce chances of receiving decent equipment.

  • No in game unlocks based off of achievement progress or multiplayer proficiency.Customization

  • Armor customization took a few steps back. The game features nearly 200 armor sets with many being variants that only differ by a paint stripe, and the rest being abominations.

  • Emblem customization was removed and the only way to unlock emblems is through the REQ system, contrary to previous games where most of them were unlocked by default.

  • No black under suits and missing armor colors. Really, how hard would it be to give more color options such as black or sage. (Funnily enough, 343 mentioned that there is going to be much customization and we should "trust them, they know what they’re doing."Gametypes + Playlists

  • Missing iconic Halo gametypes that have existed roughly around a decade. Notable mentions include KOTH, Oddball, and Infection. These are not only missing in multiplayer, but custom games currently do not have them either. - Edit: As far as multiplayer goes, Halo 3’s layout can offer more flexibility and fun for all players. Create a strictly ranked division with a collection of new and classic gametypes, as well as a social division that offers a mix of many gametypes. Exclusive gametypes like Fiesta or Action sack may be put on weekend rotation.

  • Edit: For social multiplayer, the motion sensor should be re adjusted to its previous states, while ranked may either feature the current motion sensor, or the former motion sensor with a dedicated playlist without a motion sensor much alike MLG or Slayer Pro.Maps

  • Poor map design that does not accommodate the gameplay mechanics well. Many maps are too cramped and feature terrible lines of sight while others have illogical weapon placements like Overgrowth. These, coupled with the horribly gimped motion sensor create terrible map flow.

  • Recycled maps. How many remixes have we had and how many more will we get? More original maps or classic maps are required.

  • Forge maps. How difficult is it to make non forged maps for an AAA studio? BTB maps play pretty poorly currently especially with the rampant spawn flips. Besides, community forgers made the maps and 343 only made slight tweaks.Forge

  • Perhaps the most detailed and in depth forge to date in any Halo game, released over a month after launch. The delayed release was supposed to “iron out the kinks” but still features game breaking bugs, missing items and always online.Prominent Features

  • The UI and Lobby system: This can’t be stressed enough. Halo 3 featured a nice and functional UI, which was improved on in every aspect in Halo Reach. Halo 4 took a few steps backward with the UI design but was still manageable. Halo 5’s UI completely disregards the successes of previous UI’s and features limited functionality and poor graphical design. No gamertags, spartans, stats, or even a mute button.

  • File Browser: How is is that Halo 3 had a file browser, and Halo Reach once again improved on it in every way and here we are in 2015 with a severely limited “File Share” that does not even allow you to keep files private.

  • Functional Theater: Sure we have theater mode in H5, but it is a shadow of its former glory. It is extremely buggy, awkward to use and lacks the ability to take screenshots or clips. Game DVR is not a worthy replacement for this due to its limitations and lowered output resolution.Campaign

  • Lack luster story with a false advertising campaign. Not nearly as long as they said it would be. A while back I Dr Halsey I linked a nice article about H5’s campaign written by a friend I believe. A Compendium of Lies.

  • 80% as Locke, 20% as Chief. No one expected this after Franks messages on how Chief is the main character and all the subsequent damage control. In a way Chief is the main protagonist but a 50/50 split would have been much more preferable, much alike in Halo 2.

> 2533274826203061;5:
> OP, you also actually inspired me to go and dig up one of my old posts. The thread had a similar direction and I decided to summarize the communities issues with the game.
>
> -----------------------------------------------------------------------------------------------------------------------------------------------
>
> Anyways, the majority of recent criticism has not even been about gameplay mechanics, but rather the lack of content. 343 had the same 3 year cycle as all previous Halo titles, and yet managed to deliver less content on top of missing core Halo features. I’ll try to outline the communities largest gripes.REQ System
>
>
> - A completely RNG based progression system with few guaranteed unlocks (The SR rank packs and commendation packs)
>
>
> - Easy way to make easy money with the introduction of microtransactions.
>
>
> - Contains so many items that dilutes the REQ pool with useless variants and ugly armor to reduce chances of receiving decent equipment.
>
>
> - No in game unlocks based off of achievement progress or multiplayer proficiency.
> Customization
>
>
> - Armor customization took a few steps back. The game features nearly 200 armor sets with many being variants that only differ by a paint stripe, and the rest being abominations.
>
>
> - Emblem customization was removed and the only way to unlock emblems is through the REQ system, contrary to previous games where most of them were unlocked by default.
>
>
> - No black under suits and missing armor colors. Really, how hard would it be to give more color options such as black or sage. (Funnily enough, 343 mentioned that there is going to be much customization and we should “trust them, they know what they’re doing.”
> Gametypes + Playlists
>
>
> - Missing iconic Halo gametypes that have existed roughly around a decade. Notable mentions include KOTH, Oddball, and Infection. These are not only missing in multiplayer, but custom games currently do not have them either.
> - Edit: As far as multiplayer goes, Halo 3’s layout can offer more flexibility and fun for all players. Create a strictly ranked division with a collection of new and classic gametypes, as well as a social division that offers a mix of many gametypes. Exclusive gametypes like Fiesta or Action sack may be put on weekend rotation.
>
> - Edit: For social multiplayer, the motion sensor should be re adjusted to its previous states, while ranked may either feature the current motion sensor, or the former motion sensor with a dedicated playlist without a motion sensor much alike MLG or Slayer Pro.
> Maps
>
>
> - Poor map design that does not accommodate the gameplay mechanics well. Many maps are too cramped and feature terrible lines of sight while others have illogical weapon placements like Overgrowth. These, coupled with the horribly gimped motion sensor create terrible map flow.
>
>
> - Recycled maps. How many remixes have we had and how many more will we get? More original maps or classic maps are required.
>
>
> - Forge maps. How difficult is it to make non forged maps for an AAA studio? BTB maps play pretty poorly currently especially with the rampant spawn flips. Besides, community forgers made the maps and 343 only made slight tweaks.
> Forge
>
>
> - Perhaps the most detailed and in depth forge to date in any Halo game, released over a month after launch. The delayed release was supposed to “iron out the kinks” but still features game breaking bugs, missing items and always online.
> Prominent Features
>
>
> - The UI and Lobby system: This can’t be stressed enough. Halo 3 featured a nice and functional UI, which was improved on in every aspect in Halo Reach. Halo 4 took a few steps backward with the UI design but was still manageable. Halo 5’s UI completely disregards the successes of previous UI’s and features limited functionality and poor graphical design. No gamertags, spartans, stats, or even a mute button.
>
> - File Browser: How is is that Halo 3 had a file browser, and Halo Reach once again improved on it in every way and here we are in 2015 with a severely limited “File Share” that does not even allow you to keep files private.
>
>
> - Functional Theater: Sure we have theater mode in H5, but it is a shadow of its former glory. It is extremely buggy, awkward to use and lacks the ability to take screenshots or clips. Game DVR is not a worthy replacement for this due to its limitations and lowered output resolution.
> Campaign
>
> - Lack luster story with a false advertising campaign. Not nearly as long as they said it would be. A while back I Dr Halsey I linked a nice article about H5’s campaign written by a friend I believe. A Compendium of Lies.
>
> - 80% as Locke, 20% as Chief. No one expected this after Franks messages on how Chief is the main character and all the subsequent damage control. In a way Chief is the main protagonist but a 50/50 split would have been much more preferable, much alike in Halo 2.

I remember this excellent post.

> 2535449665894532;4:
> > 2533274826203061;3:
> > 200 variations? More like 30 armors of which only a few look good, with each one having a couple variations that only differ by a paint stripe.
> >
> > Most people are upset because of the lack of content. Halo 5 had the same 3 year development cycle and is basically bare bones compared to past iterations. The game has many issues aside from missing content, but I won’t get into that.
>
>
> This

Seconded.

Well, there aren’t a lot of maps to begin with… and forge was missing (a crucial part of the community was slapped in the face when that was discovered). Needless to say, the latter was remedied. What I mean by this is I agree with what you’re saying, and that whatever mistakes 343i makes, they will try to fix it. In this next update, there are going to be more colors for armor and emblems! And people were complaining about that, even I was complaining about the lack of color choices. Well I hope they remedy the lack of map diversity, but 343i has been doing a good job listening to the community. You should be glad to not have bungie. They are currently at war with their Destiny community over how to fix their own game. Bungie has lied to that community multiple times. So, be thankful to 343i, for they at least listen to us, and take our opinion into account when making updates.

> 2533274834066497;6:
> > 2533274826203061;5:
> > - :slight_smile:
>
>
> I remember this excellent post.

Glad to have left an impression.

looking at the CoD Franchise , seems to be going strong. Wonder why? Let’s see…similar mechanics year after year , population droughts when major innovations are implemented (see ghosts and AW) , population increases when minor changes are implemented (see BOPs 3).
Innovation , while needed , is not good just for the sake of change. Reach is a perfect example of this. Bungie implemented armor abilities as a direct test for what they were thinking about for Destiny , and changed the direction of the Halo franchise for at least 3 major releases and probably more before the ship is righted. Bungie even tried mitigating the damage by making their final installment a Prequel , hoping that the changes would be seen as something that was iterated from . not to.

Yes , Halo 5 has taken some steps in the right direction , however 343 has made some major missteps along with them. People should voice their opinion on this new direction and feel free to point out what they feel are missteps or good changes. 343 needs to know just how many fans they are gaining and alienating so they can process whether or not this direction is good for the long term benefit of the franchise.

> 2533274847627340;10:
> Yes , Halo 5 has taken some steps in the right direction , however 343 has made some major missteps along with them. People should voice their opinion on this new direction and feel free to point out what they feel are missteps or good changes. 343 needs to know just how many fans they are gaining and alienating so they can process whether or not this direction is good for the long term benefit of the franchise.

That is part of the puzzle.

343 must first become effective communicators.

What is supposed to offset their lying about the story?

> 2533274826203061;5:
> OP, you also actually inspired me to go and dig up one of my old posts. The thread had a similar direction and I decided to summarize the communities issues with the game. I did have to remove the first part of the post though, as it is off topic to this thread.
>
> -----------------------------------------------------------------------------------------------------------------------------------------------
>
> Anyways, the majority of recent criticism has not even been about gameplay mechanics, but rather the lack of content. 343 had the same 3 year cycle as all previous Halo titles, and yet managed to deliver less content on top of missing core Halo features. I’ll try to outline the communities largest gripes.
>
> REQ System
>
>
> - A completely RNG based progression system with few guaranteed unlocks (The SR rank packs and commendation packs)
>
>
> - Easy way to make easy money with the introduction of microtransactions.
>
>
> - Contains so many items that dilutes the REQ pool with useless variants and ugly armor to reduce chances of receiving decent equipment.
>
>
> - No in game unlocks based off of achievement progress or multiplayer proficiency.
> Customization
>
>
> - Armor customization took a few steps back. The game features nearly 200 armor sets with many being variants that only differ by a paint stripe, and the rest being abominations.
>
>
> - Emblem customization was removed and the only way to unlock emblems is through the REQ system, contrary to previous games where most of them were unlocked by default.
>
>
> - No black under suits and missing armor colors. Really, how hard would it be to give more color options such as black or sage. (Funnily enough, 343 mentioned that there is going to be much customization and we should “trust them, they know what they’re doing.”
> Gametypes + Playlists
>
>
> - Missing iconic Halo gametypes that have existed roughly around a decade. Notable mentions include KOTH, Oddball, and Infection. These are not only missing in multiplayer, but custom games currently do not have them either.
> - Edit: As far as multiplayer goes, Halo 3’s layout can offer more flexibility and fun for all players. Create a strictly ranked division with a collection of new and classic gametypes, as well as a social division that offers a mix of many gametypes. Exclusive gametypes like Fiesta or Action sack may be put on weekend rotation.
>
> - Edit: For social multiplayer, the motion sensor should be re adjusted to its previous states, while ranked may either feature the current motion sensor, or the former motion sensor with a dedicated playlist without a motion sensor much alike MLG or Slayer Pro.
> Maps
>
>
> - Poor map design that does not accommodate the gameplay mechanics well. Many maps are too cramped and feature terrible lines of sight while others have illogical weapon placements like Overgrowth. These, coupled with the horribly gimped motion sensor create terrible map flow.
>
>
> - Recycled maps. How many remixes have we had and how many more will we get? More original maps or classic maps are required.
>
>
> - Forge maps. How difficult is it to make non forged maps for an AAA studio? BTB maps play pretty poorly currently especially with the rampant spawn flips. Besides, community forgers made the maps and 343 only made slight tweaks.
> Forge
>
>
> - Perhaps the most detailed and in depth forge to date in any Halo game, released over a month after launch. The delayed release was supposed to “iron out the kinks” but still features game breaking bugs, missing items and always online.
> Prominent Features
>
>
> - The UI and Lobby system: This can’t be stressed enough. Halo 3 featured a nice and functional UI, which was improved on in every aspect in Halo Reach. Halo 4 took a few steps backward with the UI design but was still manageable. Halo 5’s UI completely disregards the successes of previous UI’s and features limited functionality and poor graphical design. No gamertags, spartans, stats, or even a mute button.
>
> - File Browser: How is is that Halo 3 had a file browser, and Halo Reach once again improved on it in every way and here we are in 2015 with a severely limited “File Share” that does not even allow you to keep files private.
>
>
> - Functional Theater: Sure we have theater mode in H5, but it is a shadow of its former glory. It is extremely buggy, awkward to use and lacks the ability to take screenshots or clips. Game DVR is not a worthy replacement for this due to its limitations and lowered output resolution.
> Campaign
>
> - Lack luster story with a false advertising campaign. Not nearly as long as they said it would be. A while back I Dr Halsey I linked a nice article about H5’s campaign written by a friend I believe. A Compendium of Lies.
>
> - 80% as Locke, 20% as Chief. No one expected this after Franks messages on how Chief is the main character and all the subsequent damage control. In a way Chief is the main protagonist but a 50/50 split would have been much more preferable, much alike in Halo 2.

Great post, wish I saw this earlier… Maybe I am in the wrong here, I REALLY like this new halo and maybe i am just getting upset with OTHER people getting upset… Im digging the new monthly content and maybe im hating on the duty franchise because it just doesnt do it for me anymore… Anyways… Your Post> My post

> 2533274826203061;3:
> 200 variations? More like 30 armors of which only a few look good, with each one having a couple variations that only differ by a paint stripe.
>
> Most people are upset because of the lack of content. Halo 5 had the same 3 year development cycle and is basically bare bones compared to past iterations. The game has many issues aside from missing content, but I won’t get into that.
>
> “If Bungie/343 kept on cranking out the same game with the same mechanics, then Halo would die out pretty quickly”
>
> I’m not sure how accurate the above statement can be. Statistically speaking, Halo 4 and Halo 5 had extremely quick population drop off. 343 tried to do their own thing/innovate and the numbers reflected their success. At this point, maybe a classic game is what is required. Also, I can’t see how CoD is dying when it is consistently the #1 most played game on Xbox.

This man is preaching the truth. Also, I recall there being Armour Lock haters, but no one claimed it to be a bug/glitch, or a prevalent problem in the game.

> 2535449665894532;4:
> > 2533274826203061;3:
> > 200 variations? More like 30 armors of which only a few look good, with each one having a couple variations that only differ by a paint stripe.
> >
> > Most people are upset because of the lack of content. Halo 5 had the same 3 year development cycle and is basically bare bones compared to past iterations. The game has many issues aside from missing content, but I won’t get into that.
>
>
> This

Definitely not consistent, I quite cod after mw2 bcse it became so dull. Never changed and loss a lot of interactive play. Not talking content, each game is just an expansion why they release every year.
And Im sure yourself and all the community know exactly all the back breaking insomnia inducing work it takes to program these games, and create new and better experiences.
FREE content every month. Even if its just armor and skins and a map, its still more and more.
And Im not sure you understand the word variations.

> 2533274850718648;15:
> > 2535449665894532;4:
> > > 2533274826203061;3:
> > > 200 variations? More like 30 armors of which only a few look good, with each one having a couple variations that only differ by a paint stripe.
> > >
> > > Most people are upset because of the lack of content. Halo 5 had the same 3 year development cycle and is basically bare bones compared to past iterations. The game has many issues aside from missing content, but I won’t get into that.
> >
> >
> > This
>
>
> Definitely not consistent, I quite cod after mw2 bcse it became so dull. Never changed and loss a lot of interactive play. Not talking content, each game is just an expansion why they release every year.
> And Im sure yourself and all the community know exactly all the back breaking insomnia inducing work it takes to program these games, and create new and better experiences.
> FREE content every month. Even if its just armor and skins and a map, its still more and more.
> And Im not sure you understand the word variations.

Doesn’t take much effort to lie about the story. They did it from three years.

Making posts to complain about those who complain makes you one of those people you’re complaining about.