The worst part is that some people actually, truly believe that. I have thousands of hours in Halo 3 and have an alright rank. I can tell you that as soon as gameplay becomes even a little competitive, the entire game revolves around the utility weapon and power weapons regardless of other map pickups. The game becomes stale and repetitive at that point.
343 should try hard to make sure there is no utility weapon in Infinite. Weapons should have roles. If you want to get real nice and cozy, you have the Shotgun, Sword, and Hammer. If you want midrange combat, you have weapons like the Battle rifle and Carbine. Long range gives you the Sniper and Beam Rifle.
Itâs alright to have crossover weapons, like the Assault Rifle covering close to medium range fairly well. The problem is when itâs so good within that niche itâs a good bet to never drop it. The BR in Halo 3 takes it to an extreme by really only losing out at extreme close and long ranges. Every weapon in between was overshadowed by the BR. Except maybe the Carbine, but the Carbine doesnât do so well past medium range and is overall less forgiving than the BR by requiring you to connect more individual shots.
In the end, the current Assault Rifle In infinite is far less destructive to the Infinite sandbox, than the BR was to the Halo 3 sandbox. It does not have the reach that the Halo 3 BR has between medium and long range. And now youâre required to mag dump, making it feel a lot like the disappointing Halo 3 Assault Rifle if you donât get headshots after the shields are down.
We arenât dying to the Assault Rifle in Infinite all the time because itâs too good. Weâre dying to it all the time because itâs a decent starting weapon, and people who have played a lot of Halo in the past arenât very used to picking up weapons that arenât power weapons.
Another important point to make is that, due to the fact this weapon sandbox has a lot of effective range, the Assault Rifle is all you really need on the smaller 4 v 4 maps most of the time. Thatâs more of an issue with the entire weapon sandbox being suited to the much larger campaign levels. That accuracy is needed there. You canât just change the entire game for one small portion of the game. I was at one point very against this, but over the past few weeks I really started thinking about the scale of the campaign and the rest of multiplayer.
I really hope 343 is not only listening, but fully understanding where people are coming from and whether or not theyâre bringing forth legitimate and well thought out arguments.