I am not a competitive player. I would like to be, and I have recently found a renewed interest in HCS - I’m just not a spectacular player by any means and it’s extremely difficult to find a consistent team willing to dedicate time and effort to teaching the less talented players to be better. I was fortunate to have found a small group of Champion ranked players that did help me for a little while, but that quickly fades when they want to play seriously and suddenly you’re not invited to the “cool kids club”…
I agree with UnheardCARNAGE,
> 2717573882290912;2:
> I would prefer to read the results and highlights as opposed to watch the full length matches. I know during the streams they show graphics of last week’s results I just wish that those graphics were more accessible and with a detailed readable report of the match. (Maybe they are, but its not too clear where they are from the forum side of things.)
I think detailed statistics are a must moving forward. Currently, there is not an easy to find visual or spreadsheet of each game in a series, individual player stats, breakdowns of games, analysis, etc. We only get some of those things when it’s a live event, and even then - when the event is over good luck finding those stats. There should be video highlights of amazing plays, similar to that of football, that we can look back at after an event (this should include the online/legendary cups that aren’t recorded as well). Halo could even do a version of Fantasy Football where spectators can build a custom team and put together their favorite players stats. Not sure how that would work exactly, but I’m just thinking out loud. Also, why does competitive mean restricted to Slayer/Objective/FFA? One of the best things about Halo Multiplayer is the diversity of playlists. There should be a competitive outlet for each playlist like SWAT, Snipers, BTB, maybe even dedicated objective playlists like CTF… And Grifball! Can you imagine the amazing Grifball teams and highlight plays?
Overall, I think there are two reasons that Halo eSports might not be popular with everyone:
1) Lack of diversity in competitive playlists - not everyone is interested in FFA or Slayer/Objective. (Addressed above ^^^).
2) Social players don’t want to constantly watch competitive teams that are better than they are. That doesn’t help them get better. (Addressed below vvv).
Social players don’t want to be bad. They want to have fun playing a game they love, but if they are terrible at the game it is difficult to have fun when you constantly lose. Eventually you lose interest and walk away from the game all together. So they want to have fun, but they also want to be better. I think there is a huge untapped potential in what Luke TheNotable does on his YouTube channel. He covers a ton of topics and breaks them down to help other players learn to play Halo on a more competitive level. If a not-so-good player is able to learn a thing or two from those videos and put them into practice online and hit that sweet ever-so-elusive triple, overkill, etc. - suddenly Halo multiplayer just got more fun and Halo eSports just became more interesting. The lower skilled players of Halo need support - I don’t understand why 343i doesn’t produce these tutorial/support videos like Luke TheNotable does. Or don’t reinvent the wheel - have Luke produce help videos and post them on HaloWaypoint.com. 343i is doing a great service for their competitive multiplayer talent, but don’t leave out the social players. Help them, give them the support they need to keep up with the larger skill curve of Halo instead of handing them this competitive masterpiece without giving them the tools to enjoy it. This isn’t COD; the skill gap is quite a bit larger. I’m not saying be like COD. Absolutely do NOT turn into COD… Halo is unique and it needs to stay that way.
Don’t bring the level of gameplay down to the players - bring the players up to the level of gameplay.
And I have to disagree with thetimewarptrio,
> 2533274850493408;7:
> I’m sure there are a lot of people that do care, but then again, I’m also sure that there are a lot of people like me who do not care, and I always thought that the people that do care are going to find out about what’s going on regardless. You’re also right in that I can choose to ignore it, but the only other time I saw anything like this in my Halo career was with Halo 4 in the 1v1 tournament, which was one of the silliest things in recent memory.
>
> In summation - I honestly just want to see less about it. The people that care are going to hunt that information out regardless, just like they did in every other year Halo was featured in MLG.
It’s not about keeping eSports less visible or hiding it in the background, it’s about keeping it interesting so that any spectator can find something enjoyable in it regardless of being social or competitive. And the people that care about eSports aren’t going to “hunt” that information out if it’s not easily accessible or if it doesn’t exist. The question isn’t how do we hide eSports from the players who don’t care… - it’s how do we get players who don’t care, like thetimewarptrio*, interested in Halo eSports*, - and I think this goes back to the two points I mentioned above: Create a more diverse competitive playlist environment and Help support the social players to become better while still keeping the focus on having fun and not being competitive. (to some players the words “fun” and “competitive” are not interchangeable…)
I hope this long post will hold some value to ske7ch and the other participants of this thread.
Thanks, 343i for taking Halo eSports seriously again!