> 2592250499819446;9:
> > 2533274792372732;8:
> > A great game is a great game. That is what people will be judging this game on, not whether it plays like the last ones. If it sucks, then we’ll all riot like we did with Halo 5.
>
> I agree, if it’s a good game and fun to play ? Bring it on, I don’t mind open world, 3rd person, 1st person, rpg, shooter etc, I enjoy playing games I find fun. If Halo Infinite is an open world, or bigger areas like CE, fine by me, if it’s good.
Definitely with y’all on the idea that if it’s good it’ll be good. I don’t think they’d go as far as to make it 3rd person–they gotta keep some stuff that makes it Halo–but I like the idea of a 343 going for broke on this one. They’re spending 4-6 years on it, they might as well bust out something that’s really gonna do it.
> 2533274792372732;8:
> Yeah, the game is clearly some flavor of open-world, which has me super pumped. One of the oldest and most requested features has been to pilot a pelican in-game. We got to do that briefly in 4, but it would be even better if we could fly one across this massive environment 343 is teasing. One can only hope.
Love the idea of a pelican as a mobile base. (Elephants…? Mammoth?!?!) (Lol)
> 2535415876049274;12:
> > 2592250499819446;11:
> > > 2535415876049274;10:
> > > > 2533274923562209;2:
> > > > Essentially everything you’re saying says if we’d be cool with open world Halo and it’s a no to me. Shooters make awful open world games, they’re lifeless and lack creativity, even RPGs have a hard time with it to where I almost never see an interesting open world style game. I can get having more open mission combat evolved style, but open world exploration would just be a tedious back and forth chore that open world games are known for, and when 343 has no experience in it I’m not going to be optimistic on it.
> > >
> > > Thank you!
> > >
> > > I’m still wondering how the Fallout franchise is so successful.
> >
> > They’re successful because they’re rpgs that give the player a choice of character and a non linear environment to grow and progress in. There are obviously millions that enjoy games like that, perhaps it’s not for you ?
> >
> > I don’t think Halo Infinite will be a first person rpg, but I’m certainly open to an rpg Halo at some point. Especially if it was an rpg starting from John being taken as a child and put into the Spartan programme, I would love to be able to mould that character through an rpg game.
> >
> > I would like Halo Infinite to be open word, but I think it might be like Halo CE, truth is, none of us know, we’re just hoping and speculating because we’ve only seen an engine demo.
>
> I absolutely love The Elder Scrolls. I’ve had a blast playing Morrowind, Oblivion and Skyrim over the years. There’s two reasons I don’t like Fallout:
> - Like, Breath of the Wild, it’s barren. There’s not a lot going on. It’s an open environment where everything looks and feels the same and it takes ages to come across anything even mildly interesting. - It’s a shooter in which all the guns and ammo are incredibly spaced out over a large open world. Imagine if they took away the melee weapons from Skyrim and kept only the bows and arrows but made the arrows far more sparse. That, and the terrible VATS system. If I want to shoot something I’d like to shoot it myself.I don’t see that RPG idea working to be honest. That segment of Halo’s story is very well detailed (and linear) at this point. You’d be better off choosing a different time period in my opinion, like the following.
> - An RPG in which you’re a regular human stranded on Alpha Halo. You worked maintenance or something on the Pillar of Autumn and now have to defend yourself against the Covenant and later the Flood on the ring-shaped fortress-world. You can find armour, weapons and other equipment. across Halo’s massive valleys, canyons and inner workings, and work your way up to becoming a competent soldier. As you do so, you are given missions from officials at the likes of Alpha Base and other smaller outposts. - An RPG in which you can select from a number of races living on the colony of Venezia after the UNSC-Covenant War. Play as a human civilian, an Insurrectionist, a UNSC survivor looking for retirement, an Unggoy refugee, a Kig-Yar scavenger, a Jiralhanae sellsword or a Sangheili assassin. - An RPG in which you start as a lowly Covenant soldier trying to make a name for yourself in the broad Covenant Empire. The game is set on High Charity. You have the choice to spy on High Charity’s politicians, quell heresy within the city, join crews of small and large Covenant ships alike, embark on missions outside the city before returning when they’re complete, start your own revolt against your commanders and even the Hierache’s themselves, etc. etc.Honestly, while I could come up with countless ideas for open-world Halo games that I might really enjoy, the risk is too great for a main Halo title. As I said, no current FPS RPG has ever really been successful in my eyes (even if they’ve received plenty of purchases). They’re just not fun. If someone was to experiment with that idea, I’d like it to be after the current mainline series is complete or by a different company while 343i worked on the main game (Halo: Infinite in this case).
>
> I can see the game being somewhat of a hybrid between the two. Perhaps it’ll have much larger levels than Halo CE with a similar sense of freedom and without the long empty landscapes of an open-world game, but there might only be five levels instead of ten. Who knows? Maybe they’ll even have a hub world like classic 3D Platformers often had with the different levels spinning off that one. ODST came close to that idea.
Hmm, I definitely don’t want a game like Far Cry either for a Halo game. I’m thinking less about a Zelda comparison from an explicit genre perspective than I am from a sort of overall design perspective. In Zelda, they designed the world around certain principle interactions that apply anywhere in the world, and the effect is that the world feels like it lives and breathes. It stinks of opportunity. I didn’t spend a whole lot of time messing around with the elements or all the crazy weird niche things you can do just for -Yoink- and gigs, but I know that those opportunities are there, and that makes the game exciting to play even if I’m not necessarily taking advantage of those opportunities. The trailer made me think less of a literal Halo-ized version of Zelda than it did the feeling that Zelda gives me when all it’s components come together as I’m playing it. I.e. Infinite’s trailer painted a picture for me of a world that’s alive, far moreso than something like Far Cry or Assassin’s Creed. I’d argue Skyrim feels pretty alive, though the gameplay that fills the world is ultimately kinda trash.