Halo Customization Lies, January 5th 2022

The outline system spoils it all anyway, you can hardly see anyone’s $20 coatings.

I don’t see much potential in Infinite, especially since there won’t be mod tools for it for a long time. The only worthwhile Halo content for the next several years will be MCC mods.

I kind of like the outlines, only because I never actually got to see my colors all throughout Halo except for in custom games and free for all. I was always red or blue, and I was content with being red or blue for 20 years. Customization never really mattered to me because I was just red or blue, but that’s mostly why I like playing custom games. 343 could have done what Destiny did instead of having outlines, have name health bars show red or blue when looking at someone, but people would complain about that too.

There are no official mod tools coming to Infinite in the near future, but there are unofficial mod tools that I’ve seen plenty of YouTubers and streamers already making mods for the campaign and multiplayer. Halo Reach had some really good modded custom games, and those were unofficial mods. I’m hoping 343 focuses anticheat in matchmaking but not in custom games. Lots of cut vehicles, weapons, and enemies I’d like to see modded in

As for the future events, shop, cosmetics, cores, etc, let them burn. Idc about them. I could have not bought the Battle Pass since I’ll never use the Reach armors. I also won’t use the flames when the new armor effects come. I was just bored and wanted a reason to play since there is no progression system. I’ll honestly probably never use this Tenrai armor either. I just unlocked it because why not

Twenty year old MMO that has paywalled content vs two month old Arena FPS…

You do this weird thing where you compare games from completely different genres for zero reason. Like, pick another arena shooter and compare the multiplayer experiences at launch. Then we could have a discussion.

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Because genres affect budget and development times, sure.
As if making Odyssey in 3 years was easier because it was 3rd person and smaller (which it wasn’t).

That doesn’t make any sense. You’re comparing apples and oranges. Besides the AC games are awful

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I’m comparing a 6 year dev time and a 3 year dev time.
And seeing the outcomes in terms of content for both.
You can also do this with the previous halos. Compare content released vs development time.

Was Infinite really a 6 year dev time though? There was a 6 year gap between games but doesn’t mean after H5 released they started working on Infinite. Can we assume that they’ve already started working on the next mainline Halo game set to release in 10 years?

I looked it up, says it was 4 years development time.

Yeah I would say that as well. h5 had about 2 years of content updates brought to the game.

Still it’s a completely different genre to compare Infinite to.

https://www.bloomberg.com/news/articles/2021-12-08/how-microsoft-s-halo-infinite-went-from-disaster-to-triumph

All those factors played a role in the difficulties with Halo Infinite, which the studio began planning in 2015 just after Halo 5, the last full installment of the game, was released.

From that, you could probably say it had around 5-6 years of development time.

As for whether or not they’re already working on the next Halo, I wouldn’t doubt it.
They probably have a skeleton crew working on Infinite considering how slow the updates seem to be.

Different genre?
Are you talking about it being open-world?

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Planning is not the same as active development. After any release on any videogame of course there are plans to develop a sequel.

Sounds like ideas being discussed for a sequel. Not the same as active development

AC and Infinite are completely different genres

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These points are moot, either way it was in development longer than other Halos that released with more content.
Then, if you take genres out of it, which for some reason would be a factor at all, it looks even worse.
I don’t see how an action RPG and a open world FPS, the ARPG releasing in a shorter amount of time with way more content than the FPS that was in development longer-
It still looks bad. I do not see what you’re trying to say here.

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I’m not denying that either.

I’m saying it’s ridiculous to compare the two games. They’re completely different games

And AC has more content? I mean those games have 100 side missions. By that I mean they have the same 5 side missions in 20 different locations

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Okay, I’ve said 3 times now compared to other halos.
Genre should not affect amount of content released/dev time. Doesn’t make sense.
Especially since I’m telling you a game from a different genre was made in less time and has more. You already said you hate AC so I doubt you played it, but if you did, the last 2 AC’s are as big as the witcher 3 if not bigger.

But if you’re gunna compare Infinite to something, pick something better than AC. Those games have been hot garbage since the 2nd one. You really should be comparing Infinite to previous Halo games (which you also did).

Please I’m not that ignorant dude. I’ve played every AC game (except Valhalla) and they are all broken, hot dumpster fires Ubisoft are calling games. There are no redeeming qualities for those games

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Again, this was about dev time.

I’m not denying dev time could have been handled better. I have no idea (neither do you) how development went. All I’m saying it doesn’t make sense to compare the two.

Halo Infinite has no content but great structure
AC has a lot of content (by that I mean the same content rinsed and repeated) and has no structure

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What does that even mean.

What does what mean?

this, what does this mean. structure.