So I was thinking of making a dropper map in Halo 5. I was wondering if A: anyone has done it before, and B: if people would actually play it. and I’m wondering how you could simulate fall damage. I guess you could put lava on things you could drop on or kill spheres on the floor. Does anyone have any other Ideas of how to simulate fall damage?
Out of curiosity, what is a dropper map?
> 2533274795739611;2:
> Out of curiosity, what is a dropper map?
A dropper map is a map where you’re in a tall structure and need to jump straight down, manoeuvring to avoid obstacles and landing in the landing area. I thought it could be good in halo cause the spartan thrusters and stuff could greatly help it.
You can actually give every object you place it’s own boundary. Then just give it a script where the Condition is a Boundary Check on Players in the Boundary (Continuous). Have the Action be Damage Ratio, set the amount of damage (it’s a constant damage) and to who (set to Boundary Players). This will make them take damage while they’re in that boundary.
So make the boundary for the object slightly bigger than the object itself so if the Spartan collides with the object it’s just enough to cause damage from being inside the boundary. This will somewhat simulate fall damage to an extent but it’s always the same same amount of damage per effect regardless of how far you fall.
Ah nice! Thanks so much. And it should be ok that it’s a constant rate of damage cause you’re not supposed to make anything. Just makes it better really. Thanks again!
> 2533274795739611;4:
> You can actually give every object you place it’s own boundary. Then just give it a script where the Condition is a Boundary Check on Players in the Boundary (Continuous). Have the Action be Damage Ratio, set the amount of damage (it’s a constant damage) and to who (set to Boundary Players). This will make them take damage while they’re in that boundary.
>
> So make the boundary for the object slightly bigger than the object itself so if the Spartan collides with the object it’s just enough to cause damage from being inside the boundary. This will somewhat simulate fall damage to an extent but it’s always the same same amount of damage per effect regardless of how far you fall.
> 2533274922364904;5:
> Ah nice! Thanks so much. And it should be ok that it’s a constant rate of damage cause you’re not supposed to make anything. Just makes it better really. Thanks again!
If you need anything feel free to ask. I like screwing around with forge scripts to make weird and innovative things.
Haha thanks very much. I haven’t too much experience with forge but I’m trying it on my PC since the details are easier lol.