343i please stop closing all my tickets I keep creating about the abysmal framerate on Xbox One X. Like I myself and everyone else repeatedly have been reporting for almost a year the framerate took a nose dive when you added Reach to MCC. Reportedly in several of the games, but especially in H2A. Only thing youāve done so far is keep asking me with every patch if itās been resolved. Hoping it would automatically fix itself despite you never actually actively working on the issue. Itās not even under āknown issuesā which is laughable since an unstable framerate that used to be really good affects the gameplay an awful lot. How can you not take this more seriously? The biggest install base for Halo is hands down on Xbox One. I bought a One X specifically for the 4k 60fps enhancements that used to live up to itās promise, but youāve taken that away without any option at all for me to revert it to the good state it used to be in. I donāt care about multiplayer. I just want to play the campaign (you know the best part of Halo), but thatās not an option anymore. Iām done with Halo. It runs on a potato for a PC, but thereās no way Iām double dipping considering your lackluster support in this regard. You still wonāt even acknowledge thisā¦
Iāve said if before, but I wouldnāt be surprised at all if itās because of you adding yet another engine to the mix when you released Reach for MCC. Correct me if Iām wrong, but why did you think it was a good idea to use UE4 for the menus? You had working menus before. I know you had trouble managing memory in conjunction with this addition. So I bet itās down to a bandwidth limitation. It just doesnāt make any sense at all. You could have guessed that having a third engine running on top of the already two running engines (classic and anniversary) would have serious side effects.
So yeah - build 1.1955.0.0 and itās still a complete mess performance wise.
Thanks for letting me know.
Well I want to buy a Series X mainly for MCC campaiigns but if itās not going to be a superb experience then why bother?
The asterisks just arenāt good enough any longer.
> 2535467960393373;56:
> 343i please stop closing all my tickets I keep creating about the abysmal framerate on Xbox One X. Like I myself and everyone else repeatedly have been reporting for almost a year the framerate took a nose dive when you added Reach to MCC. Reportedly in several of the games, but especially in H2A. Only thing youāve done so far is keep asking me with every patch if itās been resolved. Hoping it would automatically fix itself despite you never actually actively working on the issue. Itās not even under āknown issuesā which is laughable since an unstable framerate that used to be really good affects the gameplay an awful lot. How can you not take this more seriously? The biggest install base for Halo is hands down on Xbox One. I bought a One X specifically for the 4k 60fps enhancements that used to live up to itās promise, but youāve taken that away without any option at all for me to revert it to the good state it used to be in. I donāt care about multiplayer. I just want to play the campaign (you know the best part of Halo), but thatās not an option anymore. Iām done with Halo. It runs on a potato for a PC, but thereās no way Iām double dipping considering your lackluster support in this regard. You still wonāt even acknowledge thisā¦
>
> Iāve said if before, but I wouldnāt be surprised at all if itās because of you adding yet another engine to the mix when you released Reach for MCC. Correct me if Iām wrong, but why did you think it was a good idea to use UE4 for the menus? You had working menus before. I know you had trouble managing memory in conjunction with this addition. So I bet itās down to a bandwidth limitation. It just doesnāt make any sense at all. You could have guessed that having a third engine running on top of the already two running engines (classic and anniversary) would have serious side effects.
>
> So yeah - build 1.1955.0.0 and itās still a complete mess performance wise.
Yep, It is really disappointing because I love Halo 2ās gorgeous visuals and before reach on pc, before Halo 2 on pc, the game never went below ~45 frames on my Xbox One X. Now the frames go below 30 which is just bad to look at. I canāt even play Halo 2 on pc without the game giving me a UE4 error. If there is a fix for the UE4 I would gladly like to hear!
Ps. The fact that it is not in the known issues is depressing.
According to here Halo CEās Anniversary graphicsā frame rates are known to drop even on Series X. So definitely seems like a programming issue that is flowing through any version of hardware.
Anyone have any data on how all 4 games campaigns run on Series X frame rate wise?
These incompetent fools seems to be thinking, that they have fixed the problem, since after reopening the ticket they asking for video recording to prove the issue. Nice job killing the series, 343!
> 2535467960393373;56:
> 343i please stop closing all my tickets I keep creating about the abysmal framerate on Xbox One X. Like I myself and everyone else repeatedly have been reporting for almost a year the framerate took a nose dive when you added Reach to MCC. Reportedly in several of the games, but especially in H2A. Only thing youāve done so far is keep asking me with every patch if itās been resolved. Hoping it would automatically fix itself despite you never actually actively working on the issue. Itās not even under āknown issuesā which is laughable since an unstable framerate that used to be really good affects the gameplay an awful lot. How can you not take this more seriously? The biggest install base for Halo is hands down on Xbox One. I bought a One X specifically for the 4k 60fps enhancements that used to live up to itās promise, but youāve taken that away without any option at all for me to revert it to the good state it used to be in. I donāt care about multiplayer. I just want to play the campaign (you know the best part of Halo), but thatās not an option anymore. Iām done with Halo. It runs on a potato for a PC, but thereās no way Iām double dipping considering your lackluster support in this regard. You still wonāt even acknowledge thisā¦
>
> Iāve said if before, but I wouldnāt be surprised at all if itās because of you adding yet another engine to the mix when you released Reach for MCC. Correct me if Iām wrong, but why did you think it was a good idea to use UE4 for the menus? You had working menus before. I know you had trouble managing memory in conjunction with this addition. So I bet itās down to a bandwidth limitation. It just doesnāt make any sense at all. You could have guessed that having a third engine running on top of the already two running engines (classic and anniversary) would have serious side effects.
>
> So yeah - build 1.1955.0.0 and itās still a complete mess performance wise.
Holy crap weāre still dealing with this. Iām right there with you here. Most of the xbox consoles I have bought, Iāve bought to play halo on. I upgraded from One S to One X to get these campaigns in higher quality, and the only reason I bought any of the MCC was obviously to play the campaigns in high quality, theyāre clearly where visual fidelity is most important (when compared to MP.) Iām incredibly annoyed with this, if I bought a blu-ray and it got āupdatedā and suddenly looked worse, Iād get my money back.
So I have a question to some folks on here that experienced the MCC before 2018 only on Xbox One back then, way before Reach got added to the collection. Did MCC on Xbox One at the time have Dynamic Resolution Scaling to keep the FPS locked at 60 FPS even on Anniversary Graphics for CEA and 2A by chance, similar to how Halo 5 functions with its Dynamic Resolution Scaling? If so, I wonder when 343 added Reach to MCC, I wonder if they removed this Dynamic Resolution Scaling to keep the FPS locked to 60 FPS at the time, even when changing between the graphic settings and it fluctuates the resolution depending on the place your in?