Halo Dream

My creation, was fan based Hope.

Armor loadouts: each piece of armor, or set, has 3-5 Loadouts, unique to the piece. jump height, run speed, shield regen, armor. etc.
A piece with a sixth loadout, would usually consist of something with a penalty. Melee speed*, being the unique auxiliary bonus, should have a handicap.

If there are ways to optimize zoom, or use a button to toggle zoom effects, or general view to be juicy, heightened or thermal, we can have helmets with bonus features.

It would be nice if on top of loadouts, each armor set was moderately variable. So that there was a venn diagram of loadouts to armor.

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Features like like fall repercussions would be dynamic, to how you make impact. Whether you tilt aiming, bow, stumble with an aimer or take damage and are slowed, or even flat out fall, with a technical damage reduction from the impact-dispersion, as “in” you diverted the damage with choice-Analog direction forfeiting the aimer.

Features like this are great for halo, because you have an Armor Penetration Resistant suit, which weighs a ton, unlike other games where you die for being looked at, even when you pull a Heavy Artillery on them First and unload 5 rounds in their gut a smidge’ slower than they unleash 7-10 pee-shots at you.
Gorgeous opportunity to lead Gameplay quality, regardless of competitors immolating the effect.

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I can go on, about gameplay mechanisms, but let’s divert our attention to dynamics.

Every game should have it, and some do. But No one yet used it for pvp. Unlock Elites, whom are now faithful to the Compassionate, UNSC navy and marines, and have armor that isn’t intentionally inferior {pre-date} to ensure the Oracles’ dominance over them, and which is now Spartan VI Equivalent _Much like the Covenant Upgraded armor granted to the remaining Sangheili to ensure them they are more valued than the Brutes.

Your platoon could have jackals, Lekgolo and grunts, even in numbers, so that you can direct them to do four things: Attack Pointed directive; defend pointed directive; Remain at pointed directive; and follow. _ by first specify the unit on the D pad.
You can get up to 4. & you unlock varieties by making campaign progress, to grant them armor loadouts. where as weapon loadouts might be unlocked at random from pvp play. and utility like gernades could be unlocked even in Customs.

The Units would have a team point limit & individual unit limit for loadouts.
some with invisibility, would activate it when holding positions, only when enemies approach. Where as if they were on defense, they might only use it to hide for regen. One could say it was wasted on offense, as it would cover retreats and be activated when they get in your blind spots, for group assaults.

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I’d like to see that game type.

But first we need to know, What Infiniti has, so we can express our need for Modern Gaming Expectations.

thanks for hearing me out. I hope you give some feedback.
I’ll edit this letter eventually, to recover it with further details as to what I had envisioned for Player Experience.

I should be able to assume priority of this topic, as the Duel Account Creator, whose other account is nullified. Idea for the staff.