TL;DR - Halo has lots of factions, go to second post for the real point. But fair warning, you will miss a fine read.
Halo Combat Evolved era, and Eric Nylund.
In Halo CE, we were introduced to the four primary factions of the original Halo Trilogy: The UNSC, the Covenant, the Forerunner, and the Flood. At first we didn’t know much about any side. We knew little more than that we were a Spartan, we had Space Marine buddies. And there was a massive universe filled with things that want to kill us.
Those of us who read Halo: The Fall of Reach got a chance to learn more about the UNSC and the Spartans. Finally realized for who Humanity was in the decades preceding the game. We also got our introduction to the Insurrectionists, giving us a subtle idea that maybe the UNSC wasn’t the ultimate good in the Universe.
Halo: The Flood gave us a little bit more about the Covenant. Not much, but we had enough to understand that they weren’t just killing humans because they are bad guys. They had a reason. What that reason was still remained a Mystery. The Flood’s true purpose was in it’s name. We learned just what the Flood was, we learned of it’s craving for knowledge, and it’s hunger to spread.
Halo: First Strike added some more mystery to the Forerunners. They were described to be on an almost supernatural technological level, accomplishing feats other could only marvel as some kind of Magic. And we got to learn a little bit about ONI, and corruptions within the UNSC.
Halo trilogy era, universal diversity takes flight.
Halo 2 finally released and broke every mold Halo had established so far. For the first time we really saw the world from a new point of view. The Arbiter’s Campaign allowed us to finally realize just who the Covenant is, and why they want Humanity gone. We learned the only bad guys in the Covenant are the deceitful Prophets, playing at the other species’ beliefs and molding them into obedient puppets. But one species, the Elites, were just a little too curious. They learned truths, turned against their former masters, and the Heretics rose and fell. The second wave of turned Elites formed the Covenant Separatists, a new “Good Guy” faction for players to relate to.
The following Novel, Halo: Ghosts of Onyx, expanded on this new faction. Giving us a little bit more information in background Covenant politics.
Halo 3 finally came out some time later. And more of the Flood, and Forerunner world was revealed. We learned of the Ark, the Librarian and Didact. Were given reason to believe the Forerunner to be another “Good Guy” faction that no longer exists. Though, they had not gained embodiment as a set of characters we can really relate to. The Flood were seen for the ultimate evil that they are. They will do anything to be the only living thing in the Galaxy.
The next few books took a step back in time. Contact Harvest and the Cole Protocol gave us more than enough reason to believe the Insurrectionists are more than Terrorists. They are a suppressed people, they were never treated fairly and so they want freedom. The UNSC was shown for many of the problems it had, and legitimate reasons to fight against it were revealed. The Insurrection became sympathized by readers, and we found another side of the story to relate to. We also got more depth into the Sangheili race, their home and customs. Those who already preferred them over the Spartans were finally beginning to feel like a fully realized part of the Community.
And for the first time ever, we got to see who the Brutes were, how they fit into the Covenant, and why they and the Elites hate each other so much. The character Maccabeus was very easy to relate to, and he was a very reasonable fellow. Maybe the Brutes aren’t so bad after all?
Halo Spinoff era, a truly thriving universe
Halo Wars was up next. And while it played a single-sided Campaign, we got to see what was happening on both sides of the battle. This expanded even more on the ability to relate to a faction by allowing players to access both a fully realized UNSC, and Covenant army in the Multiplayer mode. Allowing more than just a Spartan vs Elite relationship, and even within the Covenant faction you had the choice of Elite, Brute, or Prophet, and the ability to tailor your playstyle, did you like vehicles? ODSTs? Spartans? Jackals? Scarabs? etc. You could literally play your way, how you want to relate with your army. Halo Wars presented the most diversely playable universe we saw in any of the games, though Flood, Insurrectionists, and Forerunner factions existed as enemies.
Next up we got ODST, and Halo Reach. None of them really contributed much, but for some reason the focus was taken off the other factions of the universe, and pointed once again entirely on the UNSC. This created a more narrow view of the Universe and was a dark period of time where we got nothing new out of our experiences.
Now I touch on Halo Legends, Halo Evolutions, and the entire Halo: Graphic Novel series. What these short stories all accomplished was that we got to see the entire universe. Not just the UNSC, or the Covenant Separatists. We saw Forerunner, we saw Flood, Brutes, Insurrectionists, Oni, Prophets, with these series’ we got to see all different characters, from all their different points of view. We saw through the eyes of Cortana, Black Team, a squad of ODSTs, a group of bloodthirsty brutes, Sangheili brothers, a lone Elite general, a failed Spartan subject… We could finally truly relate to whoever we wanted.
The final release I will touch on is Halo: Cryptum. The Forerunner saga. We have seen Precursors for the first time. And even learned that the Forerunner weren’t so great and just as we initially though. But seeing the universe as it was through their eyes is a great step toward having a new faction of characters some players will actually latch on to and prefer, over the UNSC, and over the Covenant.
