Halo: Combat Evolved System Link

I have 4 Xbox 360 consoles that me and my friends all have LAN partys on. We mostly play Halo Reach, Halo 4 and Halo: Combat Evolved.
We need more consoles as right now, we have 3-4 people on each screen. Xbox 360 prices are cheap, but we found a lot of 3 original Xboxs for cheap.
Is it possible to do system link between Xbox 360s and Xboxs on Halo: Combat Evolved? If so, how much players per system and how much people per match?
Thanks.

You’re able to able to System Link the OG Xbox with the Xbox One, so it might possible to System Link the former with the Xbox 360, but I’m not 100% sure.

You can System Link Original Xbox’s with Xbox 360’s and soon to be Xbox One for Halo Combat Evolved.

You can have up to 4 players per console whilst system linking for a total of 16 players per game. You may have this in any variation for example, 4 consoles with 4 players, 8 consoles with 2 players, two 360’s and two OG’s or 3 OG’s and one 360 etc.

As an extra related to Halo 2 if you’re considering to play that as well, ensure that the Halo 2 you are running is the same on all consoles. Since original XBL is gone, there is now no way to get Halo 2 to ver 1.5 (final update). The latest version available is 1.3 via the multiplayer map pack disk. If different Xbox’s are running different updates of Halo 2, you will not be able to System Link. The easiest options would be to either clear all Halo 2 data to revert back to the original version or to install the map pack disk to get the game to update to 1.3 on all consoles.

Since Halo CE does not require any updates, this issue does not apply although hopefully the above will be useful if you choose to play Halo 2 as well.

I love a good LAN party but we usually do Halo 3 (me and my friends’ favorite)

I have been hosting LAN parties and LAN events for almost 17 years. I can’t honestly say if you can system link an original Xbox and a Xbox 360 together in an attempt to play Halo CE. I know that Halo CE only allows up to four Xboxes to play but up to 16 players can play in a game. Split Screen for the win.

> 2574155679901782;3:
> and soon to be Xbox One for Halo Combat Evolved.

As for the comment about the Xbox One being able to system link, that’s not true. The Xbox One cannot LAN/System link because it requires a valid Xbox Live Gamertag and an internet connection. Microsoft and the Xbox One’s version of “System Link” or “LAN” is nothing more than a private custom game lobby. You need a valid Gamertag and internet in order to do so. The original Xbox and Xbox 360 don’t require internet or Xbox Live Gamertags. You can make any username you want and play via system link with however many 360’s or original Xboxes you can find and connect together.

> 2546678360738636;5:
> I have been hosting LAN parties and LAN events for almost 17 years. I can’t honestly say if you can system link an original Xbox and a Xbox 360 together in an attempt to play Halo CE. I know that Halo CE only allows up to four Xboxes to play but up to 16 players can play in a game. Split Screen for the win.
>
>
>
>
> > 2574155679901782;3:
> > and soon to be Xbox One for Halo Combat Evolved.
>
> As for the comment about the Xbox One being able to system link, that’s not true. The Xbox One cannot LAN/System link because it requires a valid Xbox Live Gamertag and an internet connection. Microsoft and the Xbox One’s version of “System Link” or “LAN” is nothing more than a private custom game lobby. You need a valid Gamertag and internet in order to do so. The original Xbox and Xbox 360 don’t require internet or Xbox Live Gamertags. You can make any username you want and play via system link with however many 360’s or original Xboxes you can find and connect together.

I can confirm that you can system link 360’s and OG Xbox’s because I have done so multiple times. As mentioned above, Xbox Live games such as Halo 2 that may have been updated will need to be ensured that they are on the same version. Otherwise, the 360 is treated as an OG Xbox when it runs OG Xbox games and as such, the process to setting it up is no different.

And as for the Xbox One system link/LAN, yes, it can. Here’s a quote from Albert Penello regarding OG Xbox Backwards Compatibility allowing for such a feature:

“Your original Xbox discs will work. Digital licenses will carry over. AND you can system-link play across all three generations.” (https://twitter.com/albertpenello/status/874058137036218369)

And here’s another source quoting Penello regarding the cross generation system link feature for OG Xbox games:

“You can actually system link an OG Xbox, an Xbox 360, an Xbox One, and an Xbox One X, and do four-player system-link LAN play with all original disks across three generations of consoles,” he said on IGN’s live show. (Microsoft Adds Local Multiplayer From the Original Xbox to the Xbox One X - ExtremeTech)

Therefore, yes, you can system link with the Xbox One when using a supported original Xbox game via backwards compatibility and yes, you can system link OG Xbox with the Xbox 360 and Xbox One.

To clarify for the OP - ANY combination of Xbox, Xbox 360 or later Xbox One (when Halo CE is eventually added) will be able to system link with each other. It does not matter how many players you have per console or number of consoles if your setup can support it. As long as all the consoles are on the same network and your total player count per match does not exceed Halo CE’s maximum of 16 players, it will work. At the time of this post, Halo CE is only supported on OG Xbox and Xbox 360 so as long as you have those, it will be fine (personal experience).

Hope that clears things up for you.

> 2574155679901782;6:
> > 2546678360738636;5:
> > I have been hosting LAN parties and LAN events for almost 17 years. I can’t honestly say if you can system link an original Xbox and a Xbox 360 together in an attempt to play Halo CE. I know that Halo CE only allows up to four Xboxes to play but up to 16 players can play in a game. Split Screen for the win.
> >
> >
> >
> >
> > > 2574155679901782;3:
> > > and soon to be Xbox One for Halo Combat Evolved.
> >
> > As for the comment about the Xbox One being able to system link, that’s not true. The Xbox One cannot LAN/System link because it requires a valid Xbox Live Gamertag and an internet connection. Microsoft and the Xbox One’s version of “System Link” or “LAN” is nothing more than a private custom game lobby. You need a valid Gamertag and internet in order to do so. The original Xbox and Xbox 360 don’t require internet or Xbox Live Gamertags. You can make any username you want and play via system link with however many 360’s or original Xboxes you can find and connect together.
>
> I can confirm that you can system link 360’s and OG Xbox’s because I have done so multiple times. As mentioned above, Xbox Live games such as Halo 2 that may have been updated will need to be ensured that they are on the same version. Otherwise, the 360 is treated as an OG Xbox when it runs OG Xbox games and as such, the process to setting it up is no different.
>
> And as for the Xbox One system link/LAN, yes, it can. Here’s a quote from Albert Penello regarding OG Xbox Backwards Compatibility allowing for such a feature:
>
> “Your original Xbox discs will work. Digital licenses will carry over. AND you can system-link play across all three generations.” (https://twitter.com/albertpenello/status/874058137036218369)
>
> And here’s another source quoting Penello regarding the cross generation system link feature for OG Xbox games:
>
> “You can actually system link an OG Xbox, an Xbox 360, an Xbox One, and an Xbox One X, and do four-player system-link LAN play with all original disks across three generations of consoles,” he said on IGN’s live show. (Microsoft Adds Local Multiplayer From the Original Xbox to the Xbox One X - ExtremeTech)
>
> Therefore, yes, you can system link with the Xbox One when using a supported original Xbox game via backwards compatibility and yes, you can system link OG Xbox with the Xbox 360 and Xbox One.
>
> To clarify for the OP - ANY combination of Xbox, Xbox 360 or later Xbox One (when Halo CE is eventually added) will be able to system link with each other. It does not matter how many players you have per console or number of consoles if your setup can support it. As long as all the consoles are on the same network and your total player count per match does not exceed Halo CE’s maximum of 16 players, it will work. At the time of this post, Halo CE is only supported on OG Xbox and Xbox 360 so as long as you have those, it will be fine (personal experience).
>
> Hope that clears things up for you.

Have you yourself actually tried to system link/LAN two Xbox One consoles? They cannot LAN. They required valid XBox Live Gamertags and Internet Connections. The Xbox One’s version of a LAN is nothing more than a private custom game lobby on Xbox Live. I bought 16 Xbox One consoles on launch day back in 2013 and was furious to discover that the Xbox One couldn’t LAN. You shouldn’t need internet and an Xbox Live gamertag to system link.

Just because you read all this statements from various individuals online doesn’t mean they’re true.

Seriously. Grab two Xbox One consoles and make two usernames. For example “Player1Stinks” and “Player2Sucks”. Once you do that, get both of those usernames in a multiplayer game lobby and play against each other WITHOUT using the internet. I promise you that you won’t be able to because you’ll need an internet connection, you’ll need to setup new gamertags which requires an email address and all that fun jazz, and I bet you XBox Live won’t let you make those usernames into gamertags because “Stinks” and “Sucks” would fall under the Code of Conduct Rules.

Don’t take any of this personally. I don’t mean to drill you or get so spun up but this really aggravates me because it’s false advertising. It’s Microsoft’s way of keeping the Xbox One Console online all the time. Remember the crazy uproar over that little announcement? Microsoft, 343 Industries, The Coalition, Activision, Bungie, and so many more advertise that their games can be played via LAN but they can’t because the Xbox One can’t. The only aspect of 343 Industries Halo Championship Series that falls under the category of a LAN event is that everyone is under one roof playing together. Each one of those players has a valid Xbox Gamertag and their connected to the internet competing in private custom game lobbies. NOTHING they do is offline in way, shape, or form.

I’ve been hosting LAN events since I was 10 years old. Once the Xbox came out, my focused shifted to Halo. I’ve hosted and co-hosted more Halo tournaments than I can count. I have loved the work and bringing people together to play Halo and have a good time. I have the TV’s, monitors, consoles, controllers, games, power, and networking equipment. All I needed was space to set everything up and everything would run flawlessly. But ever since the Xbox One came out, internet and bandwidth have become part of that list as well which is why I stopped hosting Xbox One Tournaments because it’s too difficult and complicated to run tournaments when every single person needs a gamertag and you need a really fast internet connection to make it happen. Not to mention the funny team names and usernames stopped.

Anyways, I’m sorry for ranting. This whole thing just frustrates me. Even more so that people continue to buy the crap others are slinging and that most people don’t really know the difference. Original Xbox and Xbox 360 can system link/LAN. The Xbox One CANNOT because it required internet. Bottom Line.

> 2546678360738636;7:
> > 2574155679901782;6:
> > > 2546678360738636;5:
> > > I have been hosting LAN parties and LAN events for almost 17 years. I can’t honestly say if you can system link an original Xbox and a Xbox 360 together in an attempt to play Halo CE. I know that Halo CE only allows up to four Xboxes to play but up to 16 players can play in a game. Split Screen for the win.
> > >
> > >
> > >
> > >
> > > > 2574155679901782;3:
> > > > and soon to be Xbox One for Halo Combat Evolved.
> > >
> > > As for the comment about the Xbox One being able to system link, that’s not true. The Xbox One cannot LAN/System link because it requires a valid Xbox Live Gamertag and an internet connection. Microsoft and the Xbox One’s version of “System Link” or “LAN” is nothing more than a private custom game lobby. You need a valid Gamertag and internet in order to do so. The original Xbox and Xbox 360 don’t require internet or Xbox Live Gamertags. You can make any username you want and play via system link with however many 360’s or original Xboxes you can find and connect together.
> >
> > I can confirm that you can system link 360’s and OG Xbox’s because I have done so multiple times. As mentioned above, Xbox Live games such as Halo 2 that may have been updated will need to be ensured that they are on the same version. Otherwise, the 360 is treated as an OG Xbox when it runs OG Xbox games and as such, the process to setting it up is no different.
> >
> > And as for the Xbox One system link/LAN, yes, it can. Here’s a quote from Albert Penello regarding OG Xbox Backwards Compatibility allowing for such a feature:
> >
> > “Your original Xbox discs will work. Digital licenses will carry over. AND you can system-link play across all three generations.” (https://twitter.com/albertpenello/status/874058137036218369)
> >
> > And here’s another source quoting Penello regarding the cross generation system link feature for OG Xbox games:
> >
> > “You can actually system link an OG Xbox, an Xbox 360, an Xbox One, and an Xbox One X, and do four-player system-link LAN play with all original disks across three generations of consoles,” he said on IGN’s live show. (Microsoft Adds Local Multiplayer From the Original Xbox to the Xbox One X - ExtremeTech)
> >
> > Therefore, yes, you can system link with the Xbox One when using a supported original Xbox game via backwards compatibility and yes, you can system link OG Xbox with the Xbox 360 and Xbox One.
> >
> > To clarify for the OP - ANY combination of Xbox, Xbox 360 or later Xbox One (when Halo CE is eventually added) will be able to system link with each other. It does not matter how many players you have per console or number of consoles if your setup can support it. As long as all the consoles are on the same network and your total player count per match does not exceed Halo CE’s maximum of 16 players, it will work. At the time of this post, Halo CE is only supported on OG Xbox and Xbox 360 so as long as you have those, it will be fine (personal experience).
> >
> > Hope that clears things up for you.
>
> Have you yourself actually tried to system link/LAN two Xbox One consoles? They cannot LAN. They required valid XBox Live Gamertags and Internet Connections. The Xbox One’s version of a LAN is nothing more than a private custom game lobby on Xbox Live. I bought 16 Xbox One consoles on launch day back in 2013 and was furious to discover that the Xbox One couldn’t LAN. You shouldn’t need internet and an Xbox Live gamertag to system link.
>
> Just because you read all this statements from various individuals online doesn’t mean they’re true.
>
> Seriously. Grab two Xbox One consoles and make two usernames. For example “Player1Stinks” and “Player2Sucks”. Once you do that, get both of those usernames in a multiplayer game lobby and play against each other WITHOUT using the internet. I promise you that you won’t be able to because you’ll need an internet connection, you’ll need to setup new gamertags which requires an email address and all that fun jazz, and I bet you XBox Live won’t let you make those usernames into gamertags because “Stinks” and “Sucks” would fall under the Code of Conduct Rules.
>
> Don’t take any of this personally. I don’t mean to drill you or get so spun up but this really aggravates me because it’s false advertising. It’s Microsoft’s way of keeping the Xbox One Console online all the time. Remember the crazy uproar over that little announcement? Microsoft, 343 Industries, The Coalition, Activision, Bungie, and so many more advertise that their games can be played via LAN but they can’t because the Xbox One can’t. The only aspect of 343 Industries Halo Championship Series that falls under the category of a LAN event is that everyone is under one roof playing together. Each one of those players has a valid Xbox Gamertag and their connected to the internet competing in private custom game lobbies. NOTHING they do is offline in way, shape, or form.
>
> I’ve been hosting LAN events since I was 10 years old. Once the Xbox came out, my focused shifted to Halo. I’ve hosted and co-hosted more Halo tournaments than I can count. I have loved the work and bringing people together to play Halo and have a good time. I have the TV’s, monitors, consoles, controllers, games, power, and networking equipment. All I needed was space to set everything up and everything would run flawlessly. But ever since the Xbox One came out, internet and bandwidth have become part of that list as well which is why I stopped hosting Xbox One Tournaments because it’s too difficult and complicated to run tournaments when every single person needs a gamertag and you need a really fast internet connection to make it happen. Not to mention the funny team names and usernames stopped.
>
> Anyways, I’m sorry for ranting. This whole thing just frustrates me. Even more so that people continue to buy the crap others are slinging and that most people don’t really know the difference. Original Xbox and Xbox 360 can system link/LAN. The Xbox One CANNOT because it required internet. Bottom Line.

Im sure we will get an update that allows it or something.

> 2546678360738636;7:
> > 2574155679901782;6:
> > > 2546678360738636;5:
> > > I have been hosting LAN parties and LAN events for almost 17 years. I can’t honestly say if you can system link an original Xbox and a Xbox 360 together in an attempt to play Halo CE. I know that Halo CE only allows up to four Xboxes to play but up to 16 players can play in a game. Split Screen for the win.
> > >
> > >
> > >
> > >
> > > > 2574155679901782;3:
> > > > and soon to be Xbox One for Halo Combat Evolved.
> > >
> > > As for the comment about the Xbox One being able to system link, that’s not true. The Xbox One cannot LAN/System link because it requires a valid Xbox Live Gamertag and an internet connection. Microsoft and the Xbox One’s version of “System Link” or “LAN” is nothing more than a private custom game lobby. You need a valid Gamertag and internet in order to do so. The original Xbox and Xbox 360 don’t require internet or Xbox Live Gamertags. You can make any username you want and play via system link with however many 360’s or original Xboxes you can find and connect together.
> >
> > I can confirm that you can system link 360’s and OG Xbox’s because I have done so multiple times. As mentioned above, Xbox Live games such as Halo 2 that may have been updated will need to be ensured that they are on the same version. Otherwise, the 360 is treated as an OG Xbox when it runs OG Xbox games and as such, the process to setting it up is no different.
> >
> > And as for the Xbox One system link/LAN, yes, it can. Here’s a quote from Albert Penello regarding OG Xbox Backwards Compatibility allowing for such a feature:
> >
> > “Your original Xbox discs will work. Digital licenses will carry over. AND you can system-link play across all three generations.” (https://twitter.com/albertpenello/status/874058137036218369)
> >
> > And here’s another source quoting Penello regarding the cross generation system link feature for OG Xbox games:
> >
> > “You can actually system link an OG Xbox, an Xbox 360, an Xbox One, and an Xbox One X, and do four-player system-link LAN play with all original disks across three generations of consoles,” he said on IGN’s live show. (Microsoft Adds Local Multiplayer From the Original Xbox to the Xbox One X - ExtremeTech)
> >
> > Therefore, yes, you can system link with the Xbox One when using a supported original Xbox game via backwards compatibility and yes, you can system link OG Xbox with the Xbox 360 and Xbox One.
> >
> > To clarify for the OP - ANY combination of Xbox, Xbox 360 or later Xbox One (when Halo CE is eventually added) will be able to system link with each other. It does not matter how many players you have per console or number of consoles if your setup can support it. As long as all the consoles are on the same network and your total player count per match does not exceed Halo CE’s maximum of 16 players, it will work. At the time of this post, Halo CE is only supported on OG Xbox and Xbox 360 so as long as you have those, it will be fine (personal experience).
> >
> > Hope that clears things up for you.
>
> Have you yourself actually tried to system link/LAN two Xbox One consoles? They cannot LAN. They required valid XBox Live Gamertags and Internet Connections. The Xbox One’s version of a LAN is nothing more than a private custom game lobby on Xbox Live. I bought 16 Xbox One consoles on launch day back in 2013 and was furious to discover that the Xbox One couldn’t LAN. You shouldn’t need internet and an Xbox Live gamertag to system link.
>
> Just because you read all this statements from various individuals online doesn’t mean they’re true.
>
> Seriously. Grab two Xbox One consoles and make two usernames. For example “Player1Stinks” and “Player2Sucks”. Once you do that, get both of those usernames in a multiplayer game lobby and play against each other WITHOUT using the internet. I promise you that you won’t be able to because you’ll need an internet connection, you’ll need to setup new gamertags which requires an email address and all that fun jazz, and I bet you XBox Live won’t let you make those usernames into gamertags because “Stinks” and “Sucks” would fall under the Code of Conduct Rules.
>
> Don’t take any of this personally. I don’t mean to drill you or get so spun up but this really aggravates me because it’s false advertising. It’s Microsoft’s way of keeping the Xbox One Console online all the time. Remember the crazy uproar over that little announcement? Microsoft, 343 Industries, The Coalition, Activision, Bungie, and so many more advertise that their games can be played via LAN but they can’t because the Xbox One can’t. The only aspect of 343 Industries Halo Championship Series that falls under the category of a LAN event is that everyone is under one roof playing together. Each one of those players has a valid Xbox Gamertag and their connected to the internet competing in private custom game lobbies. NOTHING they do is offline in way, shape, or form.
>
> I’ve been hosting LAN events since I was 10 years old. Once the Xbox came out, my focused shifted to Halo. I’ve hosted and co-hosted more Halo tournaments than I can count. I have loved the work and bringing people together to play Halo and have a good time. I have the TV’s, monitors, consoles, controllers, games, power, and networking equipment. All I needed was space to set everything up and everything would run flawlessly. But ever since the Xbox One came out, internet and bandwidth have become part of that list as well which is why I stopped hosting Xbox One Tournaments because it’s too difficult and complicated to run tournaments when every single person needs a gamertag and you need a really fast internet connection to make it happen. Not to mention the funny team names and usernames stopped.
>
> Anyways, I’m sorry for ranting. This whole thing just frustrates me. Even more so that people continue to buy the crap others are slinging and that most people don’t really know the difference. Original Xbox and Xbox 360 can system link/LAN. The Xbox One CANNOT because it required internet. Bottom Line.

I apologise, I am aware of the MCC’s and Halo 5’s lack of LAN capabilities as well as the early limitations which you outlined although I incorrectly assumed that they had removed these limitations they had in place as a result of their always online vision. My initial reasoning was based on some reports that Gears Ultimate Edition and Gears 4 allowed it to do so but i’ve now seen conflicting information regarding this.

I am curious to see if this limitation is in play for backwards compatible titles although I have lost many of the OG Xbox games on the initial Xbox One list, nor do I own multiple copies of Halo 3 anymore to be able to investigate to see if this limitation is still in effect.

Still, Xbox One having an ethernet port means it is technically capable of LAN/System Link, it’s just whether or not Microsoft allows it. It would be interesting to see if anyone can confirm this for BC titles or whether or not the limitation will be restricted for Halo CE when it is inevitably added to OG BC.

So in effect, you can system link so long as you are connected to Live, whereas before we did not need to, is this correct?

> 2574155679901782;9:
> > 2546678360738636;7:
> > > 2574155679901782;6:
> > > > 2546678360738636;5:
> > > > I have been hosting LAN parties and LAN events for almost 17 years. I can’t honestly say if you can system link an original Xbox and a Xbox 360 together in an attempt to play Halo CE. I know that Halo CE only allows up to four Xboxes to play but up to 16 players can play in a game. Split Screen for the win.
> > > >
> > > >
> > > >
> > > >
> > > > > 2574155679901782;3:
> > > > > and soon to be Xbox One for Halo Combat Evolved.
> > > >
> > > > As for the comment about the Xbox One being able to system link, that’s not true. The Xbox One cannot LAN/System link because it requires a valid Xbox Live Gamertag and an internet connection. Microsoft and the Xbox One’s version of “System Link” or “LAN” is nothing more than a private custom game lobby. You need a valid Gamertag and internet in order to do so. The original Xbox and Xbox 360 don’t require internet or Xbox Live Gamertags. You can make any username you want and play via system link with however many 360’s or original Xboxes you can find and connect together.
>
> I apologise, I am aware of the MCC’s and Halo 5’s lack of LAN capabilities as well as the early limitations which you outlined although I incorrectly assumed that they had removed these limitations they had in place as a result of their always online vision. My initial reasoning was based on some reports that Gears Ultimate Edition and Gears 4 allowed it to do so but i’ve now seen conflicting information regarding this.
>
> I am curious to see if this limitation is in play for backwards compatible titles although I have lost many of the OG Xbox games on the initial Xbox One list, nor do I own multiple copies of Halo 3 anymore to be able to investigate to see if this limitation is still in effect.
>
> Still, Xbox One having an ethernet port means it is technically capable of LAN/System Link, it’s just whether or not Microsoft allows it. It would be interesting to see if anyone can confirm this for BC titles or whether or not the limitation will be restricted for Halo CE when it is inevitably added to OG BC.
>
> So in effect, you can system link so long as you are connected to Live, whereas before we did not need to, is this correct?

I mean if you want to get super technical, the Xbox One can “system link” as long as both Xbox One’s have an internet connection and each one has an Xbox Live Gamertag that can be logged in but again, it all requires internet.

And yes, technically the Xbox One should be able to LAN/System just like the Original Xbox and Xbox 360 but Microsoft disabled that so they could basically have their way with the console always needing to have an internet connection. When was the last time you completed disabled your Xbox One from the internet? Do me a favor, completely shut it down then unplug the ethernet cable or disable the wifi in your home then start your Xbox One and tell me what all you can actually do.

That’s good when you’re playing in LAN parties or local. Just as long as you have fun

Just a slight update to this. I did some tests for another user regarding Halo 3 and found I was actually able to System Link offline with a direct connection via Ethernet cable between two Xbox One’s. I would assume it will be the same for Halo CE when it is eventually added but yes, it appears that you can now System Link offline.