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> I agree there needs to be better maps and the weapon sandbox needs improvement but Im tired of the old tactics of halo past wear people would camp by the power ups or equiptment or would even use them to obtain cheap kills. Also the older halos did not appeal to gamers which didnot have live or couldnt afford it where as reach atleast tried to. But with ideas like loadouts and credits and even armor abilities siting there waiting to the thrown away because some could not adapt or others refused to give them a chance and even see if there was a way to make them better. I keep having a strong feeling that Halo 4 wont cater to the players I stated before and halo will once again start isolating portions of its community again. More mechanics might not make a game better but they never hurt especially as a option that can be toggled. Halo needs some change if every idea or improvement made is just hated and thrown away then halo will never evolve and survive it will just rehash and die.
I actually agree with you to some extent, I actually hate powerups and equipment placements. We use to play CE and sometimes made a rule you couldn’t use them, it made for better experience. I hate games where I have to run to a power weapon. I think this is one of many reasons why people flocked to COD in 2007.
As far as some of your other suggestion, I kind of agree but at the end of the day someone has to play test the game. I played Halo CE and loved it, got Halo 2, was kind of disappointed until we figure out in custom games you could play with the BR and Snipe and get a similar kind of game play as CE. It was not exactly the same but it just kind of worked, eventually the people at Bungie admitted to the mistake.
Halo 2 was saved by the BR and the sniper rifle IMHO, by the time Halo 3 came around they dumbed down the BR/Sniper and then it became a true smasher, short-range combat with vehicles. It’s basically a BF game at this point… large and bad map design without the ability to kill someone from more than about 50 feet.
See what I disagree with you about is not that you must “evolve”, it’s the fact the game is just not fun, why would someone “evolve” to play something that is not fun. Bungie has focused too much attention on tools, vehicles, fancy weapons, etc. instead of focusing on the core experience. IMHO. Why would a company abandon the core experience that was Halo CE and Halo 2?
I for one don’t want every game to be the same, but I know I wasn’t the only one that put the series down in 2007. To me they have run the series into the ground.
Most disappointed moments when getting Halo games:
1.) buying halo 3, put it in, first game I am spawned out in the middle of that Sand map with a AR… a freak AR that shoots like 40 feet.
2.) buying halo 2, put it in, first game I am spawned out in the middle of that underground cave map with a SMG… a freaking SMG that shoots like 20 feet