some ideas for a new halo multiplayer standalone.
for xbox1
xbox360
pc
Halo Custom edition 2
include:
Multiplayer
Forge
Firefight ( forgeable maps)
theatre ( for all modes)
custom campaigns ( in firefight)
GENERAL:
a extremly small motion & visir rim blur
halo 2 shield behavior (+ falldamage)
- medikits: full shield , only for non/ partial( only the next 45% can be regenerated)- shield reload gametyps
- options about shield durability like normal durability
- weapon & AA pick up animation ( a very fast crouch & a hand to the ground)
- endless grenade setting
- descope
- no dammage rof
- halo 3 wepons spawn/ despawn rate
halo reach hitbox
halo reach bullet magnetism
halo reach auto aim ( not the sniper!!)
a basic armor under the plattings ( so it looks more armor like & standartised/ more spartan like)
dirtier armor skin, improved color system
classic armors
halo 4 visir colors + the halo reach basic orange/ silver/yellow/ grey
- team specific loadouts
- a loadout which is only acessable with a specific amount of kills/ points
( with a special behavior setting)
65 % halo 4, 27% halo reach, 8% halo anniversary textures
a overhauld engine
a shader ( like in minecraft)
removed data junk ( unused things, old things e.t.c)
Halo 3 score & rank ( improved) system
respawn: teleportation
halo 3 spawn system
- classic flood design
FORGE:
Halo 4 forge +
- fine editing tool
- undo/ redo button in menu
- no budget but a " lag-o-meter"
- changeable object MAIN color.
- all map speciffic objects
- all cut out special objects from reach
Objects:
- terrain:
hills:
small
medium
large
( football like ground textured objects)
+ground:
palm
oak
flood
bush 1-3
gras
small rocks
+moving:
zansibar weel
interactive door 1-6
light bridge 1-4
grav lift
train ( halo 2 like)
interactive (all one texture spraytool)( works on every surface):
sand/ snow/ dust spray tool
swamp spary tool
forerunner road spary tool
cement spray tool
mud spray tool
puddle spray tool
- simplier block texture ( more like in reach)
4 natural( ground texture) grids
forgeable map:
halo reach forge world
- a cave in the rocks ( like erosion)
- a flat island in the water ( a water level big forge island)
- acessable mountain flank ( there where the forerunner building was)
- make the forest above the bloodgulch area a sandtrap like arena
- make the higher map boundry forge island like.
- setable scenarions ( exchange gras & background textures):
rock ( space , water is animated as fog)
gras ( normal)
sand
snow
vortex
cristal
mud
savanna
-lower water killing barier
- weather settings ( rain/ snow, normal, wind, storm, fog)
daytime setting ( + a “space” time)
AI’s:
- enemy drop pod/ ship zone
- friend drop pod/ship zone
- talking grunts
- lower elite shield, more durability
every lifeform setable as ally
all halo species back
- old halo weapon placement ( keep ordinace drop & spezial drop)
EQUIPEMENT:
- like AA’s , but with limited usetime, placed like weapons.
- 110% walk speed
- no sprint
- no tactical / armor upgrade
- D- pad down arrow: flashlight
extras:
medikit ( see general)
overshield
camo
speed
rage
AA list:
human:
jetpack
Overlock ( like a overshield but with only 1,5x shield & slow motion)
hacker
Mine
Visr ( minimap with marked enemys, friends and vehicles)
covenant:
Evade
bubbleshield
hologramm
active camo
regeneration field
forerunner:
Teleport
Hardlight shield
sentinel
constructor ( force- throw)
promethean vision
Halo reach controler layouts
WEAPONS:
Weapons:
- Pistols:
human:
-M6I : halo reach pistol, black, without zoom, dual wield - M6E: halo 4 pistol, bulkier design, 4 shot kill
- MP8: smg, halo 2 /3 mix, dual wield
covenant:
- halo 4 plasma pistol, less damage, more load, lower overload tracking, dual wield
- mauler Mk. 12: red plasma pistol, fires a shockwave, dualwield
- Brute plasma rifle / bayonette: red plasma rifle with sharp up and downside, dual wield
Forerunner:
- Boltshot: less overload strenght, longer " stabile" time
- Priest: halo 4, non implimented burst pistol, lr weapon
-Rifles:
human:
- Halo reach AR
- Halo 3 Br
- halo 4 dmr, lower auto aim, lower triger speed, longer range(7%)
covenant:
- stormrifle mk. 2: higher accuracy, faster projectiles, a bit lower dammage, blue color!
- needler: halo reach
- carbine: halo 4, 2,5 % more dammage
forerunner:
- sentinel beam : add a zoom ( 2x)
-surpressor: weapon of the halo 2 enforcer sentinel - light rifle: halo 4, higher auto aim, lower range
-Suport weapons:
human:
- halo 1 flamethrower
- railgun : halo 4, lower aim, higher aim range, smaller hit area, blue bolt while firing.
- sticky detonator: lower aim
- pumpgun: halo reach/ 4 mix
- sniper: halo 1/ reach mix
covenant:
- concusion rifle / brute: reach concusion rifle, bouncing shots, plasma knife at the bottom, metal plate on top
- beam rifle : halo 3
- plasma sword: halo reach, blockable with punches, dual wield ( second sword is hold backward as a small extra shield, never first hold weapon)
forerunner:
-binary rifle: halo 4
-scattershot: higher range, less dammage, tracking shots
-reaper: 1 bolt shot, explode from hit , creates slow- motion field
-Heavy:
human:
- halo 3 spartan laser
- halo reach rocket launcher, smaller deonation field
- saw : slower firerate, bigger spread, heavier look
covenant:
- halo reach brute hammer
- halo 4 flag with old sound
forerunner:
- incenerator cannon, 5% lower dammage
-turrets:
human:
- rocket pod
- mg
covenant:
-halo reach plasma turret
- hunter fuel rod
-extra:
forerunner:
- zap cannon/ slipspace detonator: like orbital fire, opens a slipspace portal wich sucks enemys away, smaller radius
-grenades:
Frag: halo reach, smaller radius,
Plasma: halo reach, smaller radius
pulse: longer field stability, paralysation
= halo 3 grenade throw physics=
= halo 1 time between grenade throws=
VEHICLES:
human:
- mongoose
- scorpion
- mantis : able to jump, 10% weaker shield
- reach warthog / reach mg/ 4 gauss / 3 transport / 1 rocket
- falcon with turbines insted of rotors
- VOTL ( fast but weak)
- boat
(- civil truck
(- civil car
(- elephant
(- forklift
(- movers
(- pelican
(unarmed)
covenant:
-ghost, reach
- needler ghost , halo CE, slower & heavier than ghost, more like chopper
- wraith ( reach)
- AA wraith ( H3, lower armor, not 6 but 4 shots)
- spectre
- reach banshee
- space banshee , slower & hevier than banshee
(- shadow
(- Phantom
(- small scarab
forerunner:
- mythos ( halo CE)
extra ( not moveable)
- litch
- mamouth
- longsword
stationary guns:
plasma turret (big, h4, front shield)
gauss turret
sentinel turret
And please bring back some classic gametyps!
- gametyps with a standart start weapon
- gametyps with a standart loadout list
- invasion
- old flag behavior
- classic gametyps& settings