Halo Custom Edition 2!

some ideas for a new halo multiplayer standalone.
for xbox1
xbox360
pc

Halo Custom edition 2

include:
Multiplayer
Forge
Firefight ( forgeable maps)
theatre ( for all modes)
custom campaigns ( in firefight)

GENERAL:

a extremly small motion & visir rim blur
halo 2 shield behavior (+ falldamage)

  • medikits: full shield , only for non/ partial( only the next 45% can be regenerated)- shield reload gametyps
  • options about shield durability like normal durability
  • weapon & AA pick up animation ( a very fast crouch & a hand to the ground)
  • endless grenade setting
  • descope
  • no dammage rof
  • halo 3 wepons spawn/ despawn rate

halo reach hitbox
halo reach bullet magnetism
halo reach auto aim ( not the sniper!!)
a basic armor under the plattings ( so it looks more armor like & standartised/ more spartan like)
dirtier armor skin, improved color system
classic armors
halo 4 visir colors + the halo reach basic orange/ silver/yellow/ grey

  • team specific loadouts
  • a loadout which is only acessable with a specific amount of kills/ points
    ( with a special behavior setting)

65 % halo 4, 27% halo reach, 8% halo anniversary textures
a overhauld engine
a shader ( like in minecraft)
removed data junk ( unused things, old things e.t.c)

Halo 3 score & rank ( improved) system

respawn: teleportation

halo 3 spawn system

  • classic flood design

FORGE:

Halo 4 forge +

  • fine editing tool
  • undo/ redo button in menu
  • no budget but a " lag-o-meter"
  • changeable object MAIN color.
  • all map speciffic objects
  • all cut out special objects from reach
    Objects:
  • terrain:
    hills:
    small
    medium
    large
    ( football like ground textured objects)

+ground:
palm
oak
flood
bush 1-3
gras
small rocks

+moving:
zansibar weel
interactive door 1-6
light bridge 1-4
grav lift
train ( halo 2 like)

interactive (all one texture spraytool)( works on every surface):
sand/ snow/ dust spray tool
swamp spary tool
forerunner road spary tool
cement spray tool
mud spray tool
puddle spray tool

  • simplier block texture ( more like in reach)

4 natural( ground texture) grids

forgeable map:

halo reach forge world

  • a cave in the rocks ( like erosion)
  • a flat island in the water ( a water level big forge island)
  • acessable mountain flank ( there where the forerunner building was)
  • make the forest above the bloodgulch area a sandtrap like arena
  • make the higher map boundry forge island like.
  • setable scenarions ( exchange gras & background textures):
    rock ( space , water is animated as fog)
    gras ( normal)
    sand
    snow
    vortex
    cristal
    mud
    savanna

-lower water killing barier

  • weather settings ( rain/ snow, normal, wind, storm, fog)
    daytime setting ( + a “space” time)

AI’s:

  • enemy drop pod/ ship zone
  • friend drop pod/ship zone
  • talking grunts
  • lower elite shield, more durability

every lifeform setable as ally

all halo species back

  • old halo weapon placement ( keep ordinace drop & spezial drop)

EQUIPEMENT:

  • like AA’s , but with limited usetime, placed like weapons.
  • 110% walk speed
  • no sprint
  • no tactical / armor upgrade
  • D- pad down arrow: flashlight

extras:
medikit ( see general)
overshield
camo
speed
rage

AA list:
human:

jetpack
Overlock ( like a overshield but with only 1,5x shield & slow motion)
hacker
Mine
Visr ( minimap with marked enemys, friends and vehicles)

covenant:

Evade
bubbleshield
hologramm
active camo
regeneration field

forerunner:

Teleport
Hardlight shield
sentinel
constructor ( force- throw)
promethean vision

Halo reach controler layouts

WEAPONS:

Weapons:

  • Pistols:
    human:
    -M6I : halo reach pistol, black, without zoom, dual wield
  • M6E: halo 4 pistol, bulkier design, 4 shot kill
  • MP8: smg, halo 2 /3 mix, dual wield

covenant:

  • halo 4 plasma pistol, less damage, more load, lower overload tracking, dual wield
  • mauler Mk. 12: red plasma pistol, fires a shockwave, dualwield
  • Brute plasma rifle / bayonette: red plasma rifle with sharp up and downside, dual wield

Forerunner:

  • Boltshot: less overload strenght, longer " stabile" time
  • Priest: halo 4, non implimented burst pistol, lr weapon

-Rifles:
human:

  • Halo reach AR
  • Halo 3 Br
  • halo 4 dmr, lower auto aim, lower triger speed, longer range(7%)

covenant:

  • stormrifle mk. 2: higher accuracy, faster projectiles, a bit lower dammage, blue color!
  • needler: halo reach
  • carbine: halo 4, 2,5 % more dammage

forerunner:

  • sentinel beam : add a zoom ( 2x)
    -surpressor: weapon of the halo 2 enforcer sentinel
  • light rifle: halo 4, higher auto aim, lower range

-Suport weapons:
human:

  • halo 1 flamethrower
  • railgun : halo 4, lower aim, higher aim range, smaller hit area, blue bolt while firing.
  • sticky detonator: lower aim
  • pumpgun: halo reach/ 4 mix
  • sniper: halo 1/ reach mix

covenant:

  • concusion rifle / brute: reach concusion rifle, bouncing shots, plasma knife at the bottom, metal plate on top
  • beam rifle : halo 3
  • plasma sword: halo reach, blockable with punches, dual wield ( second sword is hold backward as a small extra shield, never first hold weapon)

forerunner:
-binary rifle: halo 4
-scattershot: higher range, less dammage, tracking shots
-reaper: 1 bolt shot, explode from hit , creates slow- motion field

-Heavy:
human:

  • halo 3 spartan laser
  • halo reach rocket launcher, smaller deonation field
  • saw : slower firerate, bigger spread, heavier look

covenant:

  • halo reach brute hammer
  • halo 4 flag with old sound

forerunner:

  • incenerator cannon, 5% lower dammage

-turrets:
human:

  • rocket pod
  • mg

covenant:
-halo reach plasma turret

  • hunter fuel rod

-extra:
forerunner:

  • zap cannon/ slipspace detonator: like orbital fire, opens a slipspace portal wich sucks enemys away, smaller radius

-grenades:

Frag: halo reach, smaller radius,

Plasma: halo reach, smaller radius

pulse: longer field stability, paralysation

= halo 3 grenade throw physics=
= halo 1 time between grenade throws=

VEHICLES:

human:

  • mongoose
  • scorpion
  • mantis : able to jump, 10% weaker shield
  • reach warthog / reach mg/ 4 gauss / 3 transport / 1 rocket
  • falcon with turbines insted of rotors
  • VOTL ( fast but weak)
  • boat
    (- civil truck
    (- civil car
    (- elephant
    (- forklift
    (- movers
    (- pelican
    (unarmed)

covenant:

-ghost, reach

  • needler ghost , halo CE, slower & heavier than ghost, more like chopper
  • wraith ( reach)
  • AA wraith ( H3, lower armor, not 6 but 4 shots)
  • spectre
  • reach banshee
  • space banshee , slower & hevier than banshee
    (- shadow
    (- Phantom
    (- small scarab

forerunner:

  • mythos ( halo CE)

extra ( not moveable)

  • litch
  • mamouth
  • longsword

stationary guns:

plasma turret (big, h4, front shield)
gauss turret
sentinel turret

And please bring back some classic gametyps!

  • gametyps with a standart start weapon
  • gametyps with a standart loadout list
  • invasion
  • old flag behavior
  • classic gametyps& settings

IDKY this thread hasn’t gotten any attention. Really, its an amazing idea and would be awesome to have this for the XB1. sof for the third time…

I SHALL ENFORCE THE -Yoink- OUT OF THIS!

> IDKY this thread hasn’t gotten any attention. Really, its an amazing idea and would be awesome to have this for the XB1. sof for the third time…
>
>
> I SHALL ENFORCE THE -Yoink!- OUT OF THIS!

cause it’s a very large post, some spoilers might be helpful.

If we do get a F2P Halo game, This or Halo Wars 2, or both

> IDKY this thread hasn’t gotten any attention.

Because it reads like a list of demands without any explanation. One of the most annoying thread types in this board.

> > IDKY this thread hasn’t gotten any attention.
>
> Because it reads like a list of demands without any explanation. One of the most annoying thread types in this board.

You got no love in ya soul brudda, just because he lists withou reason does not automatically undermine his over all point.

Sorry for the poor looking list. There are no symbols left.

there was no room for explanations.

If you want to know about some things, just ask ^^

The whole idea is based one the opinion of many gamers:

HALO4:

  • campaign: good
  • multiplayer: decent

so, a AAA multiplayer standalone would be nice.
i can’ t program so i post my ideas on this webside. maybe 343 will read it (hahaha,keep dreaming!)

I really like halo, but i don’t like some changes 343 made. hopefully they learned something for h5^^

this is a link to a comunity letter to 343i.

i thought you would have a download link for it!