Halo: CE feeling on Multiplayer

As an oldschool Halo:CE player I’m very curious whether there will be a multiplayer-mode where you can play the old maps with the good old Halo:CE feeling, like there is in the campaign. Me, and several others I know, certainly hope so!

Best regards
WW-BoGuS

The current settings in the CEA playlists are meant to give the old CE feeling… or at least, that’s what a lot of people and 343 seem to think. So I don’t think so, OP.

Best thread ever.

Reach (including Anniversary’s multiplayer) plays nothing like the Xbox version of Halo CE.

Bungie should have invested the resources in Halo 4, instead we got a mediocre CE campaign remake filled with glitches and Reach multiplayer v2 which has done nothing for a community that is in free fall because Bungie and 343 refuse to listen.

If Anniversary tanks and Reach is practically dead by the time Halo 4 ships maybe just maybe 343 will acknowledge the glaring flaws players saw in Reach all along.

TBH I don’t think anything will change unless Halo 4 tanks also. If Halo 4 is filled with AA’s, bloom and other random unskilled mechanics I will do my part and not purchase it.

If I’m going to have to play a game full of random mechanics I’ll switch to COD because it has a much larger community.

> Reach (including Anniversary’s multiplayer) plays nothing like the Xbox version of Halo CE.
>
> Bungie should have invested the resources in Halo 4, instead we got a mediocre CE campaign remake filled with glitches and Reach multiplayer v2 which has done nothing for a community that is in free fall because Bungie and 343 refuse to listen.
>
> If Anniversary tanks and Reach is practically dead by the time Halo 4 ships maybe just maybe 343 will acknowledge the glaring flaws players saw in Reach all along.
>
> TBH I don’t think anything will change unless Halo 4 tanks also. If Halo 4 is filled with AA’s, bloom and other random unskilled mechanics I will do my part and not purchase it.
>
> If I’m going to have to play a game full of random mechanics I’ll switch to COD because it has a much larger community.

So because aas were implemented poorly by Bungie the idea of them should be completely trashed. I sorry but I want new abilities and mechanics added to halo to keep it fresh and not repetitive like most of the community which just wants halo 2.5. Halo 3s equiptment barely changed up the gameplay and powerup, ‘‘what is this 1980’’ no its 2011 so something new should be in. So if equiptment, powerups and armor abilities are no then what else could be in halo. We need to stop living it the past.

Movement speed, 3sk pistol that fires automatically, jump height, decreased melee damage, shield bleedthrough, these things all feel like classic Halo. IMO the only thing off is the gravity.

Oh, and there is still bloom which is :frowning:

> So because aas were implemented poorly by Bungie the idea of them should be completely trashed. I sorry but I want new abilities and mechanics added to halo to keep it fresh and not repetitive like most of the community which just wants halo 2.5. Halo 3s equiptment barely changed up the gameplay and powerup, ‘‘what is this 1980’’ no its 2011 so something new should be in. So if equiptment, powerups and armor abilities are no then what else could be in halo. We need to stop living it the past.

The whole idea of CEA is to relive the past.

I agree with you somewhat, but disagree with you on other parts. The whole thing with what started with CE and somewhat continued with Halo2 was not new and more and more weapons. It was simplistic weapons that just worked good together.

The problem is the game to me is just a space Battlefield game now. I mean CE and even to a lesser extent Halo 2 was fun to play 1v1 or 2v2 or up to 8v8 if that was your thing. We tried to adjust the settings in Halo3 but it just played like crap to me.

The whole soul of the Halo series to me was gone as soon as Halo 3 came out. More tools does not make necessarily make the game better.

After Halo 2 I can rap up the problems with the games:

  1. Dumbed down weapons, moved to more close combat
  2. Horrible map designs
  3. Too much focus on vehicle combat

Heck, forge would have been great in CE or 2 but it’s just a big nuthingburger to a larger percentage of people because the games are just not good. More is not always better but you do make valid points, that some things should change. To me they have too many moms in there testing their games, and yes, Frankie has said they bring Moms in to test.

> The current settings in the CEA playlists are meant to give the old CE feeling… or at least, that’s what a lot of people and 343 seem to think. So I don’t think so, OP.

I agree. It doesn’t feel like CE. The spawn order really complicates things and the Anniversary settings r frustrating to play on.

I will say tho that the Regular Slayer DMR settings r REALLY good. I luv the reduction in bloom. Is it 85%? I’m asking cause it feels like it is less Bloom then the Beta’s 85%. I also feel that there should be just a few more maps. I seem to only play on Penance, Battle Canyon, and Prisoner. High Noon comes up occasionally. I don’t like Big Team(since Big Team has changed into 8v8 Objective), so I never get Ridgeline or Break Neck. I have played on both & I do like them. Prisoner is the only map I really don’t like. Its too claustrophobic.

I’m actually glad I have as little time to play Halo as I do. I seem to enjoy it more when I do than everyone who can dissect every little flaw.

> > So because aas were implemented poorly by Bungie the idea of them should be completely trashed. I sorry but I want new abilities and mechanics added to halo to keep it fresh and not repetitive like most of the community which just wants halo 2.5. Halo 3s equiptment barely changed up the gameplay and powerup, ‘‘what is this 1980’’ no its 2011 so something new should be in. So if equiptment, powerups and armor abilities are no then what else could be in halo. We need to stop living it the past.
>
> The whole idea of CEA is to relive the past.
>
> I agree with you somewhat, but disagree with you on other parts. The whole thing with what started with CE and somewhat continued with Halo2 was not new and more and more weapons. It was simplistic weapons that just worked good together.
>
> The problem is the game to me is just a space Battlefield game now. I mean CE and even to a lesser extent Halo 2 was fun to play 1v1 or 2v2 or up to 8v8 if that was your thing. We tried to adjust the settings in Halo3 but it just played like crap to me.
>
> The whole soul of the Halo series to me was gone as soon as Halo 3 came out. More tools does not make necessarily make the game better.
>
> After Halo 2 I can rap up the problems with the games:
> 1. Dumbed down weapons, moved to more close combat
> 2. Horrible map designs
> 3. Too much focus on vehicle combat
>
> Heck, forge would have been great in CE or 2 but it’s just a big nuthingburger to a larger percentage of people because the games are just not good. More is not always better but you do make valid points, that some things should change. To me they have too many moms in there testing their games, and yes, Frankie has said they bring Moms in to test.

I agree there needs to be better maps and the weapon sandbox needs improvement but Im tired of the old tactics of halo past wear people would camp by the power ups or equiptment or would even use them to obtain cheap kills. Also the older halos did not appeal to gamers which didnot have live or couldnt afford it where as reach atleast tried to. But with ideas like loadouts and credits and even armor abilities siting there waiting to the thrown away because some could not adapt or others refused to give them a chance and even see if there was a way to make them better. I keep having a strong feeling that Halo 4 wont cater to the players I stated before and halo will once again start isolating portions of its community again. More mechanics might not make a game better but they never hurt especially as a option that can be toggled. Halo needs some change if every idea or improvement made is just hated and thrown away then halo will never evolve and survive it will just rehash and die.

> [
> I agree there needs to be better maps and the weapon sandbox needs improvement but Im tired of the old tactics of halo past wear people would camp by the power ups or equiptment or would even use them to obtain cheap kills. Also the older halos did not appeal to gamers which didnot have live or couldnt afford it where as reach atleast tried to. But with ideas like loadouts and credits and even armor abilities siting there waiting to the thrown away because some could not adapt or others refused to give them a chance and even see if there was a way to make them better. I keep having a strong feeling that Halo 4 wont cater to the players I stated before and halo will once again start isolating portions of its community again. More mechanics might not make a game better but they never hurt especially as a option that can be toggled. Halo needs some change if every idea or improvement made is just hated and thrown away then halo will never evolve and survive it will just rehash and die.

I actually agree with you to some extent, I actually hate powerups and equipment placements. We use to play CE and sometimes made a rule you couldn’t use them, it made for better experience. I hate games where I have to run to a power weapon. I think this is one of many reasons why people flocked to COD in 2007.

As far as some of your other suggestion, I kind of agree but at the end of the day someone has to play test the game. I played Halo CE and loved it, got Halo 2, was kind of disappointed until we figure out in custom games you could play with the BR and Snipe and get a similar kind of game play as CE. It was not exactly the same but it just kind of worked, eventually the people at Bungie admitted to the mistake.

Halo 2 was saved by the BR and the sniper rifle IMHO, by the time Halo 3 came around they dumbed down the BR/Sniper and then it became a true smasher, short-range combat with vehicles. It’s basically a BF game at this point… large and bad map design without the ability to kill someone from more than about 50 feet.

See what I disagree with you about is not that you must “evolve”, it’s the fact the game is just not fun, why would someone “evolve” to play something that is not fun. Bungie has focused too much attention on tools, vehicles, fancy weapons, etc. instead of focusing on the core experience. IMHO. Why would a company abandon the core experience that was Halo CE and Halo 2?

I for one don’t want every game to be the same, but I know I wasn’t the only one that put the series down in 2007. To me they have run the series into the ground.

Most disappointed moments when getting Halo games:
1.) buying halo 3, put it in, first game I am spawned out in the middle of that Sand map with a AR… a freak AR that shoots like 40 feet.
2.) buying halo 2, put it in, first game I am spawned out in the middle of that underground cave map with a SMG… a freaking SMG that shoots like 20 feet