Halo Combat EVOLVED

For Halo on Xbox One imagine exploding heads for head shots and actual wounds on the bodies when taking damage from every weapon. Decapitating an enemy in campaign with the energy sword would never get old. Or the rocket launcher blowing an enemy to pieces.

Halo is a MATURE game and if you are mature you can handle a little more gore. The first Halo was called combat evolved. Its time to evolve the combat once again and do what few FPS games want to. Add realistic violence to the game. You are shooting aliens to kill them. Why not show what the damage would look like if you actually shot them? Halo 5 on the Xbox One has the chance to take a step forward in next gen combat. I know some critics would argue against the excessive violence but it is an M Rated game. Imagine the feeling of seeing an enemy blown to pieces versus seeing a spartan get hit with multiple rockets and fall over like nothing happened.

I’d rather just take strong core gameplay over anything.

Also, I see no reason for anything you described, sorry.

I don’t disagree with this. I just don’t think that this is a real problem the series is facing right now. They should focus on making the next Halo game fun to play before they do things like this. However it is a good idea.

I’d rather not

A). Gore =/= Maturity
B). Being hit by some weapons in Halo wouldn’t be the most pleasant thing to look at.

This isn’t evolving combat, it’s just adding pointless violence.

And as far as gore goes, I’d really rather not.

Why is it everytime I see a thread that starts off with “Halo is Rated Mature”. It’s either “add more swearing” or “Need more gore!”

PEOPLE GET IT THROUGH YOUR HEADS, JUST BECAUSE THE GAME IS RATED MATURE THE GAME SHOULD GO ALL OUT ON EVERYTHING THAT GIVES IT THAT RATING!

Halo has a fair amount of gore for Halo, that’s it, there is no need for a ton of swearing and gore.

We don’t need a tiny bit more blood, we don’t need blood bath amount of gore, nor do we need blowing off people’s heads level of gore.

This video manages to stay relevant everytime one of these threads is made.

HALO is not about alot of gore.

Remember how massive the blood stains were in Combat Evolved? If you play Anniversary and find a departed marine with blood around him, switch to the old graphics and you’ll see they toned it down in the remastering.

I don’t want a bunch of potty mouths in my Halo anyway! “Son of a yoinkity yoink” was the worst I heard in Reach from a marine.

Halo has always been a very clever series and has never needed to resort to the use of gimmicks or shock value. Besides, one graphic skull bursting (sorry Captain Keyes) is enough per series. The flood forms have human heads dangling from them. Isn’t that enough?

I wouldnt mind the players armour getting a bit bloodied on their corpse (not when they’re alive) or have the visor crack a bit.

Personally I dont mind gore, but in halo it would be a bit forced insome instances and doesnt go with the entire style of the game. Mkst people seem to disagree so it wouldnt be the best if choices.

> I wouldnt mind the players armour getting a bit bloodied on their corpse (not when they’re alive) or have the visor crack a bit.
>
> Personally I dont mind gore, but in halo it would be a bit forced insome instances and doesnt go with the entire style of the game. Mkst people seem to disagree so it wouldnt be the best if choices.

I think battle damage would be a cool thing to have but only because it serves a definite point of adding visual consequences to the particular events of combat.

“My visor is cracked because I got hit in the face by that warthog, my leg plates are scuffed because I took a needler to the knee and so on.” With just a single screenshot you could live through an entire live’s worth of narrow escapes and heroics. Plus it opens up the possibility of having lasting effects from damaged armor bits which would indeed be an evolution of combat.

However gore is another thing entirely. Its just additional shock value that quickly becomes irrelevant the moment you get use to it, which is pretty damn fast once its incorporated into normal combat. That said, it doesn’t necessarily make a game any worse (see. Space Marine, Borderlands 2, Skyrim, the Flood) but it just wouldn’t add anything to Halo for marines and grunts to become partial marines and grunts, except that shock which is probably sufficient in itself to say “No.”

While I’m not against bullet holes and battle damage, halo really doesn’t need comic violence.

What you’re proposing is rather ridiculous and outright stupendous and actual fact is somewhat unrealistic as the spartan’s or sangheili are wearing some kind of combat skin which is protected from such kind of explosive damage as described in various text’s suggest the Titanium/ kevlar composite and the sangheili armor uses an unknown polymer compound within the under armour is able to withstand that kind of traumer so limbs won’t shear off in the way you described.

I concur that a Dynamic Realistic Armour Damage Simulation, needs to be put into place to gain a realistic representation of damage to various armour systems and stay true to the canon of this franchise. As the MJOLNIR gen2 which is most likely the mainline armour system employed by the Spartan Branch of the UNSC its safe to assume that the armour will make full use of energy shielding so for this Damage system to take effect the opponents shielding must be offline,for example for ballistic damage to take place the fire must be sustained as the structural integrity of the plating is compromised craters, pit and scratches will begin to appear until the target is neutralised well that is the tip of the iceberg where this system really shines is the feedback from plasma damage as this extract confirms:

Complete armor protection from plasma weaponry is generally difficult to accomplish due to plasma’s high damage ratio. The armor used by the UNSC Marine Corps and UNSC Army usually provides good protection from plasma, but only to a certain extent. A series of hits from a plasma weapon will literally melt or burn the armor, rendering it useless. The SPARTAN-II armor variant is similar the Marines’ armor, in that it will eventually give way to the plasma. Some newer versions of the Spartans’ armor boost energy shields, which provide additional protection from plasma, although shielding systems can be completely depleted by sustained plasma fire, or a single, overcharged bolt.

In situ it will act as such, when a targets shielding system is compromised the exposed area that is sustaining the damage will began to glow a brilliant white in a fashion similar to white phosphorus, as more damage occurs streams of molten droplets of titanium will trickle from this area, the final blow will pass through the target create a rather large hole so to speak. This system can be incorporated into melee system’s that use plasma such as the energy sword will leave scars of plasma damage, it will also slice limbs of the hapless victim in similar fashion to the humble lightsaber, so gib’s without the need for blood.

just put the blood back to the level it was in the first halo and while there at it make it sound like HaloCE again. the thuds from HaloCE have been replaced with pewpew shallow sounds. a prime example of this would be the plasma rifle and grenades. all halos after CE sound terrible compared to it.

> > I wouldnt mind the players armour getting a bit bloodied on their corpse (not when they’re alive) or have the visor crack a bit.
> >
> > Personally I dont mind gore, but in halo it would be a bit forced insome instances and doesnt go with the entire style of the game. Mkst people seem to disagree so it wouldnt be the best if choices.
>
> I think battle damage would be a cool thing to have but only because it serves a definite point of adding visual consequences to the particular events of combat.
>
> “My visor is cracked because I got hit in the face by that warthog, my leg plates are scuffed because I took a needler to the knee and so on.” With just a single screenshot you could live through an entire live’s worth of narrow escapes and heroics. Plus it opens up the possibility of having lasting effects from damaged armor bits which would indeed be an evolution of combat.
>
> However gore is another thing entirely. Its just additional shock value that quickly becomes irrelevant the moment you get use to it, which is pretty damn fast once its incorporated into normal combat. That said, it doesn’t necessarily make a game any worse (see. Space Marine, Borderlands 2, Skyrim, the Flood) but it just wouldn’t add anything to Halo for marines and grunts to become partial marines and grunts, except that shock which is probably sufficient in itself to say “No.”

I was a Spartan Like you once, Until I took a needle to the knee.

> I don’t want a bunch of potty mouths in my Halo anyway! “Son of a yoinkity yoink” was the worst I heard in Reach from a marine.

It honestly bothers the hell out of me whenever I hear someone not curse in certain situations. Am I really supposed to think that a marine yelling, “Oh golly gosh darn it!” is normal when his flesh is being seared off by incoming plasma fire? Now I don’t want all the AI to be cursing like mad, as if they’re in middle school striving to be cool, but I sure don’t want to hear idiotic out of place lines or PG-rated insults like “bad guys”.

> This isn’t evolving combat, it’s just adding pointless violence.
>
> And as far as gore goes, I’d really rather not.

The flood already adds a lot anyway.

@OP, I don’t disagree with your idea, but lets focus on the gameplay first, and if that is solid+, I don’t see why not to include gore AS LONG AS THERE IS A TOGGLE OPTION FOR THOSE WHO DON’T LIKE IT.

Already posted this elsewhere but anyway:

> I don’t think more gore is necessary. It wouldn’t make the game better in any way. I’d like if there was something like holes in the spot where you shot an enemy/NPC/player, like with walls etc now, but that’s all.

> “My visor is cracked because I got hit in the face by that warthog, my leg plates are scuffed because I took a needler to the knee and so on.”

Pretty much like this.

Gore for the sake of gore isn’t the way to go.