What Maps from Halo: Combat Evolved do you all want to see remade in Halo 5? What Maps do you think would fit with the new ‘Spartan Abilities’?
Personally, I think Hang 'Em High would be one of the most ideal choices. Thoughts?
What Maps from Halo: Combat Evolved do you all want to see remade in Halo 5? What Maps do you think would fit with the new ‘Spartan Abilities’?
Personally, I think Hang 'Em High would be one of the most ideal choices. Thoughts?
Prisoner would be good too. Played it last night and found it surprisingly fun compared to what I remember.
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> Prisoner would be good too. Played it last night and found it surprisingly fun compared to what I remember.
I could see ground pound being quite effective on that map. Derelict may also work well.
As for the larger Maps, I think Sidewinder (perhaps a larger design of it even?) should get the fame it deserves.
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> > 2732317809651779;2:
> > Prisoner would be good too. Played it last night and found it surprisingly fun compared to what I remember.
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> I could see ground pound being quite effective on that map. Derelict may also work well.
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> As for the larger Maps, I think Sidewinder (perhaps a larger design of it even?) should get the fame it deserves.
Can’t stand Derelict and it always comes up in the CE playlist. Prisoner is great though.
i was thinking hang em high too, prisoner would be cool and very different with clamber, damnation and chill out are great maps
I just hope they support a forge playlist more so then halo 4 did, they are always adding but then removing playlists, at least keep the community forge playlist as standard
If anything, I want to see sidewinder, nothing like Avalanche, I still liked avalanche, but it did not give me the same feel sidewinder did at all…
Any CE map with good vertical flow. Oh god imagine Ground Pounding from Teleporters on Geyrophobia to the bridge, that would be so epic.
Most of the maps were designed with a few things in mind.
Prisoner might work, but it would require changes.
First, the map needs to be stretched to accommodate sprint.
Second, the levels would need to be raised so you can’t just clamber from one level to the next.
Getting to the top is supposed to require you to actually fight your way up there.
Since frags don’t really function the same as they do in Ce, I’d put some type of area denial grenade on the map, probably on the middle level.