Sleep and I haven’t been getting along recently, which has led to a few all-nighters and plenty of staying up into the early hours of the morning. To pass the time, I thought it would be fun to create my ideal Halo game, while keeping in mind the resources that would be required and what’s actually feasible. The result is Halo: Crimson, a story taking place shortly after Spartan Ops that not only follows the adventures of Fireteam Crimson, but also Usze 'Taham (whose armor color is also red). I have a whole plot written up, which I personally think is quite interesting, but first let me introduce you to the characters and other elements of the story.
The game is based on the Halo 5 engine, it is to Halo 5 as ODST is to Halo 3. While it features no multiplayer of its own, it does include a few new multiplayer maps for Halo 5 (which includes new weapons and vehicles from the campaign). Now let me introduce you to the characters.
Fireteam Crimson
Olympia Vale (Sidewinder) (SMG, Plasma Pistol)
Not much explanation needed, if you’ve read Hunters in the Dark you know her well enough. She’s first in command of fireteam Crimson.
Daniel Budai (Pilot) (Modified Assault Rifle, Magnum)
The designated driver of the team, he’s usually the one in control of the vehicles. He’s very good at what he does, and has learn a thing or two about engineering as well. He grew up on Reach before joining the UNSC, and continues to serve simply because he has nowhere else to go, everyone from his old life was killed in the invasion. He despises the Arbiter for his involvement in the campaign, but also understands that further conflict can only do harm to Humanity. He’s also the first openly gay character in a Halo game. It’s made known to the player in the prologue, but it’s quite subtle throughout the rest of the campaign. He’s pretty sociable, and has become good friends with Olivia, and even gotten the other two to open up.
Isabelle Kiefer (Warrior) (DMR, Silenced Magnum)
She was a Spartan III, serving as a headhunter alongside Saturo. The two were a team, and have a deep bond because of this. She cares very deeply for Saturo, in a romantic way, but such feelings aren’t mutual. Isabelle is a sharpshooter, preferring to take her enemies out before they know she’s there. She is very stealthy, and can often get very close to her target before being noticed, if it’s necessary.
Satoru Yasuda (Enforcer) (Hyrda, Magnum)
Obviously, he was also a Spartan III, and served as a headhunter alongside Isabelle. He cares about her, but more in a brotherly sort of way. He has grown protective of Isabelle, though she is very much capable of protecting herself and often refuses his help. While Isabelle prefers to be the silent assassin, Satoru likes to make as much of a fuss as possible, and is a big fan of explosives. This worked well during his headhunter days, where he would serve as the distraction while Isabelle takes them out from afar. The two are two halves of a shared whole in many ways.
Swords of Sanghelios
Usze 'Taham (Assault) (Modified Carbine, Pre-Covenant-styled Energy Sword)
The playable character for the missions where you aren’t playing as Crimson. Rather than a specific fireteam, Usze is in command of any SoS units in the area, and even sometimes goes it alone. Other than that, you should know him pretty well from Hunters in the Dark. He wears armor similar to N’tho (seen on the HitD cover), but with a helmet very reminiscent of his old Assault armor.
Thel 'Vadam
I don’t think he needs any introduction whatsoever. He plays a role, but remains on Sanghelios throughout the game.
Jiralhanae
Lydus
You should know about him if you read Escalation, if not I suggest pulling up his wiki page.
Doserrius
Another Chieftan, of the master-pack that has been largely responsible for the raids on the Sangheili colonies, claiming that they must pay for what they did to the Jiralhanae people. He is quite powerful, intelligent, and very aggressive.
UNSC
Captain Berlin M. Tursk
Once the captain of the heavy cruiser the UNSC Swiftsure, captain Tursk has been promoted and has been given command of the UNSC Vociferous after the Swiftsure was decommissioned.
Dances in the Wind
A Huragok from Trevelyan, temporarily assigned to a Watershed Division research base on Europa to help test new military technology. Its name is an elegant way of saying that, before being adjusted, they lost control when faced with turbulance. This carries over to their personality, which isn’t so easily adjusted.
Anything more would give away the story, the rest are quite self-explanatory, especially for those knowledgeable of the expanded universe.
And now for the new vehicles, keep in mind that these are in addition to the vehicles in Halo 5. Also, I know the list is rather long, but many of them can be taken from Reach, and many others can be built around pre-existing vehicles. Only two or three would be completely new.
UNSC
Doozy
Essentially a Mongoose, only in snowmobile form. It features a back seat very similar to the Mongoose, though the player faces forwards. It also has forward-facing guns on either side that are controlled by the pilot, similar to the Gungoose. Think of it like the Siege Bike, but with more room in the back, the main tread further back, and skids in the side for steering.
Moa
A small and agile mech. It has the general shape of a Moa, most evident in the legs, but without the long neck. The weapons, a chain gun and a railgun, are very close to the main body, and almost look like a Moa’s wings. The engineers working on the prototypes decided to embrace the nickname and painted them to resemble a Moa.
Vulture
The vehicle finally makes its debut in an FPS. While the visuals are a bit different, it functions pretty similarly. The pilot is given control of the two forward guns, the co-pilot the missiles (which can be launched one at a time, though have a long reload time), and the two other players the AA missiles in the back.
Falcon
Not much to be said. Behaves almost identical to Reach, but with a new model. There is no portion in the campaign where you are forced to use it, but it is available as an option instead of the Vulture and appears in the background often.
Booster Frame
They’re essentially an extension of the Spartan, working perfectly with their suits. They are very fast, agile, and responsive, while also carrying a lot of ordnance.
Covenant/SoS/Jiralhanae
Revenant
Behaves almost identically to Reach, and has a model very similar to the one in that game (though modified to fit in with Halo 5’s Covenant models).
Locust
Another vehicle from Halo Wars makings its way to an FPS. Behaves pretty similarly, but with a new model.
Seraph
Behaves very similarly to the Broadsword, just with different weapons. Of course, it gets a new model.
Chopper
Same function, new model.
Prowler
Same function, new model.
Forerunner
Scylla
It behaves very similarly to the Kestrel in Spartan Strike, and has a similar overall shape. It has two large pods on either side keeping it afloat, like this on the Phaeton. The main body is longer, fully enclosed, and there is no pod in the back.
And, finally, we can move on to the actual story! It’s a bit of a long read, but I hope it’s an entertaining one. I just included more general summaries of each mission, with a bit of detail thrown in.