Halo becoming COD? A clue: No

Recently I was playing COD at my brother’s house, and I noticed that it has quite a few similarities to Halo 5. On the same note, this also alerted me to several acute differences, which are what make Halo 5 a Halo, and separate it from COD.

A: TTK
COD isn’t about skill. It’s about who sees who first. Halo requires the ability to keep your weapon on a moving target for a long duration of time.

B: Weapon usage
In cod, if you’re not scoped, your shots go everywhere. If you are, you might not have a scope reticule. In halo, weapons are accurate without scoping. A major difference which gives halo its difference is that scoping isn’t necessary. I can still nail my brother with the halo 5 magnum without scoping, no problem. In COD, some shots I make in halo are impossible without scope

C: Environment:
The COD environment goes for realism, and looks and feels way different from halo graphics. Halo, while going for realism, looks way different from COD. The design of the maps, the structure, the two games are designed for a completely different style of gaming.

D: Physics
Somehow, in the slightest of ways, halo has different physics. Movement, sprint usage, jumping, looking, they’re all different.

Halo isn’t COD-ifying, it’s merely changing

Please no flame wars, this is just my opinion- Gluppa the Unggoy, Swords of Sanghelios employee and youtuber

CoD-ifying is more used as a slang for modernisation.
Halo isn’t becoming CoD, it’s just moving towards that general area of gameplay and I even dare say sub-genre.

If anything Halo 4 should be an indication of what i343’s general direction is with Halo, even when Halo 5 scaled back a lot.

If you doubt me, look at the trend now, advanced movement options. Halo is in hot pursuit.
Sure, thrusters are good in my opinion, but look at the others.
Sprint is shoehorned in even more viciously than before.
Clamber is in and I see little depth coming from it.
I don’t even know why slide got implemented.

Then again, depends on what kind of gameplay you’re aiming for.

> 2533274795123910;2:
> CoD-ifying is more used as a slang for modernisation.
> Halo isn’t becoming CoD, it’s just moving towards that general area of gameplay and I even dare say sub-genre.
>
> If anything Halo 4 should be an indication of what i343’s general direction is with Halo, even when Halo 5 scaled back a lot.
>
> If you doubt me, look at the trend now, advanced movement options. Halo is in hot pursuit.
> Sure, thrusters are good in my opinion, but look at the others.
> Sprint is shoehorned in even more viciously than before.
> Clamber is in and I see little depth coming from it.
> I don’t even know why slide got implemented.
>
> Then again, depends on what kind of gameplay you’re aiming for.

This. It still, however, does not change my opinion that Halo needs to do it’s own thing rather than follow the leaders with all these changes. CS is popular for a reason too. It’s because it’s simple to play difficult to master. Halo was on that sweet spot once.

> 2535455007544817;1:
> Recently I was playing COD at my brother’s house, and I noticed that it has quite a few similarities to Halo 5. On the same note, this also alerted me to several acute differences, which are what make Halo 5 a Halo, and separate it from COD.
>
> A: TTK
> COD isn’t about skill. It’s about who sees who first. Halo requires the ability to keep your weapon on a moving target for a long duration of time.
>
> B: Weapon usage
> In cod, if you’re not scoped, your shots go everywhere. If you are, you might not have a scope reticule. In halo, weapons are accurate without scoping. A major difference which gives halo its difference is that scoping isn’t necessary. I can still nail my brother with the halo 5 magnum without scoping, no problem. In COD, some shots I make in halo are impossible without scope
>
> C: Environment:
> The COD environment goes for realism, and looks and feels way different from halo graphics. Halo, while going for realism, looks way different from COD. The design of the maps, the structure, the two games are designed for a completely different style of gaming.
>
> D: Physics
> Somehow, in the slightest of ways, halo has different physics. Movement, sprint usage, jumping, looking, they’re all different.
>
> Halo isn’t COD-ifying, it’s merely changing
>
> Please no flame wars, this is just my opinion- Gluppa the Unggoy, Swords of Sanghelios employee and youtuber

A) I think the entire “CoD is whoever see’s you first, it’s not about skill” is a little misrepresented. I would agree that seeing another player first is a lot bigger deal in CoD than it is Halo, but to say that seeing someone first in CoD guarantees the kill is simply not true. CoD rewards a different set of skills. Because of the lower TTK (which everyone loves to remind each other that this makes it easier to kill, while failing to mention it also makes it much easier to die) line of sight is incredibly important. Not only individually, but as a team as well. I think while teamwork is much more common in Halo, probably because of the smaller arena game modes in addition with the longer TTK, it can be just as useful in CoD. Facing a good team in CoD, who covers multiple lines of sight, makes it very difficult to navigate the map and get in good position, unless you have another useful skill in CoD, which is learning and adapting to the opposite team’s tendencies. A lot of people tend to have certain tendencies on specific maps, and learning those quickly so you can use that info to your advantage is without a doubt a skill.

B)Weapon Usage (ADS) - This is just realistic. Have you ever tried to hip fire a rifle? Chances are you are not going to hit a target even 25m away, while aiming down a well-zeroed rifle can be effective at ranges up to 500m plus depending on the weapon. Even more, have you ever fired a pistol? Even while aiming it takes loads of practice to get accurate. I get that Spartans have smart link abilities and bullet magnetism and what not, and I thoroughly enjoy Halo’s weapon system as well, but I do like the idea that you have to actually aim in to be accurate.

C) Definitely a different take on maps. I happen to like CoD’s idea of maps, because of the realistic environments… You can actually have a good idea of where you are playing, weather it be some military facility, a small village, with realistic looking structures, multiple rooms, actual windows. I think especially Halo 5, with its bland textures and kind of arbitrary maps makes this part of the game a little weak.

D) Yeah, you would think that as heavy as Spartans are they would come crashing down, although I guess Halo is not exactly on earth so there could be some gravitational differences. Instead, they kind of float. In CoD, besides the futuristic exo-suit abilities, the movement seems much more fluid and not quite as clanky as Halo.

I’m of the mindset that each game is just different, not necessarily one better than the other. I’d hope they keep their differences tho, I don’t need to play the same game with two different titles.

Halo becoming COD? I HOPE NOT.

Hey having played COD/Battlefield and Halo I can safely say while the same genre, Halo definitely requires more skill than the other games. The mechanics are much cleverer and having the same loadout in arena is such a positive. Playing Battlefield and people who have managed to unlock all the guns just own you! Glad they moved away from personalised loadouts.

Halo has always been and acrobatic, vertical shooter, and focusing on leveraging shield management. Also I would argue that grenades play massively different roles in Halo and CoD

I think it’s more like CoD becoming Halo. I watch some CoD youtubers from time to time and recently they have been saying that the next CoD game will be in space. One of them mentioned that he buys Halo for a sci-fi game and CoD for a modern time FPS.

> 2533275016942754;8:
> I think it’s more like CoD becoming Halo. I watch some CoD youtubers from time to time and recently they have been saying that the next CoD game will be in space. One of them mentioned that he buys Halo for a sci-fi game and CoD for a modern time FPS.

Haha ive played all of the Cods and can assure you they are nothing like halo.

> 2533274974235998;9:
> > 2533275016942754;8:
> > I think it’s more like CoD becoming Halo. I watch some CoD youtubers from time to time and recently they have been saying that the next CoD game will be in space. One of them mentioned that he buys Halo for a sci-fi game and CoD for a modern time FPS.
>
>
> Haha ive played all of the Cods and can assure you they are nothing like halo.

True, even if the next CoD was in space, that would be the only similarity. Although I hope it’s not… What I would give to play another WW2 CoD… I’m not sure we need another space shooter.

Avw

> 2535455007544817;1:
> Recently I was playing COD at my brother’s house, and I noticed that it has quite a few similarities to Halo 5. On the same note, this also alerted me to several acute differences, which are what make Halo 5 a Halo, and separate it from COD.
>
> A: TTK
> COD isn’t about skill. It’s about who sees who first. Halo requires the ability to keep your weapon on a moving target for a long duration of time.
>
> B: Weapon usage
> In cod, if you’re not scoped, your shots go everywhere. If you are, you might not have a scope reticule. In halo, weapons are accurate without scoping. A major difference which gives halo its difference is that scoping isn’t necessary. I can still nail my brother with the halo 5 magnum without scoping, no problem. In COD, some shots I make in halo are impossible without scope
>
> C: Environment:
> The COD environment goes for realism, and looks and feels way different from halo graphics. Halo, while going for realism, looks way different from COD. The design of the maps, the structure, the two games are designed for a completely different style of gaming.
>
> D: Physics
> Somehow, in the slightest of ways, halo has different physics. Movement, sprint usage, jumping, looking, they’re all different.
>
> Halo isn’t COD-ifying, it’s merely changing
>
> Please no flame wars, this is just my opinion- Gluppa the Unggoy, Swords of Sanghelios employee and youtuber

While CoD brought the idea of using weapon optics, the idea in Halo 5 was that you didn’t have to slow down in oder to use them, therefore keeping the flow of the game and movement at a high pace. Spartan abilities just make sense, yes you can have a faster base movement sore, but it would put the player at a tactical disadvantage. Sprint, while it makes you faster, leaves you vulnerable to enemy fire. I think 343i got it right with the balancing of all the multiplayer elements, creating one of the most solid MP mechanics.
CoD is a cash cow, so people will play no matter what, but CoD has a disadvantage in that there is no balance with weapons, abilities,and one sided map designs. Its a piss poor game that had its time to shine 5 years ago, and people are now looking for better, stable alternatives.

I personally think people just aren’t very comfortable with a fluid/agile Spartan. Halo 1-3 you could only walk, strafe, and jump. In Halo 5, you have essentially “unlocked” all the Spartan’s potential. Thrusters were standard since MK VI (from novels). Sprinting is kind of a “why shouldn’t a soldier be able to double-time it?” deal. Clamber is literally just grabbing a ledge and using their hulking strength to get over it. Slide… eh, it helps in getting to cover.

> 2533274815543309;11:
> Avw
>
>
> > 2535455007544817;1:
> > Recently I was playing COD at my brother’s house, and I noticed that it has quite a few similarities to Halo 5. On the same note, this also alerted me to several acute differences, which are what make Halo 5 a Halo, and separate it from COD.
> >
> > A: TTK
> > COD isn’t about skill. It’s about who sees who first. Halo requires the ability to keep your weapon on a moving target for a long duration of time.
> >
> > B: Weapon usage
> > In cod, if you’re not scoped, your shots go everywhere. If you are, you might not have a scope reticule. In halo, weapons are accurate without scoping. A major difference which gives halo its difference is that scoping isn’t necessary. I can still nail my brother with the halo 5 magnum without scoping, no problem. In COD, some shots I make in halo are impossible without scope
> >
> > C: Environment:
> > The COD environment goes for realism, and looks and feels way different from halo graphics. Halo, while going for realism, looks way different from COD. The design of the maps, the structure, the two games are designed for a completely different style of gaming.
> >
> > D: Physics
> > Somehow, in the slightest of ways, halo has different physics. Movement, sprint usage, jumping, looking, they’re all different.
> >
> > Halo isn’t COD-ifying, it’s merely changing
> >
> > Please no flame wars, this is just my opinion- Gluppa the Unggoy, Swords of Sanghelios employee and youtuber
>
>
> While CoD brought the idea of using weapon optics, the idea in Halo 5 was that you didn’t have to slow down in oder to use them, therefore keeping the flow of the game and movement at a high pace. Spartan abilities just make sense, yes you can have a faster base movement sore, but it would put the player at a tactical disadvantage. Sprint, while it makes you faster, leaves you vulnerable to enemy fire. I think 343i got it right with the balancing of all the multiplayer elements, creating one of the most solid MP mechanics.
> CoD is a cash cow, so people will play no matter what, but CoD has a disadvantage in that there is no balance with weapons, abilities,and weapons. Its a piss poor game that had its time to shine 5 years ago, and people are now looking for better, stable alternatives.

There is “no balance” because users can select exactly what they want in their load-out whether it be weaponry or abilities/perks. Each rifle has their own advantages/disadvantages and it is up to the player to select the load-out that compliments their style of play the best. Halo is so much different in this aspect because you have placed weapons on the map, making it so not everyone has exactly what they want. This makes for a different type of map-control strat, where you also have weaponry/power weapons to take into account for Halo whereas in CoD it is more about controlling and maintaining multiple lines of sight.

> 2533274974235998;9:
> > 2533275016942754;8:
> > I think it’s more like CoD becoming Halo. I watch some CoD youtubers from time to time and recently they have been saying that the next CoD game will be in space. One of them mentioned that he buys Halo for a sci-fi game and CoD for a modern time FPS.
>
>
> Haha ive played all of the Cods and can assure you they are nothing like halo.

Yeah, I know, I’ve played a few, I find it ironic how the CoD community and the Halo community are both mad at the developers for changing the way things were. I suppose CoD isn’t really becoming Halo because there’s no way that they’ll remove ADS or sprint, but CoD’s timeframes seem to be leaning towards a more Halo-ey time and Halo’s gameplay is adding elements that CoD is known for.

> 2533274874817568;12:
> I personally think people just aren’t very comfortable with a fluid/agile Spartan. Halo 1-3 you could only walk, strafe, and jump. In Halo 5, you have essentially “unlocked” all the Spartan’s potential. Thrusters were standard since MK VI (from novels). Sprinting is kind of a “why shouldn’t a soldier be able to double-time it?” deal. Clamber is literally just grabbing a ledge and using their hulking strength to get over it. Slide… eh, it helps in getting to cover.

Just as a side note It has ALWAYS highly irritated me in prior games that my head could jump as high as a ledge, but Icould not reach up to get on it. Clamber only makes sense. I think people don’t like it because it makes them vulnerable for a few seconds, even though they don’t admit it. I like it for that reason. Also for me it give me better immersion in the game. I never use the slide in Halo or COD. I can take it or leave it.

I’d say it’s more like Bass or perhaps Rainbow trout.

Since H3, now “generic players” drive console FPS… -.-

> 2533274806021180;6:
> Hey having played COD/Battlefield and Halo I can safely say while the same genre, Halo definitely requires more skill than the other games. The mechanics are much cleverer and having the same loadout in arena is such a positive. Playing Battlefield and people who have managed to unlock all the guns just own you! Glad they moved away from personalised loadouts.

that isn’t really true at all. Battlefield requires coordination and teamwork with your squad if you want to be competitive. Also, some of the earlier guns are actually better. There are different gun stats but I know in BF 3 one of the most popular weapons was a starting assault rifle. Halo requires more individual skill yes, but I wouldn’t say Halo requires more skill. CoD and BF may have lower killtimes but when you see a good player in either game they wreck you still like a good Halo player would.

> 2533274825101441;15:
> > 2533274874817568;12:
> > I personally think people just aren’t very comfortable with a fluid/agile Spartan. Halo 1-3 you could only walk, strafe, and jump. In Halo 5, you have essentially “unlocked” all the Spartan’s potential. Thrusters were standard since MK VI (from novels). Sprinting is kind of a “why shouldn’t a soldier be able to double-time it?” deal. Clamber is literally just grabbing a ledge and using their hulking strength to get over it. Slide… eh, it helps in getting to cover.
>
>
> Just as a side note It has ALWAYS highly irritated me in prior games that my head could jump as high as a ledge, but Icould not reach up to get on it. Clamber only makes sense. I think people don’t like it because it makes them vulnerable for a few seconds, even though they don’t admit it. I like it for that reason. Also for me it give me better immersion in the game. I never use the slide in Halo or COD. I can take it or leave it.

Oh for God’s sake stop with the lore argument. Yes we get that it makes sense, but fundamentally and from a game design perspective it made sense not to include it. Chief almost dies to brutes a couple of times in the EU IIRC because of their massive strength and in the games we just slap them around with a rifle butt. Clambering removed skill gap because of jumps to get to certain areas to get around maps more effectively.

Sprinting actually slows down the game because they stretch out the maps to accommodate it and you have to ready your gun before shooting again. I never cared about these facets in previous halos because they were still fun. I don’t need a thruster pack and the ability to sprint because it just added more design difficulties and now if shows because we have “real Spartans” and everyone complaining about what they can do.

I think they r completely different… they play completely different… halo REQUIRES teamwork in order to be successful, where I don’t feel cod is necessarily that way…
Halo kind of has kind of a “cartoony” feel to it, with alot more color… same same, but differenttt…