This has been brought up time and time again and yet 343i seem to have done absolutely nothing about it. Now it’s time for my own little rant and a desperate call for help from anyone including 343i to take a look around and see what is happening here.
The game’s main selling points were the drastically improved graphics and the ability to ‘play’ its co-op over xbox live.
What can I say? Total complete failure. If they wanted to ship out the game on the anniversary date then they should’ve taken into account the burden that they have been giver by bungie and their faithful community. This game and its accompanying universe is, if I’m right, the most popular game universe ever? They got A* on the graphics but the online co-op simply just isn’t worth a grade at all.
I bought this game on the pretense that I would be able to enjoy Halo: CE co-op as I had done many times with a friend but with the ability to do it from our respective homes. Your own screen, your own space and the ability to see flood a mile off on legendary (The Library). The result was spending 5 minutes on The Pillar of Autumn before quitting and going solo because there is just no way you can play with that kind of lagginess. I don’t care if you think it is bad connection, it has never happened before in any other game at all, it happens to the majority of the halo community and it is a total disgrace and, lets be honest, heartbreak for everybody as this amazing gem has been ruined by a young Microsoft company that clearly does not understand yet what burden is on its shoulders. I agree it’s no small feat by this is just unforgivable.
I ask this next question to the community: How can we possibly trust 343i to deliver the next three halo games to an acceptable standard? They managed to screw up a REMAKE. You can’t tell me that they basically had to make a new game! Most of the content was already there for them! I was nervous about what they were going to do with Halo 4 anyway and this hasn’t exactly made it any better.
For what it looked like, Halo CEA’s price tag seemed fairly reasonable. What did we get? A broken game that just can’t be played online. I’m not gonna start placing bets that Halo 4 will ship without a game breaking bug.
343i you should know better than this! There are too many games that ship these days with bugs that ruin portions of or the whole game just because of one silly little problem. A personal example would be F1 2011, that’s had bugs in it since day one and the developers turned around and said ‘We’re now committing to F1 2012. No more patches.’ Are you really going to follow suit with this kind of policy. It’s a disgrace, it’s a shambles and you should be hanging your head low in shame for what you’ve done. No decent developer would ship an unfinished product.
SORT YOUR ACT OUT!
Speaking for myself and on behalf of the community:
I WANT AN ANSWER FOR THIS AND I WANT IT NOW! SHOW US THAT WE CAN GIVE YOU >>OUR<< MONEY TO YOU FOR A DECENT GAME AND NOT SOME PIECE OF RUBBISH. FIX IT!!!
> You want to try and make co-op work on a ten year old game designed for non-Xbox LIVE play, be my guest.
With today’s latest tech I really doubt a ten year old game is that much of a challenge. If it was buggy they shouldn’t have shipped the game with co-op but they did. It’s totally useless.
> > You want to try and make co-op work on a ten year old game designed for non-Xbox LIVE play, be my guest.
>
> With today’s latest tech I really doubt a ten year old game is that much of a challenge. If it was buggy they shouldn’t have shipped the game with co-op but they did. It’s totally useless.
I’m sorry, please tell me where Halo 1 was supposed to be played over xbl? As far as i know, XBOX LIVE didn’t come out until a year after Halo: CE was released.
It is pretty on the surface, but underneath it is a 10 year old engine designed for the original Xbox. 343i’s promised to change as little as possible of the original engine, so thats what you got. You can’t just slap on Xbox Live to a game made when Xbox Live wasn’t even out. CE didn’t have any support, be lucky it wasn’t impossible.
Yeah, we have technology. That doesn’t mean we can’t easily make old things work perfectly new for things they weren’t deisnged for.
Go use today’s tech to make a rock into a super computor.
And also keep in mind that CEA was not 343i’s focus. They worked primarily on Halo 4, even during CEA’s development. Thats why Saber did it. 343i wasn’t even expecting the game to sell that good.
A small gift to the fans. Their primary goal is to make a classic experience. Co-Op over Xbox Live isn’t a classic experience, nor is it an easy one to make.
> > and on behalf of the community:
>
> Please don’t
>
> Please speak only for yourself
^This
OP, seriously. The Game is ten years old, two engines are running at once.
It was never meant for online play, they just added it in Anniversarsy. There was bound to be trouble. I play the game lagg-free because i have a monster connection.
okay, where do i even start on this? if they advertise co-op over xbl, then the co-op over xbl SHOULD WORK. if its just whatever and they added it in, they shoul advertise it in the first place. this does need to be fixed because it for one would show fans that they DO listen and for two uh, they sold a broken product and its they’re job?
> > You want to try and make co-op work on a ten year old game designed for non-Xbox LIVE play, be my guest.
>
> With today’s latest tech I really doubt a ten year old game is that much of a challenge. If it was buggy they shouldn’t have shipped the game with co-op but they did. It’s totally useless.
The hardware doesn’t mean anything. The software is mostly ten years old, but you can’t forget that new layer of software on top. You also can’t forget that ten-year-old software means that this was before the golden age of online console gaming, meaning NOTHING about that campaign is optimized for connection purposes. All of the programming and data and things are bloated and clunky. Nothing has been cleverly programmed to reduce latency, because it just wasn’t necessary ten years ago.
> okay, where do i even start on this? if they advertise co-op over xbl, then the co-op over xbl SHOULD WORK. if its just whatever and they added it in, they shoul advertise it in the first place. this does need to be fixed because it for one would show fans that they DO listen and for two uh, they sold a broken product and its they’re job?
>
> i bet bungie would be yoinked at this failure.
You’re 100% wrong about Bungie’s reaction, in my opinion. They would probably applaud the fact that 343 Industries got the game working over LIVE at all. They had to create their own framework, rework the menus, rework how cooperative play in itself works. It had to be a lot of work to even get it running at all.
You’ve also got to consider the fact that Bungie tried and failed to put online cooperative in Halo 2 and just barely got it working for Halo 3. It was right on the verge of being cut from the final build - they were struggling and just barely managed to scrounge that together. Also consider how laggy Firefight - which uses the same online framework as campaign - always is in Bungie’s Halo games. Face it, Bungie’s had a completely hit-or-miss record with online cooperative.
All of that said, I’m sure that they consider it a miracle that 343 Industries took their game, didn’t alter its resource-management in any significant way, added a lot of extra graphical noise on, and still managed to get it working online.
> CEA is an illusion.
>
> It is pretty on the surface, but underneath it is a 10 year old engine designed for the original Xbox. 343i’s promised to change as little as possible of the original engine, so thats what you got. You can’t just slap on Xbox Live to a game made when Xbox Live wasn’t even out. CE didn’t have any support, be lucky it wasn’t impossible.
>
>
> Yeah, we have technology. That doesn’t mean we can’t easily make old things work perfectly new for things they weren’t deisnged for.
>
> Go use today’s tech to make a rock into a super computor.
>
>
>
>
>
> And also keep in mind that CEA was not 343i’s focus. They worked primarily on Halo 4, even during CEA’s development. Thats why Saber did it. 343i wasn’t even expecting the game to sell that good.
>
> A small gift to the fans. Their primary goal is to make a classic experience. Co-Op over Xbox Live isn’t a classic experience, nor is it an easy one to make.
Yeah, what this guy said. It’s a really old engine and layered game, which was not designed for Xbox Live. But yes, I would like the lag to be fixed. However, it probably will not be though. Co-op over Xbox Live works very well, runs more smoothly than I expected. It’s a 10 (or 11) year old game bro.
It is extremely disappointing but you can’t blame 343 for this, the community wanted remastered Halo:CE and they got it. The co-op lag on that old engine is unavoidable because the community also wanted the original gameplay intact with no changes at all.
> While I don’t disagree with most of what people have said here, 343 could have simply said LIVE CO-OP just wouldn’t work.
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> That would have saved a lot of heartache and frustration over the issue.
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> Instead they’re listing it on the packaging as a selling feature.
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> I’m more upset that it’s misleading as opposed to malfunctioning. We specifically bought the game for campaign co-op.
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> I didn’t think to research ‘false advertising’ around the game before we bought copies.
You say that as if it doesn’t work, it does, it worked perfectly for me when I did co-op day one with a friend.
OP, I’m gonna tell you right now that you don’t speak for me. I get absolutely lagless co-p games over xbl. About 90% of the time. It IS your connection.