Halo: End To A Competitive Era.

As the majority of you know, Halo has always been the flagship of the MLG scene since it’s introduction with Halo 2 (MLG starting in 2002, Halo 2 being one of its more popular choice in the competitive scene)

Halo 2 lasted from 2004-2007 where after that, we were introduced to Halo 3, with its subpar additions: being custom power-ups, equipment, maps, etc.

Halo 2 was highly competitive because it featured a ranking system that based soley on numbers and a decent party system where it matched you with peoplecloseto your rank. It also helped that Halo 2 had easily some of the best maps in the series. (Midship, Ivory Tower, Ascension, Zanzibar, Lockout, etc) If it wasn’t for softmodding and “Super Jumps” Halo 2 could have been almost spotless, give or take the hitscan/hitbox which is usually the case in most Halos)

Halo 3 had it’s maps. However, Halo 3 had something special. Halo 3 had forge, which opened up an entire new world and community for Halo. With forge and most importantly, Foundry, MLG had an assortment of maps to play on, along with 3’s classics which were Guardian, Construct, Narrows, The Pit, Sandbox, etc.

The ranking system was also improved upon by adding another way of ranking up (True skill and an EXP system, both worked cooperatively together, while staying unique to two different playlists- Ranked and Social.

Halo 3 introduced spread, BNG’s way of evening out the BR and making it less of a god gun over distances, while keeping it somewhat contained.

MLG still held competitions in all of the Cities, Dallas, Columbus, Raleigh, etc.

Then in 2010, BNG releases Halo Reach, their “Swan Song” to their end of Halo. Reach, much like its predecessors, recieved an array of hate. Unlike those before it, Reach had actually changed the way you play Halo. Pacing your shots, Godawful AAs, shielding/healthpacks, etc. Certainly, Reach was Halos ‘Guilded Age’. Many people lost their lust for Halo, it played slower, different in many ways from those before it. This was a turn off to the majority of the Veterans and ‘pros’ alike. In many cases, Reach was a disappointment.

Then in 2011, we the fans got the news we were waiting for, No, not Halo CE Anniversary, It was Halo 4.

343 made many promises of returning Halo to its roots, while building upon them in new and exciting ways. That was patially true, if we were to forget the last 8 years (not 10, im counting since halo 2.) and we were starting on Reach. Halo 4 reintroduced AAs, annoyances that plagued us in the Reach days, minus Armor Lock (Thanks for that 343i) instead, Halo 4 had Sprint as default and no ways of removing it, custom games/gametypes are more restricted then that of Halo 2 (counting the amount of things you could do, gametypes featured, etc) Halo 4 even lacked or changed gametypes that were pivitol to the competitive scene (like not dropping the flag, flagnum, auto pickup for the flag/oddball, etc) the “forge” maps are even lacking in a single flat spot. most are plagued with hills, bumps, random dips, and so on. This makes it hard to work with, especially with a limited amount of blocks and pieces (which were rehashed from Reach)

The weapons aren’t even close to evened out. The DMR wrecks in most cases, practically non existant bloom, and with as much auto aim as it has, even the most softest monkeys using it’s feet as hands could end up at the top of the scoreboard once or twice. The BR is now a 5 shot, less distance, spread, and recoil. The lightrifle is an inbetweener with a lot of kick when scoped in (forgot to mention that you are no longer forced out of scope when shot, campers, gonna camp)

After Halo 3, the MLG scene had seen it’s fair share of problems with ‘Halo’, Reach had some nasty problems with it’s melee, bloom, etc.

As the support spread more thin, there was a glimnmer of hope. Halo 4 sought to rejuvinate the Halo series. Instead it turned into the average, 21 century carbon copy of most games out there to date.

Halo 4 was no exception. If this downward spiral continues, there will be no hope of a “competitive” Halo.

And no, you shouldn’t have to wait 3 months after release to get a decent ranking system and to nerf the OPness that of which is the DMR and the ALL-FEARING-DEATH-SHOTGUN-Boltshot.

The Great Rookstar of Grandaur is finished. Now I may crawl back into may own secluded hole and live out the rest of my days as a whithering rat, in a alley of nitwits and scrub muffins.

I don’t see why 343i logic in making the game more casual. Did they believe it was going to improve the game’s longevity? It just shows the type of people that work there. We’re forced to play new gametypes, new game mechanics etc. I just don’t understand how hard is it to add traditional halo gametypes in the game, bring back arena for there was nothing wrong with it in my belief… all I felt that needed to be added was to have the percentages updated throughout each game… as I stated before… there should be no excuse for a game that was basically handed to them with all the equipment to be this poor in terms of quality and balance.

Disc sales and DLC sales. What good is longevity? As long as fans are willing to buy the next game.

> And no, you shouldn’t have to wait 3 months after release to get a decent ranking system and to nerf the OPness that of which is the DMR and the ALL-FEARING-DEATH-SHOTGUN-Boltshot.
>
>
> .

We didn’t have a ranking system at launch because 343i is using post launch data to try and improve it and counter any potential problems.

As for sandbox and gameplay updates and your disbelief that it should take 3 months check this out:

Halo 2 release date- Nov. 9, 2004
First gameplay altering TU- April 18, 2005
That is a span of 5 months.

Halo 3 release date- Sep. 25, 2007
First gameplay altering TU- Feb. 20, 2008
That is 5 months as well.

Seems to me 343i is addressing these problems quick.

> Disc sales and DLC sales. What good is longevity? As long as fans are willing to buy the next game.

Yup. Which is why business can make or break a franchise.

> > And no, you shouldn’t have to wait 3 months after release to get a decent ranking system and to nerf the OPness that of which is the DMR and the ALL-FEARING-DEATH-SHOTGUN-Boltshot.
> >
> >
> > .
>
> We didn’t have a ranking system at launch because 343i is using post launch data to try and improve it and counter any potential problems.
>
> As for sandbox and gameplay updates and your disbelief that it should take 3 months check this out:
>
> Halo 2 release date- Nov. 9, 2004
> First gameplay altering TU- April 18, 2005
> That is a span of 5 months.
>
> Halo 3 release date- Sep. 25, 2007
> First gameplay altering TU- Feb. 20, 2008
> That is 5 months as well.
>
> Seems to me 343i is addressing these problems quick.

Sham quit being such a damn fanboy, Halo 2 and 3 played much better than Halo 4 did at launch…this game has too many flaws and has lost most of the competitive community already. I know many casual friends as well that have also quit this game because of how poorly it plays.

> > And no, you shouldn’t have to wait 3 months after release to get a decent ranking system and to nerf the OPness that of which is the DMR and the ALL-FEARING-DEATH-SHOTGUN-Boltshot.
> >
> >
> > .
>
> We didn’t have a ranking system at launch because 343i is using post launch data to try and improve it and counter any potential problems.
>
> As for sandbox and gameplay updates and your disbelief that it should take 3 months check this out:
>
> Halo 2 release date- Nov. 9, 2004
> First gameplay altering TU- April 18, 2005
> That is a span of 5 months.
>
> Halo 3 release date- Sep. 25, 2007
> First gameplay altering TU- Feb. 20, 2008
> That is 5 months as well.
>
> Seems to me 343i is addressing these problems quick.

Except Halo 2 did not have nearly as many problems as Halo 4 has and Halo 3 had a beta, which is something Halo 4 did not have (for whatever reason).

Include ALL of the details in your research, next time.

> > > And no, you shouldn’t have to wait 3 months after release to get a decent ranking system and to nerf the OPness that of which is the DMR and the ALL-FEARING-DEATH-SHOTGUN-Boltshot.
> > >
> > >
> > > .
> >
> > We didn’t have a ranking system at launch because 343i is using post launch data to try and improve it and counter any potential problems.
> >
> > As for sandbox and gameplay updates and your disbelief that it should take 3 months check this out:
> >
> > Halo 2 release date- Nov. 9, 2004
> > First gameplay altering TU- April 18, 2005
> > That is a span of 5 months.
> >
> > Halo 3 release date- Sep. 25, 2007
> > First gameplay altering TU- Feb. 20, 2008
> > That is 5 months as well.
> >
> > Seems to me 343i is addressing these problems quick.
>
> Except Halo 2 did not have nearly as many problems as Halo 4 has and Halo 3 had a beta, which is something Halo 4 did not have (for whatever reason).
>
> Include ALL of the details in your research, next time.

Well said, this game is shyte.

> > > And no, you shouldn’t have to wait 3 months after release to get a decent ranking system and to nerf the OPness that of which is the DMR and the ALL-FEARING-DEATH-SHOTGUN-Boltshot.
> > >
> > >
> > > .
> >
> > We didn’t have a ranking system at launch because 343i is using post launch data to try and improve it and counter any potential problems.
> >
> > As for sandbox and gameplay updates and your disbelief that it should take 3 months check this out:
> >
> > Halo 2 release date- Nov. 9, 2004
> > First gameplay altering TU- April 18, 2005
> > That is a span of 5 months.
> >
> > Halo 3 release date- Sep. 25, 2007
> > First gameplay altering TU- Feb. 20, 2008
> > That is 5 months as well.
> >
> > Seems to me 343i is addressing these problems quick.
>
> Sham quit being such a damn fanboy, Halo 2 and 3 played much better than Halo 4 did at launch…this game has too many flaws and has lost most of the competitive community already. I know many casual friends as well that have also quit this game because of how poorly it plays.

Not to mention that there is no clear explanation of what the TU will actually fix. My guess is that everything will stay the same with more playlists and fixed exploits that nobody cares about.

> > > > And no, you shouldn’t have to wait 3 months after release to get a decent ranking system and to nerf the OPness that of which is the DMR and the ALL-FEARING-DEATH-SHOTGUN-Boltshot.
> > > >
> > > >
> > > > .
> > >
> > > We didn’t have a ranking system at launch because 343i is using post launch data to try and improve it and counter any potential problems.
> > >
> > > As for sandbox and gameplay updates and your disbelief that it should take 3 months check this out:
> > >
> > > Halo 2 release date- Nov. 9, 2004
> > > First gameplay altering TU- April 18, 2005
> > > That is a span of 5 months.
> > >
> > > Halo 3 release date- Sep. 25, 2007
> > > First gameplay altering TU- Feb. 20, 2008
> > > That is 5 months as well.
> > >
> > > Seems to me 343i is addressing these problems quick.
> >
> > Sham quit being such a damn fanboy, Halo 2 and 3 played much better than Halo 4 did at launch…this game has too many flaws and has lost most of the competitive community already. I know many casual friends as well that have also quit this game because of how poorly it plays.
>
> Not to mention that there is no clear explanation of what the TU will actually fix. My guess is that everything will stay the same with more playlists and fixed exploits that nobody cares about.

That’s exactly what it will be, 343/Microsoft DO NOT CARE about the community at all, they care about numbers and milking a franchise until it dies.

Halo 4 isn’t a carbon copy of anything other than Reach. Why do people keep overreacting so hard?

“OMG THEY CHANGED LIKE THREE THINGS, THIS GAME IS COD NOW!”

> > > And no, you shouldn’t have to wait 3 months after release to get a decent ranking system and to nerf the OPness that of which is the DMR and the ALL-FEARING-DEATH-SHOTGUN-Boltshot.
> > >
> > >
> > > .
> >
> > We didn’t have a ranking system at launch because 343i is using post launch data to try and improve it and counter any potential problems.
> >
> > As for sandbox and gameplay updates and your disbelief that it should take 3 months check this out:
> >
> > Halo 2 release date- Nov. 9, 2004
> > First gameplay altering TU- April 18, 2005
> > That is a span of 5 months.
> >
> > Halo 3 release date- Sep. 25, 2007
> > First gameplay altering TU- Feb. 20, 2008
> > That is 5 months as well.
> >
> > Seems to me 343i is addressing these problems quick.
>
> Sham quit being such a damn fanboy, Halo 2 and 3 played much better than Halo 4 did at launch…this game has too many flaws and has lost most of the competitive community already. I know many casual friends as well that have also quit this game because of how poorly it plays.

Agreed, halo 2 & 3 didn’t have droves of fans walking out on it like halo 4 dose…

> Halo 4 isn’t a carbon copy of anything other than Reach. Why do people keep overreacting so hard?
>
> “OMG THEY CHANGED LIKE THREE THINGS, THIS GAME IS COD NOW!”

nobody said it was COD, you clearly missed the above posts, this game flops just like Reach. Reach was set up to fail by Bungie as obvious as that it.

> > > And no, you shouldn’t have to wait 3 months after release to get a decent ranking system and to nerf the OPness that of which is the DMR and the ALL-FEARING-DEATH-SHOTGUN-Boltshot.
> > >
> > >
> > > .
> >
> > We didn’t have a ranking system at launch because 343i is using post launch data to try and improve it and counter any potential problems.
> >
> > As for sandbox and gameplay updates and your disbelief that it should take 3 months check this out:
> >
> > Halo 2 release date- Nov. 9, 2004
> > First gameplay altering TU- April 18, 2005
> > That is a span of 5 months.
> >
> > Halo 3 release date- Sep. 25, 2007
> > First gameplay altering TU- Feb. 20, 2008
> > That is 5 months as well.
> >
> > Seems to me 343i is addressing these problems quick.
>
> Except Halo 2 did not have nearly as many problems as Halo 4 has and Halo 3 had a beta, which is something Halo 4 did not have (for whatever reason).
>
> Include ALL of the details in your research, next time.

You have got to be kidding me with Halo 2 not having any problems. That was easily the most unpolished entry in the series, or did you for get all the bugs, glitches, hacks, problems with the melee system, ect. Oh wait!, the competitives liked that garbage. And yes Halo 3 had a beta but what does that have to do with anything? Your saying 343i is taking too long updating their game and they are updating it quicker than Bungie ever did theirs.

“Now I crawl back into my own secluded hole and live out the rest of my days as a whithering rat, in a alley of nitwits and scrub muffins.”

To this quote, It reveals to me that your a simple minded individual who feels it is neccessary to comment on every subject you find repulsive.
And as you post numerous articles [complaints] on the subjects you find most appealing, you, “crawl back into… secluded hole” and, “live out the rest… my days” with cordiality.

Good day.

This post has been edited by a moderator. Please do not flame or attack other members. This includes stat-flaming.

*Original post. Click at your own discretion.

> > > > And no, you shouldn’t have to wait 3 months after release to get a decent ranking system and to nerf the OPness that of which is the DMR and the ALL-FEARING-DEATH-SHOTGUN-Boltshot.
> > > >
> > > >
> > > > .
> > >
> > > We didn’t have a ranking system at launch because 343i is using post launch data to try and improve it and counter any potential problems.
> > >
> > > As for sandbox and gameplay updates and your disbelief that it should take 3 months check this out:
> > >
> > > Halo 2 release date- Nov. 9, 2004
> > > First gameplay altering TU- April 18, 2005
> > > That is a span of 5 months.
> > >
> > > Halo 3 release date- Sep. 25, 2007
> > > First gameplay altering TU- Feb. 20, 2008
> > > That is 5 months as well.
> > >
> > > Seems to me 343i is addressing these problems quick.
> >
> > Except Halo 2 did not have nearly as many problems as Halo 4 has and Halo 3 had a beta, which is something Halo 4 did not have (for whatever reason).
> >
> > Include ALL of the details in your research, next time.
>
> You have got to be kidding me with Halo 2 not having any problems. That was easily the most unpolished entry in the series, or did you for get all the bugs, glitches, hacks, problems with the melee system, ect. Oh wait!, the competitives liked that garbage. And yes Halo 3 had a beta but what does that have to do with anything? Your saying 343i is taking too long updating their game and they are updating it quicker than Bungie ever did theirs.

Bungie.net
^one of the (BAD KIDS) typical to see you as a fanboy, you defend an easier flawed game. my bet is that you were even worse in halo 2 due to the larger skill gap. now it’s obvious to see why you defend this game so much.

I agree, Halo was on the circuit until Reach came along. The competitive community isn’t the only competitive presence of Halo. MLG is also.

I was actually saddened when MLG announced they wouldn’t be doing Halo 4. That disappointed the -Yoink- outta me. When you cater to one side, you lose fans which are prime examples of what Reach and Halo 4 did. It’s the reason why some if not all the competitive community is complaining about how casual Halo 4 is. Halo 4 was competitive to start with. COD was competitive, COD still is competitive, it didn’t stray away from that experience. Why do you think people rather BO2 then Halo 4? That competitive feeling is still there! That DOES NOT exist in Halo 4 and it hasn’t since Reach. If this new trilogy becomes a casual FPS, Halo will lose the competitive community. I won’t even touch Halo 5 and 6’s matchmaking. I’d rather play Bungies Destiny because even thats proving to have a longer replayablity then Halo and Halo is their child.

> > > > > And no, you shouldn’t have to wait 3 months after release to get a decent ranking system and to nerf the OPness that of which is the DMR and the ALL-FEARING-DEATH-SHOTGUN-Boltshot.
> > > > >
> > > > >
> > > > > .
> > > >
> > > > We didn’t have a ranking system at launch because 343i is using post launch data to try and improve it and counter any potential problems.
> > > >
> > > > As for sandbox and gameplay updates and your disbelief that it should take 3 months check this out:
> > > >
> > > > Halo 2 release date- Nov. 9, 2004
> > > > First gameplay altering TU- April 18, 2005
> > > > That is a span of 5 months.
> > > >
> > > > Halo 3 release date- Sep. 25, 2007
> > > > First gameplay altering TU- Feb. 20, 2008
> > > > That is 5 months as well.
> > > >
> > > > Seems to me 343i is addressing these problems quick.
> > >
> > > Except Halo 2 did not have nearly as many problems as Halo 4 has and Halo 3 had a beta, which is something Halo 4 did not have (for whatever reason).
> > >
> > > Include ALL of the details in your research, next time.
> >
> > You have got to be kidding me with Halo 2 not having any problems. That was easily the most unpolished entry in the series, or did you for get all the bugs, glitches, hacks, problems with the melee system, ect. Oh wait!, the competitives liked that garbage. And yes Halo 3 had a beta but what does that have to do with anything? Your saying 343i is taking too long updating their game and they are updating it quicker than Bungie ever did theirs.

Unless you want the mods to ban you for posting peoples stats, edit your post dude.

This post has been edited by a moderator. Please do not purposely bypass the word filter.

*Original post. Click at your own discretion.

meh I could give two shytes, I have quit this game to escape the downward spiral that Halo has taken. Only reason to even play an xbox was halo, so I have sold that also.

Halo 4 needs a CSR, end of story.