Since I was asked by the 343 support agents to post this stuff in the forums where it might gain traction with the developers and the comunity, here it goes:
- The are several visual elements present in the Classic HUD interface that are discrepant when compared to the the original 2001 Xbox release, and they should be restored more faithfully in MCC:
The weapon icons that appear when you can pick them up are still those found in the Anniversary graphics.
The most visually conflicting elements are the images of the plasma pistol (the new one has a really different configuration and a “horn” on top, borrowed from Halo Reach); the plasma and assault rifles are shorter, stockyer; the needler which, although is similar, is way smaller being displayed in the HUD; the sniper rifle which has had a significant number of details added, and the plasma grenade icon , which now looks way too dull, like a translucent blue billiard ball.
I have compiled below a comparison image of the discussed visual elements.
- In the 343 Guilty Spark mission, during Jenkins’ cutscene, the door blocking the Flood Infection Forms is broken before even looking at it. In the original 2001 XBOX release, the door breaks when the camera looks at it, accompanied by a proper sound effect of the Flood bashing it.
In MCC, since the door is already broken, it takes away from the suspense and tension of the scene, of the Flood breaking out.
The OG cutscene, with the door being bashed down
The MCC version, with the already broken door

- In the ending cutscene of the game, when the Halo ring explodes, the front shockwave arch is different - brighter in color compared to the original 2001 XBOX look, and even compared to the back arch of the same shockwave in MCC. It should be more purple and less bright, as seen in the following images.
The original look of the Halo shockwave
The MCC version of the shockwave
That’s it for now. Hopefully these things will be addressed in a future update of MCC.
Thank you for the continuous support!
Regards,
ReapprovedSteak55
20 Likes
I care a lot more when driving the warthog in CE w/ new graphics and my hog is stuck on nothing. Switch to old graphics and realize the textures don’t align with the geometry, so I’m hitting the edge of a rock I cant see.
8 Likes
Aside from the UI icons I didn’t even realize the other changes were present. The MCC team has done a pretty bang up job with implementing legacy visual fixes, and hopefully we can see these items get patched eventually.
The UI elements seem the least likely to get fixed, but they did add the classic HUD, so anything’s possible.
8 Likes
This is great work OP.
I never expected 343i to add the original Halo: CE HUD and was ecstatic when they did. I hope more preservation efforts are made.
Also side-note: Cool to see we can embed images in our posts now!
7 Likes
There is one more important thing missing in the MCC version of Halo: CE, and that is the original post-credits video of 343 Guilty Spark floating through space, after escaping from the ring’s explosion.
This is a key moment in the story of the game, and MCC Halo CE is the only Halo game from the 6 included in MCC that is missing the original post-credits video.
From my understanding, the corresponding video files (Classic and Anniversary) are found in the game installation folder, however, for some unknown reason, they are not played.
Hopefully 343 will fix this in a future update.
8 Likes
On the topic of bringing the game closer to the OG Xbox release, it’d be really awesome if 343 could consult with Marty on the music. I know I’ve heard him say numerous times that none of the releases of Halo CE since the original game in '01 have the proper way the music is supposed to play during gameplay. Would be really cool if they could use his expertise to get it right for the first time in 20 years. Also touching on what Panda above said, it’d be great if they could touch up the anniversary graphics to properly line up with the game’s geometry. Halo 2 Anniversary got this perfect as far as I remember, it’d be nice if CEA could be brought up to that quality.
4 Likes
100% agreed. It bums me out that so many new players didn’t get to see that.
3 Likes
jeah like some dude before me said the post credit scene is major and must return , as it explains for Halo 2 players how 343 gluty spark surived the explosion + it is foreshadowing. also lol they straith up took a halo 3 sniper rifle modell for the aniversary hud. nice thta you posted it hopefully it gets traction , i always noticed it too but is was just a samll detail that its gone from my mind.
4 Likes
I recall some of the graphics and stuff was a bit off 2 years ago in 2020 when I completed the game on Legendary and got all the skulls/terminals, extras, but overall my experience with the game was smooth and good despite these minor graphical inconsistencies. Hopefully they fix all that now. Also I was using some classic speed run methods like warthog door glitch on The Silent Cartographer and getting a banshee on early on Assault on Control Room. It was nice that these weren’t patched because when done right you can get some really decent times speed running.
3 Likes
Other consistency issues that I have found in MCC: Halo CE, are the following>
In the Truth and Reconciliation cutscene, after rescuing Captain Keys, the cinematic letterbox text ”Shut up and get behind me… Sir” should be displayed sequentially, firstly the “Shut up and get behind me…” part and then “Sir” (to convey the humor), as presented in the original 2001 Xbox release. For example, a similar sequentially displayed text is presented correctly in MCC, in the mission The Maw, where the text says “Light Fuse,” and then, after about a second, it adds “Run Away”.
Similarly, in the campaign mission The Library, when you ride the final elevator platform to the 4th level, the cinematic letterbox text ”Fourth Floor: Tools, Guns, Keys To Super Weapons ” should be displayed sequentially, first “Fourth Floor: Tools, ”, then “Guns, ” and, finally in complete form, "Keys To Super Weapons ", as presented in the original Xbox and PC releases.
Unfortunately, the Halo support agents won’t accept my ticket as an issue, considering it to be a feature or game change request, even though it is clearly not, and perhaps it would take just a couple of minutes to fix.
All the best!
ReapprovedSteak55
4 Likes
I fully agree with all of the above posts. Restorative fixes are very important.
6 Likes
If you try to bring this up with Halo Support, good luck, you’re going to need it.
3 Likes
Well, after the latest update, the ring’s explosion is barely visible now.
(much more transparent even than the OG version, perhaps it’s missing an effect)
Another parity issue that I have found is the spacing between the numbers for the Maw’s Warthog run timer, they are too far apart now in MCC compared to the 2001 OG and even the 2011 Anniversary release. (I’ve submitted a ticket)
The sound FX for the Pelicans on the Silent Cartographer are also broken on Classic audio.
Cheers!
2 Likes
The shell port for the Shotgun doesn’t move anymore & now the shells clip through the Port
2 Likes
On checking more closely the shotgun reloading annimation, I have not found this problem while playing on Xbox One X. Can somebody else confirm if this is an issue?