> 2535455007544817;1:
> Recently I was playing COD at my brother’s house, and I noticed that it has quite a few similarities to Halo 5. On the same note, this also alerted me to several acute differences, which are what make Halo 5 a Halo, and separate it from COD.
>
> A: TTK
> COD isn’t about skill. It’s about who sees who first. Halo requires the ability to keep your weapon on a moving target for a long duration of time.
>
> B: Weapon usage
> In cod, if you’re not scoped, your shots go everywhere. If you are, you might not have a scope reticule. In halo, weapons are accurate without scoping. A major difference which gives halo its difference is that scoping isn’t necessary. I can still nail my brother with the halo 5 magnum without scoping, no problem. In COD, some shots I make in halo are impossible without scope
>
> C: Environment:
> The COD environment goes for realism, and looks and feels way different from halo graphics. Halo, while going for realism, looks way different from COD. The design of the maps, the structure, the two games are designed for a completely different style of gaming.
>
> D: Physics
> Somehow, in the slightest of ways, halo has different physics. Movement, sprint usage, jumping, looking, they’re all different.
>
> Halo isn’t COD-ifying, it’s merely changing
>
> Please no flame wars, this is just my opinion- Gluppa the Unggoy, Swords of Sanghelios employee and youtuber
A) I think the entire “CoD is whoever see’s you first, it’s not about skill” is a little misrepresented. I would agree that seeing another player first is a lot bigger deal in CoD than it is Halo, but to say that seeing someone first in CoD guarantees the kill is simply not true. CoD rewards a different set of skills. Because of the lower TTK (which everyone loves to remind each other that this makes it easier to kill, while failing to mention it also makes it much easier to die) line of sight is incredibly important. Not only individually, but as a team as well. I think while teamwork is much more common in Halo, probably because of the smaller arena game modes in addition with the longer TTK, it can be just as useful in CoD. Facing a good team in CoD, who covers multiple lines of sight, makes it very difficult to navigate the map and get in good position, unless you have another useful skill in CoD, which is learning and adapting to the opposite team’s tendencies. A lot of people tend to have certain tendencies on specific maps, and learning those quickly so you can use that info to your advantage is without a doubt a skill.
B)Weapon Usage (ADS) - This is just realistic. Have you ever tried to hip fire a rifle? Chances are you are not going to hit a target even 25m away, while aiming down a well-zeroed rifle can be effective at ranges up to 500m plus depending on the weapon. Even more, have you ever fired a pistol? Even while aiming it takes loads of practice to get accurate. I get that Spartans have smart link abilities and bullet magnetism and what not, and I thoroughly enjoy Halo’s weapon system as well, but I do like the idea that you have to actually aim in to be accurate.
C) Definitely a different take on maps. I happen to like CoD’s idea of maps, because of the realistic environments… You can actually have a good idea of where you are playing, weather it be some military facility, a small village, with realistic looking structures, multiple rooms, actual windows. I think especially Halo 5, with its bland textures and kind of arbitrary maps makes this part of the game a little weak.
D) Yeah, you would think that as heavy as Spartans are they would come crashing down, although I guess Halo is not exactly on earth so there could be some gravitational differences. Instead, they kind of float. In CoD, besides the futuristic exo-suit abilities, the movement seems much more fluid and not quite as clanky as Halo.
I’m of the mindset that each game is just different, not necessarily one better than the other. I’d hope they keep their differences tho, I don’t need to play the same game with two different titles.